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Everything posted by Ryz
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Yes you can change in spectator, you just don't see it sometimes.
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Yeah we always vote for the map which suits the best, part of teamplanning, but what if you 'toss a coin' on the map to see who is who? I know Yosh has something in the works to keep teams balanced during map switch. Would be cool if we could have this + a go signal as soon as both teamleaders agree. Also: what happened to his commander mod?
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Would be a good idea, BUT the problem isn't speaking but listening. Go check the PP can also be answered with 'affirmative.' I guess the problem isn't the microphone / headphone but the player himself
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Ok the case is clear. PUG's have to be fun for everyone, can't we come up with: 1. Clear rules people have to follow. I don't want to punish people who don't follow them, but I don't see another way. 2. When Patch 5.04 is released a mass mail to inform about the patch and PUG?
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Exactly the problem. Last week was in a team with 1/3rd doing the same, but this PUG topped everything I've ever seen before. We won and I had fun, but it was easy. Only played 4 rounds, this is what I've noticed. Islands No attacks, no tunnel rush, no vehicles and almost no defence on NOD while GDI could defend the base with one person. Each time something happened our team reported in to check the buildings. NODs Ref went down without defences cause engineers were busy trying to jump on our vehicles. Also notice that when someone gave an order we followed it. DON'T DO ANYTHING BUT KEEP SHOOTING REF. So we did and lost all vehicles, but killed ref. NOD tried to push back, but failed. Than we drove in the beacon, made a nice defence wall and had Boomer deploy it. We lost all our vehicles again while defending the strip, but killed the strip and it was over. Reason we won: don't care about personal progress, care about the team Volcano We had a rough start here and GDI managed to almost kill 3 buildings with C4, but our team anticipated quickly on every attack. From the point that we had our base cleared nothing happened there. We just went to the NOD base and could kill it easily. At this point I (and some other people) started raising questions, how can things be so unbalanced? What is GDI doing? Canyon We (GDI) capped silo, all buildings got defence, we went for HON and died, lost silo, took it back again. And than it became heavy with arties and other vehicles hitting us. Our team responded well, but we didn't have vehicles. As soon as we had we were able to get outside the base in one push and we went for the strip. At this point half NOD decided to take a nap? The vehicles which where bought by them didn't get repairs. We just blocked the strip again and had plenty of time to place a beacon. With 25 seconds left on the beacon counter EVERYONE defending the beacon was down, but like 10 NOD ppl just ignored it. Who needs the strip anway? The rest is history AND NOW IT BECOMES INTERESTING: Under I think B0NG ask to vote this map cause it usually last longer. We hoped the GDI team had a chance to win for once to raise the morale. But from the start we had the upperhand. GDI had almost no meds, but 5(!) snipers at a certain point. Why? While were busy with normal attacks we just walked to the PP and killed it by accident. This wasn't planned. Funny detail. The PP was 79% or something when the repairs stopped. Than a sniper came in with C4 still counting like 20 secs. I am not sure what happened but the guy kept staring and eventually bought a engineer after waiting 15(!) seconds and he started to remove the C4. IF he had hit the MCT ONCE the building would have been saved... From there on it got easy (if it wasn't allready). If someone proposed plan A we had the people in 5 seconds. Everything we planned as a team (respond to C4, repair, get a certain amount of vehicles) just happened without a delay. Conclusions Once again I see the PUG was very single sided. I know how it feels to lose everything round after round. But this one? Our opponent had SO many fails like most people cared more about their killcount then about the team or the outcome of the match. If you ask me people need to learn to cooperate, or not join the PUG at all (or even get removed by the leader DURING the PUG if only going solo). What was the commander (Kenz?) doing when half the team was a sniper... ? Our team didn't really need a leader, we listened to eachother and tried to sacrifice our self for the greater good. This method made many ppl lose their vehicles or characters, while for example the suicide attack was the extra hit we needed to kill something.
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Hmm just checked how this works in the Netherlands and apparently they encourage you to fill a complaint at the police while they say that they cant do much on the other hand...
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I doubt a governement would invest thousands of euros to help a game with a small playerbase like Ren-X. Money nor the amount of players should matter in a criminal investigation, but still... Would also be a publicity stunt!
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Don't forget _error_ has been beta testing the game before it even got released. He knows what he is talking about.
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I know that I played on CT a few times before it had DDOS protection and it was also targeted back than, so guess you theory isn't right.
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Eta on Final version? Some Game Reviews to draw in traffic
Ryz replied to Alkaline!'s topic in Renegade X
Pretty sure we can raise this. People always complain nobody is seeding the server. While I don't have time on one hand (need to work till late) I also don't see the point if the servers get DDOSSED with more than five people on it. -
Same here. Although I don't qualify cause a lack of humor...
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Eta on Final version? Some Game Reviews to draw in traffic
Ryz replied to Alkaline!'s topic in Renegade X
Can't we implement a 'trusted' miner? People can vote for the persons who can mine or the ladder arranges this. 1000 mines on a map? Serious? The reason I don't play on EKT is cause of the (too) high mine limit. On EKT I am sure that, if there's no teamwork, I can hardly achieve anything solo cause of the mines. I would have joined EKT more often if the mine limit was more reasonable (for my taste of gameplay) and I think you can check I've only played there less than 10 times. In fact when there is no server with a normal mine I don't play the game at all. Off-course everyone can decide for him/herself what he likes. -
Orcas / airplanes make A LOT off noize and a rush usually takes minutes to organize. If you can't anticipate on that it's only fair to lose. For me the limit is fine.
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If you want to we can try a game with some people to tell you the basics
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For me the PUG's are about teamwork no matter if we win or lose. If we managed to do some crazy actions or tight teamwork (like last week) I am satisfied, but if I have the feeling I am playing a normal match and there is almost team response than it's a bad game. Which was the case this week!
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what.....? Some dude halfway mentioned he didn't speak english....
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Hmm I think they way you feel about it really depends on which team you were... PUG was unbalanced and almost impossible at some moments. The fact that we won on Islands was a miracle cause everybody suddenly started cooperating, but on most maps it took forever to organize a rush and like 1/3rd of the people in our team wasn't responding at all. Reason I heard varied from not having a microphone till unable to understand English. This looks like my bi-weekly frustration. One moment it is ok and people cooperate, the other week it's just horrible and impossible to achieve anything with teams. Examples: - rocketrush with whole team while only half of them join after a long time even though we have 1 vehicles on field - planned defense in every building with Volcano, but in fact not... - no repairs of vehicles, lost 3 in less than 5 minutes on islands... - planned rush on complex with maxed out meds, but everybody attacks another target - beacon rush with people and persons to defend beacon, only person who dies is the one with the beacon cause everybody is busy with something else. And so on! We basically let everything fail by the lack of response to everything happened and that's such a shame cause these PUG's can be fun like last week, but this one didn't even come close. Next week better!
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Also arranged for Machette to join us, he will come over to my place and if he survives dinner....
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If it will I will eat my... nvmd
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Be there or be square!
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Nice, nice, nice. Try it at the PUG coming weekend? Should be included in the next patch!