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Aron Times

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  1. I actually wasn't aware about building HP being split into HP and armor. I'm assuming armor can't be repaired? Or is it HP that can't be repaired? As for the TTK, it's nice that it's faster than Renegade. That's what I hated most about Renegade, how the element of surprise was completely worthless to the power of ADADADADAD sidestepping since everything took forever to kill.
  2. I completely agree SFJake! It's a game, not a superduper realistic war simulator I also agree that some things in Renegade are broken, but that's what made the game interesting to play in my opinion I am amused that you think I'm here to wrack up a killstreak like the stereotypical Halo/CoD player. I always try to accomplish the objectives in TF2 and DotA 2, the two main competitive games that I play. I actually raged for the first time in a very long time in DotA 2 earlier today because my team went off looking for kills instead of trying to destroy the enemy barracks. Had they not gone off and tried to pad their KDA ratio (kill/death/assist), we would've won the game then and there. I have no problem with the objectives in Renegade. In fact, that's what drew me to the game, because you win not by wracking up kills, but by taking out the enemy base. I guess my main problem is Engineer repair spam, which really slows down the game. I guess my issue with the TTK (time to kill) in Renegade-X wouldn't be an issue if repair spam weren't a thing. Right now, the only way to overpower repair spam is to either bring really heavy firepower or assault the building and take out the Engineers, which is easier said than done due to the long TTK.
  3. Well, if Rifle Infantry can kill a 1k infantry in 5 to 10 hits, maybe the 1k infantry can kill the Rifle Infantry in 1 to 2 hits. The 1k infantry would still be worth it then; you just can't go bunny hopping in the open dodging bullets like there's no tomorrow. Anyway, I loved the Renegade singleplayer campaign, where enemy infantry and vehicles would go down very quickly. I realize, in hindsight, that Havoc was an overpowered multiplayer unit by his HP and armor standards, but the fast-paced gameplay in singleplayer was sorely lacking in multiplayer. I was absolutely disappointed at how it took forever to kill anything in multiplayer, even at point blank range. I did discover a trick to killing people quickly: aim for the head. Even though the head is a smaller target, with all the ammo Renegade weapons had, the bonus headshot damage would allow you to quickly take out enemy infantry (especially once you can predict how they move). IIRC, in rifle infantry duels, going for the head was way worth it because even if I only had 20% accuracy on headshots with my assault rifle, my bodyshotting enemy would need 100% accuracy to match my damage output. Not sure if this made it to Ren-X, but I might give it a try.
  4. I agree. Performance and stability and bug fixes first. Balance should be last. It doesn't matter how balanced the game is if it crashed too often.
  5. tl;dr: Renegade X is better than Renegade but still has a lot of its glaring flaws. If you want this mod to succeed, the frustrating and stalematey gameplay elements need to be fixed. Hello, my name is Aron Times. I've been playing C&C since 1997, when I discovered C&C: Red Alert. I was playing the Magic: The Gathering video game in a cybercafe when I noticed the A-Bomb icon on the monitor to my right. The guy next to my was playing Red Alert, and I've been a C&C fan ever since. Well, at least until Red Alert 3. Kane's Wrath was the last C&C game I played, as I was offended by their inclusion of a beta key for Red Alert 3 inside the Kane's Wrath box. That was an obvious sign that EA hadn't changed, and that the game would be abandoned soon after release. Anyway, I came here because I was looking for an alternative to TF2 that wasn't Overwatch. I like Renegade X because it's essential an F2P Renegade, but I dislike Renegade X because while it is as fun as Renegade, it ported over a lot of the annoying and bad gameplay elements from that game as well. Pros: 1. Movement is less erratic compared to Renegade. None of that silly sidestepping A D A D A D nonsense where people could sidestep instantly without having to slow down to change direction. 2. Guns seem more lethal than Renegade, which was the equivalent of padded sumo wrestling, except that the padded sumo wrestlers were as agile as Sanic. However, this might be because characters can't sidestep like a twitchy Sanic anymore. 3. Graphics are better. I could see heat shimmers and glass blowing in the wind and water flowing through streams. Very nice. 4. It's a streamlined version of C&C: Renegade that is available for free. It's essentially an F2P game. 5. I like the useable gun and missile batteries. I don't remember them being in Renegade, but I loved them in Battlefield 1942. Cons: 1. Character models move very unnaturally. It's sometimes hard to tell where an enemy player is facing unless he's shooting at something. 2. There is a huge lack of newbie-friendly pop-up tips. I hadn't played Renegade in over 6 or 7 years, and I had forgotten what I was supposed to do when I spawned in the game world. I tried pressing E in front of the terminal, to no effect. I tried different buttons until I slammed my face into the terminal, at which point a pop-up message came up telling me to press E to buy stuff. 3. Repair spam is absolutely terrible. Repairing a target taking fire should reduce the heal rate, and repair beams shouldn't stack. I hated this in Renegade because it just stalled games without really affecting the outcome much. It promoted passive play (just camp the MCT and hold M1) instead of forcing you to react to the enemy (get the right mix of infantry and vehicles to take out the enemy. 4. There doesn't seem to be voice chat. Not sure if this is something you can add, but maybe you can use Steam's voice chat system? I apologize if that is a stupid suggestion as I really have no idea how you would add something like that, to say nothing of the difficulty of such an endeavor. 5. There seems to be no way to get extra ammo in the field, yet vehicles have unlimited ammo and unlimited health in the form of support engineers. This is something I never liked about Renegade, as repair spam can outlast anti-building infantry. Perhaps go the TF2 route and have each dead player drop a medium ammo box (restores half of your maximum ammo). 6. Map borders are unclear. I keep bumping into invisible walls that wreak havoc with suspension of disbelief. Maybe add really tall walls or cliffs or crevasses to dileneate map boundaries and impassible terrain. 7. We can't see our teammate's credit totals. Being able to do so woudl allow an engineer/technician/Hotwire to donate his money to another player so the latter can get a tank or an artillery piece or a chopper. These classes are better out of vehicles so they can repair them as they take damage anyway. 8. Despite what I said about the increased lethality, weapons still deal too little damage. It's either this or everyone has too much HP and armor. It's rather disappointing when I ambush someone as a Black Hand Infantry or as a Chem Warrior and still have them turn around and shoot back at me. These two classes were designed with stealth in mind, but the moment they start shooting, they paint a huge target marker on their heads. I'd like to elaborate more on #8 because this is the one thing I hate most about Renegade: padded sumo wrestling. Renegade weapons deal very little damage compared to HP totals of both infantry and tanks. You can face each other and exchange fire, but you can last for quite some time before one of you goes down. Combine this with almost instant respawn, and you get the unholy combination of low-impact weaponry compared with low-impact deaths. You can't do much with your weapons, and when you die, it doesn't matter since you just respawn right away. This can be especially frustrating when you're on the losing team. Picture the Brotherhood of Nod bearing down upon the GDI base. You're low on cash since your refinery is down and maybe your barracks and your war factory are also both down. You walk out from respawn and immediately get killed. Your respawn within 5 seconds and are mowed down right after walking into the burning remnants of your base. You respawn again and manage to last a minute, but it's futile because your weapons are worthless, and you die again, and respawn almost immediately. It can also be frustrating for the winning team, at least those who want a challenge. Repeatedly killing rifle infantry as they exit their spawns is boring as hell. It gets even more boring when you factor in repair spam and mines, which extend the battle without changing the ultimate outcome. I guess what I'm trying to say is that the game is very boring and stalematey, and even after the stalemate is broken, it takes forever to finish off the losing team, and this feels horrible to people not used to it, including a few such as myself who have been dealing with it for years. Anyway, that was a bit long, so I'll stop right here for now. All in all, I like the mod, but I cannot in good faith recommend it to my friends. It has too much of Renegade's design flaws in it despite all the good changes made by the mod team.
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