Hmm overall pretty good, what I liked was the fact that both teams (not both sides) won two games. Overall it was pretty GDI sided like always. What I didn't like was the indecisiveness on Nod when we played it two times. Where GDi has a clear plan (meds) Nod doesn't rely on heavy force, but teamwork and stealth. On Goldrush we tried to stankrush multiple times but this was clusterfuck, but in the later part of the game it was total anarchy if you ask me.
The same happened on whiteout. First the orca rush was announced but people decide to kill the WF when the orcas moved. But we forgot one thing and this was to not only plan it, but actually do it. Than, when we had only the HON left, we did nothing for like 5 minutes. People mentioned a rocketrush, but with one building to defend this was likely going to fail. Than FINALLY we moved out with SBH's with the building got killed meanwhile. It was a good PUG but I had rather lost while fighting than while waiting