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Axesor

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Everything posted by Axesor

  1. There wont be need to mine the buildings even if server is full. The doors just wont open to member of opposite faction. Placing mines around the buildings or at doors will be something like defence bonus but It will not be necessary.
  2. The building will be protected by new door system, which wont open to a member of the enemy team. But you cant still increase this door defence with your mines. I can clearly imagine 5 techs who will deploy 30mines behind refinery in early game, but its not necessary.
  3. Yes, AT mines are USELESS! Lengthy deploying, easy spotting, no durability, low damage. 2 antitank mines cant even destroy MRLS. If placing would be fast as placing PMines and damage=timed c4 it would be great and I will gladly drive around the map in Buggy and deploy this mines around. No its completely different. It will improve game a bit: 1.You can use you mines as you feel its the best in the moment. 2.One single noob who dont know mining system in this game, or some stupid troll, wont be able to ruin the game for whole team. 3.Hotties or Techs wont be able to sneaky destroy building all alone. So they will need +1 player with c4 or with powerful gun, or tank support.
  4. There wont be need to mine outside of the building. Yes it will be individualistic. You can choose by your own where you wanna place your mines. Guys, try to imagine that the mines would not only serve to protect the buildings but it still can be one of the options.
  5. I disagree that this will make game more stalemate. I can clearly imagine other tactics how to get inside the building. Sure, there wont be option that sneaky tech or hottie will destroy building all alone anymore. You are always crying you wanna game more team-play based, well this will make it better a litte bit (again-hottie/tech issue). Handepsilon: "Cannot mine inside the building? That would make the mines too obvious. What is the better place to mine other than on the doors? Entrance? Yeah right. APC rolls in and steamrolling the mines. Mining inside is not nonsense dude" Disagree. Lets not just be such a single minded, dude. Mines can be used somewhere else. There would be no more need to mine doors. Every player would be able to mine how he feels in this moment-he can mine base, tunnel and i dont know what else. So everybody would have option to mine and wont screw up game for whole team. I think you just didnt read all my thoughts. Doors: Light armor 400hp -c4 wont be the only way how to get in. Also tanks can help or group of players, sbhs, gunners or even stupid free soldier. Sneaky hottie would need +1 player support to get in. Or he/she can wait till someone get out, run in and shot him-and infiltrate this way. Also after destroying doors, they will be open for 1minute so there will be of plenty time to infiltrate. Just read all steps pls and try imagine there could be other tactits and not just relying on most noob player in team who wants mine. "Mining inside is not nonsense dude" In this game maybe not. But just imagine it... mines in the building? wtf? You cant imagine other way of use to your mines? Relying on some tutorials about mining? Its just big NO NO! This should be massive multiplayer game I cant imagine everybody will search for tutorials. Players mostly wants just play and not rely on some n00bs who dont even know mine system of this game, or be part of some comunity.
  6. Okay, I'll make this more straightforward. I don't like the mining system in the game. I don't like that you have to rely on intelligence and knowledge of the other players when it comes to such a sensitive thing, such as securing the door. Often I see 2 techs to drag about it, who can better mine the door, mines are disappearing and before they agree to so the refinery is gone!!! Suggestion: Step 1: The mines wont be able to deploy in the buildings anymore. Step 2: The door will never open to a member of the opposing faction. But if someone sneak in, while the doors will be open when someone step out, so he can keep doors opened if he is close to it. Step 3: These doors will be destroyable (with 1x timed c4) or could be damaged with any weapon. The doors will have its own health bar and will be repaireable if its not destroyed yet. If door was destroyed, so they will be opened for 1minute and then these doors will automaticaly instantly regenerate to 100%. Damaging of the doors wont be alarmed such as attack on the building (or it shoud be?) Step 4: No more shared mine limit anymore! Every player will be able to place 6 mines. If they cross this limit, their mines will dissapear. Step 5. Destroyable mines. Every mine will have 150 or 200Hp (just like free character) and could be damaged with any weapon. -Mines in building seems to me as such a big nonsence that I hope that something will change about it. -The mines around the building will be normaly placeable (-use of EMP nade). -We could use the mines on the other and more important places. -No more lengthy repairs of the wrong placed mines. As always, sorry for my bad english. I just want share my ideas with you. Agresor
  7. Lol you didnt get it. He dont need your advices. He do all of this shit becouse this will make you mad easily. Becouse, lets be honest, this game is not perfect and he is abusing the fact that succes in game depends on every single player. 1 player can ruin the game for whole 20-member team or opposite one or even both. I see he wants to troll becouse he has some personal problems with himself, or maybe he lost in the game few times becouse of mistakes of someone else. Who knows... In my opinon, this game should be team-play based in other ways than relying on intelligence of other players. "Example 1: placing proximity mines wrong." Thx for the tip. Now I found out how to solve this stupid mining issue. Suggestion coming soon.
  8. Renegade X-UDK game-config-UDKSystemSettings file. Open it in notepad.
  9. Axesor

    Regeneration

    Yes its true. Its also possible to make obi and agt to ignore this feature so nothing will change for this towers. Hey dont cut my text! It wont boost lone wolfs only. It will boost both sides- as the wolves loner, as well as team players, with same amount. The only change that occurs is that infantry will get more longevity on battle field. Btw this game wasnt made only for team plays ( Devs said this in video). You can be anything you want and there is nothing what you rly can do about it. You wanna play lonely wolf sniper? Ok, get ready that you are going to face attackts from the SBHs. As well SBHs cant rly do a thing againts enemy group.
  10. Axesor

    Regeneration

    Nono sorry for my english but... Head shots wont deal direct damage to health. It will just bypass armor stoping damage after it breaks. Direct damage to healts deals only toxic, falling and burning damage just like it is set now. Example: Dealed damage=200 -target 100hp 100ar body shot-100hp 0ar left head shot-dead I dont know how to explain it better.
  11. Axesor

    Regeneration

    Maybe set this towers to aim for head. Wow those arguments about immortal skilled players *facepalm* Sometimes its just about luck and you may kill nobody. You are not playing againts brainless bots but mostly againts experienced players where you mostly win fight with +-1% hp so why not give you some small amout of health back? I think you are just affraid you wont kill this skilled snipers even at the tenth atempt. Well then he is doing his job very well! accept it. Its just too unacceptable play againts skilled players with 31% of overal hp? Rly guys? Burn him out with airstrike then! Or take tank. There is so many ways to kill player with low hp even if he is top skilled. One more time-ITS NOT HEALTH REGEN but Armor regen. It would return 100 points back after fight. Falling, burning and toxic damage can still kill you throuht full armor. Imagine: 200hp 100ar, after fight 50hp 0ar (11s wait) 50hp 100ar. I just want to give longevity to any infantry on field. It will boost lone wolfs and even team players with same amount. About SBH issue. Well they could be killed even with 100% of Hp. If not, they are doing their jobs good then. Lets imagine SBH in open filed. What can they rly do? Maybe defend Silo, kill lonely wolfs, annoying snipers. Forsing GDI to play in group...oh sorry who said dat?? I wanted to destroy teamplay in this game! Good lone wolfs just forsing enemy team to play in groups. EDIT: Reaction on HaTe's video. Ye i see it. Looks interesting. I would like it if they return it to the game.
  12. Axesor

    Regeneration

    I was just long time wondering, why is HP and Armor two separate parts. And I was thinking about how to make a use to one of this part and give sence to play as assault character or give any infantry longevity in battle field. My suggestion: Regenerable Armor. Wait 6s (from last received damage), regeneration 5s, total 11s. Armor break This will a little bit tricky. Give to armor abilility so after receiving hight damage (200) or any damage directly to body, armor will break but HP stays until next damage is received. But head shots (from ramjet or any weapon, sniper rifle, mini ion gun or even tanks projectile) will go throught armor and may 1shot kill target. This way I want to make sure that player with 10 hp and 100% armor wont be 1shot killed to body. If this ability will be added, damage of ramjet and mini ion gun could be increased to 2shot kill target if hit body. And sniper rifle 3 shot kill target to body. Why? =>To reward players with giving back a small amout of overal HP after fight so he can keep fighting, guard tunnels or strategic points. It will give you some chance in fight with next enemy. Falling, tiberium poison or burning damage can still kill you throuht armor. The main idea is-give you longevity on battle field if you are in group or even lonely wolf. Armor is 100 for all characters. It isnt much so it wont be a big gamebreaking thing if it will regenerate. It is better to fight with a 32% than with 2%. =>Dont need to go back to base to refil after every fight. Doesnt it break team play? =>Simple answer: Not at all! This game was made for TP and one of playstyles is team-push playstyle so you will never get very far without team, you cant guard strategic points all alone, you cant push alone. (sure you can but its still 50/50 chance or even less). Keep in mind that your enemy is also player with same benefits so fight can end with large hp loses. Your hp loses in group will be lower and reward is therefore greater. -Healing role of engineers wont be forgotten, but It is stupid to rely, that engineer will fully heal you. -There will still be missing health points after armor renegeration which needs engineers repair gun. Separated from the original thread. http://renegade-x.com/forums/viewtopic.php?f=13&t=75035 Agresor
  13. I met this f***r in the game today. He was killing all stealth units from longe distance including me. He seen all incoming rushes from his base and was spaming it into chat. He rly ruined my day today and he thinks its funny becouse everybody do shit about it. He is laughing in our faces right now even on forum! I don't really want to know what happens with the game if everyone will fuck so long with only one cheater and there will be more than one of em. 2 admins online, whole team was shouting he is cheating but shit happens. This way, I would like to thank today's this two GDI EKT administrators for shitty game. I dont know what kind of anticheat record system there is, but playersbase here is very fragile and its not effective and it tooks too long to convict haxor. 1 cheater can ruin whole game espetially with 1-2 active low populated servers.
  14. 1. Stealth tank: more acurate, bigger range. =better antiair + rocket soldiers which are amazing there is no need for more antiair units and Apache/orca dont need nerf at all! 2. Engineer: -more points for repairing vehicles and players -be able to lock target with altfire. Repair beam link may be broken if you're aiming too far away from the target. 3. Make Nod's assault rifle deal same damage as GDI one. If its not already done. 4. Light tank: increase explosion radius, increase tanks turbo speed 5. Soldiers assault rifle: no projectile travel speed. Instatnt impact.
  15. I still didnt get why is this so wrong. It wont break teamplay, it wont make game breaking campers. Btw there already are campers-with sniper rifles. Camping in RenX like in Counterstrike is pointles with this ridculous weapon damage. Suggestion: 4s wait, 8s armor regen, 12s total. Your healts stays same so burning damage, tiberium poison, falling damage can still kill you if you got low hp. SBHs can be also seen if they have low hp. Nobody even tried it, you didnt even tried it but its already wrong just becouse of other multiplayer shooters and becouse old renegeda blablabla. Rly? Once again: you cannot compare this game with any other, this is unique. It wont make ppl camp becouse this game is not set like this and its not only matter of health non regeneration. I cant imagine camping in this game. Camper=easy target. 12s waiting? Well fuck me if its not worth of it and better is runnung long way back to base and lose everything you was fighting for.
  16. Ohoho stop kidding me. This wont ruin teamplay at all! This would make it even better. You still need team to push battlefront. Why there always should be engi in group? This is stupid single minded thinking. Why you just cant go in pair with any character who is close to you? Regeneration to 50% is for you so unacceptable thing so you better go back to base to refill exept of waiting for reinforcements to push forward? Men this is bullshit...dont even say this will ruin teamplay. Maybe we just have a different imagine about what teamplay really is. Ofc I was part of chem rushes on Volcano or Island map. But this kind of rushes are succesful only from beginning. I was many time part of Mendoza rushes on old Field map. And now in Beta4 I am calling for Rocket soldier rushes becouse this character is just awesome becouse he can do what he was created for! Running with repair gun behind tanks. Dont tell me I dont know what teamplay is! Infantry rushes could be so much more effective if armor or HP would regen. I see you cant even emagine. Well, dear Ap2000, maybe MAYBE the games what are you talking about just wasnt meant to be teamplay based. They just should raise yo ego, playing single, killing everyone from behind in one shot-thats why they are so popular maybe? Remove hp regen from this games and gameplay will stay same but less popular. This game system has far away from CoD, arena shooting games, battlefield, UT, counterstrike etc. (Did you noticed mammy can slowly regen itself?). You even didnt tried to imagine what it could do in game. You're just like "CoD is sooo stupid. There is no teamplay. Regeneration is bad. Drugs are bad.". No! Heal regen wont hurt this game! This is total different game and you cant even compare this with other games! Cats and dogs. Think about it. Hell no. You cant couting with you are playing againts total noob or 7 years old kid. Sure it happens sometimes but its mostly luck. Mostly you are playing againt player same good as you and you are "winning" with 5% of yo health. Its no win. Its lose for you both. Punish for you were fighting. In game where kills doesnt mean anything. You cant hold possition, you have to return or die.
  17. Whats point of the rest of characters then? They are useless in field. They cant heal, they have low ammo, low damage, they cant destroy buildings, disarm mines, they never get very far if they meet enemy on road. Suicide characters. They are good only for fighting between each other and jumping on mines. And cant repair tanks which are so important for leading battle. Its stupid to counting on engi to heal you becouse nobody cares about you if you are useless. Only tanks, engineers and rocket soldiers and SBH (raids)-this is the only characters which are useful in game. The rest is annoying meat for grinder.
  18. That is, by far, the single worst thing that could happen to any online shooter. I didnt get it. Why is this so wrong? After fight health would stay same but armor will regen to 100-it will give you some chance in next fight. It keeps game dynamic and you will still need to go back to base to resupply ammo. In my eyes, the worst thing what can happen is meet enemy on your way. You never win (in game where kills means nothing). Nobody wins.. next time you are dead or you can run long way back to your base. Its bad, its always bad but nobody can explain me why. Becouse of CoD and Battlefield and many other succesful games and becouse of illuminati and Gabe Newell. I also like your idea Blubb.
  19. I agree with you. Gunpay in this game is hell strange but old playes never admit it through their nostalgia. I gave up already on this. I am only playing in tanks, as engineers, SBHs and Rocket soldiers (if no money). There also should be some sort of heal or armor regeneration becouse everybody after taking any damage goes back to base to heal. If fight 1vs1 are such crazy and winner run away with 0% hp so there is no point to stay in battle field and keep fight. Agresor
  20. Imo there shouldnt be any K/D and Deaths displayed in scoreboard. Only kills, assistance and score. Even if I am top in scoreboard, my K/D pisses me off sometimes and I am not the only one. I think this little change would make big things in this game. Agresor
  21. Can't fucking wait for Beta4!!!! Absolutely love this changes. Thank you dev's for awesome patch coming out! Finnaly, this stupid OP ramjet's will get nerf. You guys are thinking its way too big extreme neft for RJ but its not. Slight spread if hip fire: It will be still accurate in short-middle range, for long sniping you need aim to hit. There is nothing wrong about it! Waiting for cross turning red is not skill. I like idea 180Hp dmg per hit. 1x rifle hit + 1-2x pistol hits to kill free units About Orca/Apache: its very easy to destroy them with carbine. Like 3 magazines. Rocket soldier is fine to keep flyers away...well...he could be overall better againts vehicles EMP nade buff: Any infantry unit should be able to disarm mines by direct hit with same speed as free engi's tool. Why? Becouse its not worth to buy any other unit! Engi,hottie,tech are very universal units. They are able to infiltrate buildings, repair vehicles, repar buildings, disarm mines, destroy vehicles and carry carbine for selfdeffence or attack. Well lets think about it. If I buy EMP... i cant have timed c4 arent I? So I cant destroy building by my own. I think new EMP buff will be fine. You get the message "Building is under attack" which notifies you that the EMP hit mines. You wont get such a message, if hottie disarm's mine's, so she can stealthly destroy building all alone. Sorry for the bad spelling. Iam not from english-speaking countries.
  22. As you may have noticed so 1.2secs (18hits..?) to kill is pretty good number for this game, while players are changing dirrections like crazy chicken while they are shooting so it may raise up to 5+secs AND this is pretty hight number dont you think??? I mean it in sense TTK WITHOUT SINGLE MISS. Its not big difference from what it is at the moment. Oh YE and what about this-noscope 1hit kill 0 TTK to kill from sniper-THIS IS WHAT IAM TALING ABOUT-meat for glinger. You have to hit him 50times (2magazines) takes over 10seconds but he killes you in one shot with finger in his nose. AND its not only about most expensive characters! Iam talking about make game bit more fair for all units. Iam not comparing with other modern FPS games Iam just asking for bit less TTK becouse this is just that Wooo Waa What the hell?! ALR+F4!!!
  23. At the first time when I saw this game I was like "oh my gash! Comand and conquest FPS on battlefield! There is so much going on!" And then I was dissapointed of weard oldschool gunplay, when it tooks forever to kill someone exept you play Havoc ofc. Iam really dissapointed that you made total copy of old game with different graphics, physics and some bit more stuffs. Its not fair... Its just not fair I understand its obviousness that I die from one shot 180noscope of most expensive sniper rifle but in other way its stupid to make all basics troopers just meat for the grinder. So please! do something with it... this luck-based chalenges 1vs1 are tiresome and not fun...well maybe for little while it is... but when you play 1-2h one round of challenge fights so it makes me see red and I want to destroy my computer to hundret pieces becouse the stupid ctrl+alt+delete is not working for quick quit!! DAAAAMN IT! Ok there is my simple suggestion: All basic units weapons get 0.8-1.7 +-(sec's) time to kill (ttk) Basic units: -assault rifles 1.2 ttk -flamethrower 1.0 ttk +additional dmg -shotgun 2 direct shots -nadelauncher 2xdirect hits in radius of 1.5meter -rifle 4hits to kill -basic pistol 6hits to kill -smg pistol 1.5 ttk -carabine 1.0 ttk -explosive pistol 3 direct hits to kill -...blahblah... -... I set ttk for another basic unit so againts "heroes" like Havoc, Sidney or hight armored units like laser machinegunner is ttk doubled becouse of HP and armor OFC! Damage to head is also doubled. And I know what am I talking about => 0.6sec is enought time to take cover or run away before you are killed. Well, I hope you know what Iam trying to say. This oldschool gameplay is weard for such impressive game! Or maybe come out with modd with this type of gameplay..? (simple "battlefield") I'am not talking only about basic units ofcourse! Iam just trying to show you my way of idea. Other suggestions: -slowly regenerate armor after 10secs of not receaving damage. -something what shows you that you are receaving damage+show dirrection "from where". -more items to buy-ammo resuply box, Med-pack. I know this game is still in Beta but you cant even imagine how many ppl, including me, are dissapointed of this weard gunplay and slug vehicle wars. It has nothing to do with "Beta" Are you oldschoold FPS lover? Come out with moded test server of this? So what do you think? Iam sorry if you cant clearly undestand what Iam trying to say-google translator Thank you for your time.
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