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Nyxblow

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    Nod
  • Steam ID
    HAVOC400

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  1. Nowadays with commanders we have a large panel of options that can turn the tide in a team's favor and destroy buildings. In OG Ren however I can clearly remember hotties/techs in APC being a major way of winning games (I have almost never seen this tactic ever in RenX, it's usually with Chinooks). Some buildings dying to arties was also common certain maps. Do you remember other strategies from the old times and in particular some that don't exist today?
  2. Is Steam running in the background when you are playing Renegade X? The leaderboard entries are related to Steam accounts
  3. Oh yes also the whole "magazine" design of Raveshaw makes no sense, as the reload time is the same as the "recharge" time between two shots. Couldn't agree more, it is cancer and actually makes no sense.
  4. There's been a bug around since an update two months ago or so. After entering a vehicle and seeing the camera being too close, have you tried switching between third-person view and first-person view (default key F) ? This fixes the issue for me. I'd be glad if a dev can pick this up, it's quite annoying to reset the view a lot in games where you do a lot of tanking.
  5. Me too but I think we're just too focused on other things. It's like some surveys, sometimes the team surrenders and wasn't even aware there was a vote.
  6. Has to do with your timezone maybe, EU server is usually full every evening lately
  7. Nyxblow

    lel.png

    Garage Simulator 1.0
  8. You could do a Doodle maybe with a few dates and people can say which ones work for them
  9. I wouldn't be so sure though, can you imagine sniping constantly moving targets from a tremendous distance ? I doubt it will be THAT easy. I'm very curious too what the meta is going to be when it comes to repairs. At this point we don't have enough information. Wait and see? I'm sure the devs know what they are doing. To me on the current game version, repairing feels fun only under certain conditions, like when there are multiple vehicles around the same spot, requiring you to make a choice as to which to repair in top priority. With larger maps in Firestorm, I imagine there will be less clusters of vehicles (which occur in choke points), thus more repairing of a single vehicle at a time. This is fun when the driver is a skillful player, you become like a pair. If they're not, then I agree this is a boring task. Now, if a dev feels generous on the forums about this topic...
  10. This is getting off-topic but that'd be a great way to spot certain cheaters.
  11. Interesting idea, I always found that Nod was struggling on this map whenever they lack teamwork. Giving them proper tanks might reduce their reliance on teamwork and give them a better chance on this map.
  12. Hi, So I've always had great trouble in reading the blue text that comes from private messages. As they are less frequent and important than team chat, I wasn't bothered that much. But now that we have a lot of NvN maps in the rotation, it is an absolute pain to try and decipher what my teammates are trying to say. I've actually given up in NvN games, I don't even attempt to read the team chat anymore. The same goes for the blue dots on the map, those are barely visible. Is there a solution to this, as in changing the color of those texts somehow through some command? In any case I think the default color should be something more readable, or let some half-transparent background on those text areas.
  13. I'm sure he smuggled a few M2 Bradleys as well
  14. First of all thank you for the suggestion, these are always welcome and cool to read. Before reading your last paragraph, it looked pointless since you're talking about situations where your team is base-locked, and indeed if the enemy team controls the battle field entirely, then your engineer will probably get demolished trying to harvest anything. The idea of crystals outside the battlefield is a cool idea, but I see the following risk: the enemy team is already ahead of yours economically since their harvester is at work and yours isn't. Now imagine if the enemy team also dominates those tunnels and caves where the crystals are -> then their economic advantage would just get bigger. Also I do not really see what is wrong with earning credits from repairs. When you're base-locked, there's usually a continuous pounding from enemy tanks onto your tanks and buildings, which makes it quite reliable. Think about maps like Field and Under. I rarely do it for the credits only, I like repairing tanks, you usually cannot win games without repairs anyway. In a way I am also in favor of not bringing too many gameplay changes compared to original OG, because if you make one such change, then the door is open to other significant changes. And in no time you can end up with a pretty different game.
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