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Everything posted by Ryz
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ANY change to mines/ info for noobs??
Ryz replied to TheOlsenTwins's topic in Feedback & Bug Reports
To be honest I rather keep mines, because: - you can place more mines at one place when a building is gone - mines brings in a certain chance to infiltrate the HON / Strip for GDI if not properly mined (or if ppl dont carefully watch) But yeah the games where there are two 'AP mines' in front of the base and non in buildings kinda suck. Only past week I spent several games just replacing mines or searching for who overmined. By the time we fixed that we found at 'Building A' had no mines, only to find it infiltrated (and killed). -
Commander mode has room for improvement
Ryz replied to DimensionStriker's topic in Feedback & Bug Reports
Lol, I wish this was true. I've seen so many times that: - team announces rush (for example bar) - vehicles leave. Person (already in enemy base for a while) doesn't deploy beacon till rush is over... - team announces (or a person) he is about to kill a building by sneaking in, disarms mines, other player places beacon NEXT to the building. Infiltration over... And so on.... I see a lot of ppl buy SBHs and / or nukes because they can without having another purpose then use the two cause they can use them... And in most cases they aren't very effective... Having that said: I would like to restrict super weapons or certain units (specially if you have +7 sbhs in 14 player team ) but it won't be good for the game experience for the individual players, although it would enhance the 'teamplay' feeling. What would help is that a commander can use CP to make 'advised by commander' units, vehicles, or weapons more cheap for a certain period. People might be persuaded to buy them more easy then... On the other hand people will still do what they want I am afraid, played a game of Under as GDI last week where we had more snipers then vehicles for at least 40 minutes in the game....:) -
Commander mode has room for improvement
Ryz replied to DimensionStriker's topic in Feedback & Bug Reports
I've seen many games decided by choices a commander made. Also it's a commander, not a dictator, so the person commanding should also listen to the team (ofc.). Had a game once where someone was commanding and said he was going to buff. We said that he had to wait cause the enemy had 6 flamers around the corner. He chose to ignore this and used the buff. We all ended dead While on the other hand we could have used the buff a minute later. -
Sometimes the emp effect will continue visually, while it's not active itself anymore. Not sure how to reproduce.
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Agree with most of the above. This week I had quite some balanced games (luckily) which were won or lost by a good fight, but I've also seen a lot of games decided by afks, very bad to zero balance, or many new people overmining and stuff. While I tend to 'stack' when playing together with Machete while he is here, since we are in the same room and can see eachothers screen, I don't do this in any other way. Besides I am more a tanker and he is more a 'support' person so I don't think this has much influence on the outcome of the games. I am mentioning it here to avoid being accused later :P. I think this is different to have 2 or 3 elite snipers on one team (which happens a lot) or 5 ~10 people stacking on Discord compared to 2 or 3 regular players as friends in the same team. The problem is that it's hard to draw a line since these 2 or 3 snipers might as well be friends... What would really help besides auto scrambling is: - Activity check on start of a game (press a button to join) so after a long stalemate one team doesn't start with 5 ~ 10 afks See: - Simple track record of players by experience so one team doesn't end up with 10 new people compared to the other having 2.. - Divide people by a few mechanisms: - assign each team at least one person who mined in the buildings the previous games - assign each team at least one person who repaired during the previous games - divide the top (10?) players by score / killing buildings / k/d ratio over both teams - What I would also like to see is, but this shouldn't have the priority, that people get scrambled over the teams based on using radio commanders / q-spotting / chat so we don't get one team which doesn't communicate at all (cause 70% of them can't or is on Discord and talking while the others won't know). I am afraid auto balance can't compensate for people stacking on purpose (by using falls names or whatever), but I at least hope people get more aware of this problem. Also I wonder if Nod loses waaay more often on public games lately. I've seen so many games with 5 to 15 people with an SBH and almost no score. A good SBH can make a lot of difference. But persons watching you die and not shooting the mammoth (or whatever vehicle) which needs 3 shots aren't very helpfull. Sometimes I feel people use an SBH more like a 'way of life' then an offensive unit.... Combine that with the fact that Nod needs more teamwork then GDI and it might explain Nod losing more, unless my feeling about this is completly wrong.
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Ah, yeah.. Crashed, got set in other team, went to my own team... Still odd
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Ha nice new additions. This is what I just found! Oldie: And this one:
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Unless the other player gets the kill? Not that it really matters to me...
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Also happens when you fall or die in any other way 'x-seconds' after being hit by someone. Cause of death is the fall / explosion / suicide button, but the other person gets the kill if he has hit you a few secs before you die....
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Yeah I heard, after I posted it here!
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Is defensive buff (that's yellow for GDI?) broken...? Just on Snow a group of patches stormed in... 3 arties shot them repeatedly and they got NO damage at all... Edit: experience the same. Humvee got hit by half Nod, zero damage. Edit2: heard it's a known issues and probaly fixed soon.
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Updated today on two different computers and had no issues. Posting this cause I heard others had, but just to mention I didn't. Assume it's just a false positive on @jetalpha's installation and that others had connection problems, but please double check this to be sure.
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Don't forget to add bunnyhop
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Suggestion: force commander if nobody is voted in
Ryz replied to Ryz's topic in Feedback & Bug Reports
Also perfectly fine with this option @Madkill40. Personally I don't mind who the commander is, but it's sad to see games where there is nonee since it makes a huge difference. Also I think people need to get educated about the Commander thing a bit. Last week someone said: "This commander thing is shit..." cause he thought he could only set waypoints Ten minutes later he figured that there was a offensive buff and a cruise missle after we learned him some tricks. Within minutes Nod lost (on Outposts, yeah really :P) cause the tanks blocking our base got bufed. GG! .... I was on Nod btw... -
Yeah I know, a lot of people probably disagree on this, but still. Noticed a few things: - In many smal(ler) games there is no commander - Sometimes people vote no against every commander suggestion just to block the team from having a commander... - Sometimes people vote in 'perma afk people' (the server admins can come up with some names who are afk for dozens of games a week and verify this). Anyways. I know there will be a message when a team has no commander, but I also suggest something else: 1) auto select a commander after 'x-minutes' 2) or after voting for various commanders in a row with a no, without a good reason besides to hamper (hard to know why people vote no). 3) vote one in automatically after an 'event' (like perma damage / losing a building I've seen games where an cruise missle / buff / emp could make the difference between win and lose, but the team still 'argues' about a commander. I can understand people don't like some people and vote no, but if this happens a few times in a row with every other persons it's not something against the individual. For example today we were losing / having a hard time and I suggested some commanders and all got voted no. After a while, we were losing, someone suggested me as a commander. Again there were some no's and I asked the 'no people' to volunteer instead if they voted no every time. They changed there vote to yes. A minute later I was commander and did an offensive buff and a cruise missile and the game was over (while we were stuck for quite a while with several mammies shooting ref). I assume we would have lost if we kept on doing the same. The enemy team also had no commander and I even explained a person on their side some stuff about it cause he didn't know, but they also didn't select one. Seen this happen a few times on low(er) pop games. Alternative idea: Show who votes no, would also have people (re)consider their vote! I'dd like to hear your feedback.
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He has the same haircut, oh wait I have less hair
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Agree, who is Ryz anyways ? To be honest i never cared about the avatar, but will upload it (one day.....)
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I usually do, but it happened all random. Next time if I know how to reproduce I will...
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I had issues removing waypoints in 5.31 @yosh56 but didn't test it in 5.32. Maybe people also don't know you can now remove them? (I assume that works :P) Small suggestion: Make a shortkey (for example numbers like weapons) for 'meet here' so a commander can just press a button and then his mouse instead of going through the menu.
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Yeah but this one wasn't shot... I've had it multiple times, also when trying Skirmish. But thx for your reaction.
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Maybe update the general list? Commander EMP (and maybe other functions) sometimes do not work. Error is something like 'can only be deployed on flat terrain' or that the terrain isn't flat enough (will look it up next time). When Commander EMP is deployed it sometimes explodes mid air... Should explode on impact of ground (or building) I suppose?
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So who here is willing to make an 'all dutch squad?' I can ask Machette, but are you guys in @Henk, @TK0104, @Schmitzenbergh, @Ruud033 and who else did I forgot ? Team name ideas: "If it aint Dutch..." Klootviool squad DutchBangers
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Found another bug, building status / MCT status doesn't show sometimes as a commander...