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Ryz

Closed Beta Testers
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Everything posted by Ryz

  1. I can't answer these with certainty, since I am not a mapper, but I think you have to accompany your map with the mapassets. Kenz has some great tutorials on Youtube, be sure to buy popcorn and food for at least a few days if you are going to watch them. https://www.youtube.com/user/kenz3001
  2. I would say yes, what happened to the HON stairs BTW? Noticed that in previous update...
  3. Maybe it's also good to get something to 'draw attention' to backroute / beach. I only found out about the silo and stuff a week ago cause I just never go there. Another thing; Behind the GDI hase there is an invisible wall to the cliff till after Barracks, this can be removed if you ask me so people can jump down here. To be honest: I like the old map, the new one is waaay to dark, can you come up with something which is a combination of both of them?
  4. We ask ourselves the same... Probaly has to do with an admin MIA / awol and a shitty server...
  5. I think that, if you want, we can pick a time / date where people come together to test maps.
  6. First two rounds where good, but could have been better. There was teamwork, people listened, but nothing special happened. Third round (walls) our team fell apart and there was less coordination. I think people got tired and also GDI kept a lot of pressure on us. Overall a pretty good PUG, hope for a bit more action next week.
  7. And the lighting in the map, it's soo hard to see anything right now.
  8. I guess he is joking....
  9. Sorry, but if people say it lags and sucks up CPU, than it doesn't work right. I know it's frustrating spending so much time on a map, but... I think there is work to do.
  10. The HON has joined the SETI program?
  11. This is actually a disaster and I am so panicked right now. RIP Ren-X #FML
  12. Yosh Stalin? Dr Goebbels, uh B0NG? Adolf Ryzler ?
  13. Agree, I've played on servers with like 100+ mines and these are unplayable for me, especially if you consider people not working together at all. I am fine with a 'fixed' limit for now and maybe change this after the beta label has been dropped.
  14. In the head would be better... But serious, teamleaders are fine by me as long as they have priority speach and people are willing to listen!
  15. Yes, yes, yes. Got my tranquillizers ready in case we lose again!
  16. Loads of DDOS attacks unfortunatly....
  17. Yooo, yoo, yoooo!
  18. Nice, nice. nice! Also post the 'full' package on known torrent and usenet sites? People might accidentally download it!
  19. Yeah it was onesided (and yeah I fired a SBH gun instead of a carabine when attacking hotties in the back so I blew the suprise). This PUG was the worst, it was like the enemy team was throwing out a wood stick and 'our' team was a dog and just went for it over and over again... We were totally dictated what to do by the enemy and did not launch any clear attack. Most of this has been spoken out after the game on TS, but short thing below here to summarize these suggestions to change this: - B0NG / Yosh / Agent (and some others) will look for a way to delay the time between rounds to so people can be instructed. - Preserve teamchat for commands and gameplay related stuff, not for chitchat- - People need to attend on time, if they are late they can join the next round - People may get kicked / banned if they ignore teamchat all the game (like a few people on our team...) - There might be a 'start' point where people have to assemble and if they don't come there they will be removed from the game - Make teamleader a priority speaker - Acknowledge commands so commander knows you received them (affirmitive / negative if you can't) - The PUG will have a (more) clear leader and people follow that. Now more complaining about 'I don't want to be in this team' etc. I mean this could have been cool even if we lost, but not if it takes 5 ~ 15 minutes to organize ANYTHING we did. We had vehicles coming in with airdrops being destroyed before people could get in (and loads of engies ignoring it), rounds where the order was 'max out tanks' and where we never had more than 5, beacon attacks where ppl forgot the beacon, snipers driving around in vehicles without a plan, rushes where half the team did something else, enemy attacks where nobody cared to respond and so on... Last night I had a talk about this with Machette and I think he said something like if felt a lot of people where playing for their own ego.. It could have been different if people sacrificed their vehicles to make that extra push or get engies for the team instead of playing selfish (or not playing in the team you are in at all),
  20. Wow, wow. I think I didn't complain that much after a match, I am usually to busy preparing for a party, drinking beer and preventing Machette from *ahum* attacking my cats (which I don't have...) Complains are usually next morning when I sober up
  21. Boomer ftw
  22. Hope I am back on time for this, will do my utmost!
  23. Final thing about snipers: again nobody said the will get removed, but maybe just changed and / or have a hard limit. Imo you can go to a sniper only server if you just want to snipe. Ofc. one or two of them in a team are fine, but yesterday the noobs make the game impossible. For me having 7 snipers on one team is the same as teamhampering, overmining, ignoring beacon (O yes there was a dude REPAIRING his vehicle 1 meter away from a beacon yesterday) and handing out vehicles to the enemy.
  24. Completly agree Glacious. I am one of the persons who suggests certain attack types when nothing is happening, but we had PUGs with teams where the captain listened to the input, decided an action and we went for it. Even spent one PUG doing nothing but mining but I am fine with it if it helps the team...
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