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Handepsilon

Totem Arts Staff
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    2007
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Everything posted by Handepsilon

  1. I'll uh.... relay this to the mod team, see what they think about it.
  2. RenX was made in a REALLY dated engine by today's standard (2006-2007 was about when UE3 was made, maybe earlier), so real dated programs are to be expected.
  3. That was only in Firestorm Alpha atm, you can't do that in Renegade X. Only way you can do waypoint is by using the commander menu
  4. How would you be able to explain that.... like in 2 words or less?
  5. Vehicles indicating that they belong to you does not mean that it's locked. It's only bound. It's only locked if it also says "[Locked]" This is only bound, not locked While this one is bound AND locked. Note that I locked it without going inside.
  6. That'll break the box form unless the scoreboard is resized as well, and that's even more work because the scoreboard is an image. Also, iirc, the width is already near-maximum. It can be rather deceiving ingame, because the UI is resized so it fits the screen PS : The UI is made via Adobe Flash
  7. Press L, if that Apache is bound to you (vehicles autobind if it's the only one you have when you buy it) . It locks the driver seat
  8. Text box would have to be shrunk to accomodate the columns. Other than that, I'll have to see how the inner ActionScript structure goes, but theoretically it shouldn't be too hard Those variables are strings tho, so anything other than the mentioned is probably just going to have "???" instead
  9. Ingame tips is something I'd like, but find hard to implement. The amount of things already in HUD is not helping the case too
  10. I'll uh.... think about it. Map waypointing is... kind of easy aside from requiring button design, which might be problematic due to the whole scene already being filled in Flash. The only big problem I see is that Commanders will no longer be able to move while pressing M. It wasn't a problem implementing that in Firestorm (which yes, would be a thing there), but not being able to move while pressing M in RenX might annoy some people As for Harvy status, I'd prefer text for less texture requirement and importing, but eh.... let's see anyways. I'm sort of being pulled off RenX for awhile too, but until we have someone who can work with the UI better, it probably will fall on me to do all that
  11. I don't think I can double the donation's menu size without some extra effort. Sorting out is easy tho
  12. It might be in the news, but most of test plannings will go in Discord anyways
  13. oh yeah it is. I think we forgot about posting it to the forum. It was part of the Tiberian Sun 22nd Anniversary event. Some of us also streamed beforehand on the previous round. Here's my personal perspective : https://www.twitch.tv/videos/1129837388
  14. uh, screenshot? That never happened to me
  15. The mammoth mk2, as of last sunday stream, has this as weapons Driver : Twin Railguns + EMP shockwave burst Passenger 1 : Heavy cannon + Machinegun Passenger 2 and 3 : Missile launchers + Machinegun Other than that, it has resistance to EMP (taking 3 to stop), ability to crush anything underneath it (vehicles included) and a whopping 12k health. Also, comparing the units to RenX one is not gonna do. The two are too different now.
  16. Self repair is not a thing (sort of). Then again, it's so hard to take down and so easy to blow things up with that it balances itself out
  17. Yeah, I'm sort of in the fence with this one, because it kinda kills the consistency a bit. Right now there's not a single indicator telling what is on and off. (And don't even suggest adding it to HUD. That thing is bloated as it is)
  18. Lots of issues didn't manage to reach or stick in my memory for long so. I do have to apologize for that. I mean that can be done I guess. I remember someone asking for vote options for something, but I already forgot what exactly. I remember one being Harvester stopping/starting. I'll need to do something about pedestal vote though, because ped is spawned during game start only when the server sets it to true. Also another thing : Democracy's nice and all, but try not to rely too much on vote as solution. The two options mentioned here is fine, but votes are inelegant way to resolve things. I really feel like we should have some other way to stop/start harvy, because it's a decision that sometimes requires quick solution other than commander command
  19. The concept of epic unit is to try and win the game and that it requires a team of players to operate it at full capacity. Having it being able to be built in more amount would impede the team due to lack of support. Besides, we have the Devil's Tongue already if we want hit-and-run sub and the Sub APC can also do that with its' triple machineguns, not that it's a realistic tactic to do since diving and emerging takes awhile to do. The mechanic also feels kinda convoluted for the engine
  20. I'm certain the script is still there btw. You'll have to talk to CT and FPI admin (Sho, Snow, fffreak, Goku) to edit the configs
  21. Any timestamp? Or did this just happen before you posted the report?
  22. Yeah the launcher name will get overridden by your Steam name if you have it on. It's highly possible that the game cannot read those letters
  23. It pains me to say, but at current state, Sarah is right. No bot will ever be equal to human atm. Their logic is a bit glitched out that you can't rely on them anymore
  24. I'm.... very certain votes will always pop up on the player's screen. I've never had reports of people not being able to see votes at all, only that people seems to miss the vote prompt. Are you sure they really didn't pop up at all?
  25. I'm quite certain that it's mid-game. There's no point on vote shuffling that happens at the end of the game since it's gonna be shuffled anyways
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