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Axesor

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Everything posted by Axesor

  1. @j0g32 Cant call it to be of any kind of solution. Its just not. @everyone People've decided. There are 3 possible solutions: Fully manual solution: Designed mining area. It keeps the whole mine placement procedure on the players, and cant be screwed/trolled too much Half automatic: Jeffs mines, or even laser wall. Already preset antiinfiltration device. Players dont need to worry about mines placement being screwed up. Players only needs to recharged discharged antiinfiltration devices. (¼)Automatic: Laser wall, laser wall combined with energy mines, or whatever. Players dont need to worry about mines being screwed up. Players need to claim the device back if it's been hacked only. The harming device recharges itself after use in XX seconds. I'd be fine with anything above (a bit less happy with designed mine area, becouse the mines could be still screwed up). So at the end of the day, Iam happy with the poll results, that says that players would like to keep mines in the game + they want (¼)automatic antiinfiltratio device.
  2. Purchaseable sidearms been removed for a very good reason. So no. I dont want univeral charaters running around anymore. I think youforgot about SBHs with tiberiu smg/carbine or the mot universal and the most cotst effective character: adv. engineer. I got creeps on my skin everytime I tahnk of it.
  3. They can move into the Canada, lol. It remimds me events recently happened... Me and many other people literally essentially cant stand this nonsence, this current mine system. But it's just there, becouse its been brought from c&c renegade. But we are not moving into the Canada becouse of it, we gotta live with it with all its obvious flaws, becouse we like this game. If there is a way to remove this flaws, it should be done. Iam perfectly aware of that developers (god bless them) are unmotivated, but its not excuse for US to think about upgrading crap into the crap v2. It doesnt mean that we shouldnt discuss about "perfect" solution. Crap will alway stay crappy, no matter if you put candy on top of it
  4. ...ok? Is it somehow bad? Personal limit of 3 mines, unorganized placement, and only few ppl who uses adv. engi will actually use them... Since you cant throw the mines and stick it to the walls, I may even find it funny to play with and also funny to play againt it. And as I wrote many many times about why I dislike current mine system, I heavily disagree with your last post.
  5. @CampinJeff As agent said, the mines won't be able to place inside, or on the building, and free-to-use personal mine (limit 3 on head) can be destroyed within 2-3 pistol shots, and you still find it to be another layer of defence? This mines would be even less dangerous than remote c4..
  6. What the hell did I just read about mining details
  7. I do not support 1st point "removing the mining job as a whole". Iam for keeping mines so you can use em on your personal level anywhere u want. Thats why I asked if you'd like to improve/edit jeffs idea somehow. And yeah I named it "energy mines" myself. Iam sorry if it bothers you
  8. I'am not even arguing with supporters of the current mining system, becouse they are completely aware of its flaws and they are ok with it. While I'd like to fix this flaws to prevent from any trolling, or newbie mistakes, and banning from mining, and all this stress that current mining brings. What I want is fixed building defences that cant be screwed up, and that will provide absolutely the same thing as current mines, while you can use your own mines anywhere else you'd like to. I see Jeff's fixed "energy" mines as a very good solution to this, as it is the closest replacement for current mines. So I'd like to lie down a question for these who'd like to change the mining system: Do you support Jeff's idea? Would you like to improve/edit Jeffs idea? I personally think, that Jeff's "energy" mines should be able to recharge itself automatically after 15 seconds, if they are not hacked. They could be disabled/hacked with a repair gun/tool, and if they are, they need to be claimed back.
  9. @Xtractor forget about laser wall, we are no longer considering it as it dont have its aoe potential. Iam considering implementation of Jeffs mines. I think that Jeff got a good idea, and Iam just trying to improve/edit that a bit. Iam also for keeping mines as for personal free use, but then they mustnt be invulnerable anymore.
  10. @KrypTheBear I was no longer talking about laser wall, lol. I was actually talking about jeffs fixed mines.. just read that again In regarding to this, after attack, you have to check if panels are ok, or defend the building for a few seconds if energy from the mines were consumed
  11. @poi ❄ People dont mine wrong. Its just that veteran game comunity developed a belief that there is only 1 correct way of using mines. Lowering the mine damage and increasing its count will only result to more mines used and required to be used in doors, as it was few betas ago.. there was 5-6 mines in doors and then it was reduced to 3 becouse the damage was increased and max count decreased. It literally doesnt matter. After changing the mine system, you can use your mines freely, but they will no longer be invulnerable to weapons damage and buildings would have its own fixed defences that nobody can screw up, not even as a newbie, or troll, or evil Grinch. And its very intuitive.
  12. @Xtractor good points, and fixing those things would require more devs effort, so: What if... What if Jeff's "energy" mines were placed instead of lasers, but everything else would stay the same, like: 2 mines per window, 3 mines per door. door mines are connected to the door panel and can be hacked to turn mines off automatically recharges itself after XX seconds after being used, if not hacked mine count = count of active "energy" mines only. To recognize that some building been infiltrated, or hacked, or someone been trying to... Its AOE potential to kill group of infantry staying too close to each other will prevent from mass infiltration, as been mentioned. This would no longer be called mines as we know them, but more like fixed building harming device, that does not explodes, but releases strong energy that kills everything alive staying close to it.. becouse othervise.. logically.. it would explode into peaces (not important but u know.. ppl need the logical explanation for everything :D)
  13. @KrypTheBear this is true. The only thing that compensates this is, that the one who sacrifice himself will defenitely die from that laser and 2nd one gets hurt from remaining energy. Also I dont see a reason why wouldnt the energy discharge from laser be capable of small aoe. Have you seen the video that I've posted? Indeed this aoe woulndt be as big as from mines, but it would kill everyone if they literally try to mass rush in the doors, sticking too close to each other. Group infiltration will be always effective no matter what protects the door.
  14. I dont know how about doors laser but window one could be tanked as it would have effectivness of 2 mines, so I guess high hp character could survive it, but kills most of infantry types. For example Havoc and Sydney could survive this window laser. Doors laser would have effectivness of 3 mines. It means that lasers life is equal to 3 mines damage. After touching it, the laser discharges its power depending on characters life. If its power is not all consumed yet, it starts to flicker and then recharges back after XX seconds. Door laser can be turned off by hacking door panel with rep gun/tool. As for HON windows, there could be a laser wall for each window with its effectivness of 2 mines. Glass cloud be entirely removed. This is the example of how laser wall could look like
  15. Well, I'll take this one as a joke mines cant be triggered by friendly units too. Teamkill wih weapons and running over with vehicles doesnt kill friendly unit too. I dont feel like this lacks of logic.. I can see lack of logic in ur idea too, but this is realy not the issue what we should discuss about. We both suggested a thing that has logic in its way of how its working.. teamkill with this is impossible thx to special chip in the pocket or whatever lol.. as i said, its not important. As about laser, its not like its burning one. It just like detect a movement of unauthorized person and then it strikes. Boom, energy discharge http://www.youtube.com/watch?v=RKsYBew_D5I&t=1m45s 1:45 There will be laser wall in the windows and doors only.. not between sandbags at BAR or on ramps.. its not necessary to place it there. As for airstip, one laser wall can be in the doors and the second one inside, protecting the entrance to the "elevator room". Iam shocked that you've been considering to place your fixed energy mines in such a spots like ramps and stair, while in current state we call this "luxury". Mines dont need to cover everything.. Yeah.. ur idea too. Then we have to decide if we want to keep the mines or not. The devs effort is indeed required for this. This is the only thing that I agree with so far.
  16. ^ unbeliveable I like how you try avoid to consider laser wall at all cost, while The only difference between laser wall and jeffs energy mines is that laser wall could automatically recharge itself after xx seconds if its not hacked, while energy mines needs to be always recharged manually This is literally the only difference Iam sad to see that you take me like ur opponent, while it's in our interests to discuss and find the best solution. Iam still waiting for cons and pros and constructive discussion since the idea about laser wall was thrown out. Yet I havent read a single comment about why you find it as such a terrible idea
  17. I think it's acceptable compromise. Also makes sence. Mine count for each team will be different ofc, depending on the number of entrances. Charge time with rep gun needs to be adjusted so adv. engi who is constantly repairing the mine in the last building won't be absurdly OP. Imo this is another good idea that makes sence and that actually solves current problems with the mines. I'd shorten the vote list on 3 possible options. One that votes againts any change, and two that offers actual solution and makes sence: 1. Keep mines as they are 2. Energy mines 3. Harming laser wall
  18. This is very sad way of thinking.. ban someone from using mines, while mines been given to us to use them freely. Ban someone becouse game comunity decided that there is only one correct way of using mines... I want to avoid this bans, and trolls, griefers. Already been suggested. This is by far the most straighforward and the simpliest solution to avoid problems related to the mines so Iam not against it.. but you know, it just doesnt look like serious proffesional way for fixing this problem If this was made, I would be totaly okay with it.. not good lookin but doing what it has to. Harming laser wall is not a radical change, not a single bit more than your idea with respawning mines. It would just look different and better fitting into the scale of "makig sence". For explanation: what gives more sence to you? mines popping out of the ground or harming laser in the door that can disabled via hacking a door pannel with a repair gun? Again: respawning mines is fine suggestion. It would be just a bit weird.
  19. "loosing the mines, someone check the doors!". I think its enough. Dont feel like defending should be easier. You do? I think you misunderstood the point about this whole thing. Hacking the doors for stopping the laser is like current disarming the mines for.. disarming the mines.. so you can pass thro without being harmed. Hacking time = disarm time. Laser doorway does the absolute same thing as 3 mines placed in doors. Laser life and damage = 2 or 3 mines damage, depending on type of laser (window laser = 2 mines, door laser = 3 mines) This is why I want to replace this mines system with something else, so you dont need to care about this anymore and you can place your mines anywhere you want. But this time mines will be vulnerable againts weapons just like AT mines are.
  20. Blimp. Then it would be leader disarming everyones mines. Then it will be eveybody disarming everyones mines. And then everyone maybe realizes that: When a gaming community has developed into the belief that there is only one, precise way to do things correctly -specifically the mining- there is a problem. That there is only one reasonable way to do things effectively. That mining is no longer a game mechanic, but a procedure taken upon by players.That if all your mines are getting used the same way every game there needs to be a different way of preventing infiltration, because obviously without this stringent mining strategy players feel the game is unenjoyable without it. And this is why mines will be the issue as long as they will be used this way as they are now. Blimp is not a solution, it just shows where the mines are. Its everytime so nice to read an enthusiastic indealism, but this has nothing to do with a teamwork. It also makes defending more easier since it shows exactly where mines are missing so "everyone" runs there. Honestly I'd rather keep mines as they are, than adding marks on radars for them.
  21. ^ now since everybody is relying on him, he will probably never going to finish it @Henk what do you need to program in the classes? Remember a weapon spawner on trainer yard map? Will it be possible to pick up weapon spawners classes and make it work on a similar principle? Just rewrite a few codes. I mean.. its such a thing that needs to be placed in the actual map and it spawns things(weapons/laser wall, in this case) in certain period of time ...iam not much into this programming thingies so I may be just saying random bullcraps. If so, Iam sorry for that.
  22. 1. Matter of opinion. 2. Laser rifle's sigh is indeed terrible 3, 4. Weapons balance by joy and power side is still an unresolved question. I dont think that devs have a mood and time to play around with a weapon stats, and maybe experiment. This has been left for us to maybe try to balance it by ourselves. I'd appreciate if they added spread-on-move while hipfire or aiming downsigh, espetially for sniper characters, into the file so I can play around with it.. 5. To make RTS element stronger. Also its been done becouse ppl been buying em to balance their weaknesses. Everyone could literally just play adv. engi all the time, being too universal. By removing purchaseable sidearms, the adv. engi universality has been nerfed. 6. Imo devs did a great job with AI. If you can do better, the doors are open for you.
  23. To understand that book you have to learn the arabic language and read the original, becouse not a single translation is 100% correct. Confirmed by every beliver that I asked. It's pretty much "cold buffet" full of doubles with opposite interpretation.. well u'll see by yourself. So...: Koran is the thing that everybody references to, but to understand, u have to read the collection of Mohammeds life and his tradicions...becouse this is what muslims have to follow. Or am I wrong, Handepsilon? So if you end reading the Koran, u'll end up same empty as when you started to read it. While in Bible, its everything wrote in that book, old and new testament.
  24. Iam gonna be without a pc for a long time, so thx to Agent, I can lurk here 24/7 for a random discussions to add my very important point of view on everything, that everybody loves to know. <kappa/> Also it looks great.
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