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Ryz

Closed Beta Testers
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Everything posted by Ryz

  1. Good work again Thommy, soon we can launch a deathmatch server
  2. Yeah was good!
  3. 7: you can see it, press V ingame
  4. It's done before, but the person can still join TS and get the IP from there...
  5. I am there, but I understand from this topic the DDOS'er found another way to bring the server down? Hope B0NG or other people find another way to finetune the protection otherwise there is not much to play.
  6. Tried to download from Dropbox like 10 times, always crashes.... Edit: Ok download still going, horrible slow for some reason.
  7. Video crashes for me!
  8. Ryz

    Valley?

    Valley is fine as a map, but just almost impossible when on a public match. Maybe this will change as soon as the credit flow is different?
  9. Maybe we can take this to a different topic? Mods? Sorry I started this, but I still think MCT should be threated different than the outside of a building. What happened with you lava is exactly what I meant...
  10. What I don't like about the armor system is that it was introduced to reduce pointwhoring, but now makes hitting the MCT worthless unless you aren't discovered. In other words: you are not gaining a benefit from an infiltration attempt anymore. One respawn in a building and you have to chose between detonating C4 (cause if you die you can't, but if you do people pour in) and shooting the defender (which can just hit the PT and have full health again).
  11. Daybreak has all the buildings. It's a massive map. Where can I find more info about Daybreak?
  12. Hmm I see two extended reports about the game, so I am not gonna write one, but there are a few things I like to mention: - 'random' teams are almost as good as picked teams. This has been proven past two weeks - As soon as a team loses a few games in a row, it will lose all. So far in the past 40 games on PUG I managed to lose at least 36. You could see the team fell apart after round 2 and on Under we didn't get much organized. I think I had like 10 vehicles killed in less than a minute without repairs. Even had an MRLS killed twice cause my teammembers decided to drive away (with no damage) when two lighttanks came. I was vulnerable and they could help me, but chose to go solo and don't give a fuck about teamwork.... Another thing: C4 inside should do directly damage to the building and bypass the armor system. I like the new 'armor' thing for maps where the enemy is whoring the WF like on field, but the way it works with the MCT is absolutely horrible. As soon as mines go off you just have to make sure you have someone near a building and repair it less than a second and it's saved... You used to be able to 120percent damage so even if a building got repairs it was possible to take it down. Now I noticed that sometimes a MCT had +10 C4 but still was saved. But more horrible (and this happened a lot) when you silently infiltrated someone respawned in the building (ref on Xmountain for example), noticed the C4 in the last 5 secs and still resqued the building. The building armor should be to prevent from whoring, not to make any building rescueable when someone manages to first sneak to it, than remove mines silently and fuhrter on places C4 and waits for 25 seconds. That's an action which takes at least 2 minutes and which can be undone in less than 2 seconds...
  13. I am in ofc.!
  14. I am in for every game WITH teamwork...
  15. Hmmm overall some pretty good games. I am to broken by last night to think clear and remember the map order, was launched in the air during a party and kinda fell hard.... Some thoughts about this PUG, hope I do them in right order:" - Who was this random (team switching?) Player? - Random teams with some (small) changes work. Nice to 'lead' the teams longside Freak who was easy with setting up the teams, as was I (I guess). I think random teams, with some small additions if the seam really unbalanced, work. - We started with walls, from minute one there was teamwork and we had all buildings protected. Our harvy rush failed, but we saved ours.. Issue here was a few ppl not paying attention to teamwork at all so rushes failed and we also failed in protecting the base from an announced rush. What I liked that some people (Boomer, Kenz, Super-KH) kept spreading information on which we could anticipate, Too bad some people decided to go solo and not help the team at all - Complex same thing, overall pretty consistent - Volcano: pretty intense, maybe the best match. What I didn't like is the fact that people where asked to join a rush which they didn't. Kenz also noticed people respawning in the 'gathering place' where the whole team was and people just ignored our whole plan. Noticed the same with getting and repairing vehicles. I tried to listen to suggestions by team and work them out - This also happened on Lakeside where Kenz suggested an engie rush over the river. 8 ~ 10 people assembled and went for enemy base. Kenz mentioned several times (!) not to go for the silo, some people still did and spoiled the whole plan... Later on, when we lost two buildings, we started to work together better. Sydnes, apc's and stuff kept the enemy off us and we managed to plant Ion. Overall pretty good like I said, too bad some people still join these PUG's only to go solo and ignore teamchat...
  16. But wait, wait. We also want a snow version, one in the summer and one in autumn JK/ Keep up the good work Thommy!
  17. B0NG and YOSH ? Maybe Machette can lead!
  18. Nice!
  19. Yo, yo, yo!
  20. So what does the satelite do? Order Chinese ?
  21. Like you r*ped all the buildings yesterday But indeed!
  22. PP? Since when is there a PP ?
  23. Changing names, yeah f*ck that. I think people just need to be kicked if they do it often after a few warnings. Let them join after 30 min. but give them time to realize they didn't listen. You just hear a lot of them reacting to the message you can't change names with: "Yeah I know, but..."If you know, you know. Also a 'First In' system. If I join 19:30 en we have 20 players and there are like 50 at 20:15 than it would be horrible if I wasn't able to join. But we don't want to get what you see on vacations where people reserve a place near the pool in the middle of the night.
  24. To add one more thing. I liked being able to get into the HON with the stairs and the WF from the back, kinda gives you a chance to reach both buildings 'from the outside' of the base. The same would be cool with both refs so you can easily approach them from the back. Ofc. it's FUBAR when someone screws up the mines, but with the old trainingyard you knew the map would be pretty intense and probaly finished in a clear win / loss and not be win / lost by timelimit.
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