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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. https://drive.google.com/file/d/0B6yEH_ ... sp=sharing See changelist in my page
  2. I don't know if anyone set fire button to NOT be left mouse button lol But yeah, it's kinda need to be worked on. UT99 had it like 'You're NOT READY, Press Left Mouse button...' or something
  3. The hand is so damn detailed but... the structure itself feel too simplistic, lol
  4. Beta 0.2.1 : https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Patch changelist : - Fixed the Nod gates, now it opens for Harvester as well - Removed Strip lights. Hopefully less performance hit nearby Airstrip - Removed boxes in hangar, moved the towers further away for C130 to fly off - Added lights on the Tiberium - Fixed external PT orientation, now you can buy without facing at certain awkward position - Moved the HoN by the rocks, now GDI can enter and snipe from that HoN also, in the config where its says ___map-cnc-coastal, remove one underscore
  5. press left mouse button?
  6. it IS possible. The giveweapon command works as well, and the RenX weapon is the extension of UTWeapon too Also, they tried it at DM-Complex I guess this SDK is the chance for us to sway from the mainstream lol. Ruud got Titan, I got Hovercraft, you got pickup weapons
  7. it's 4:33 am right now. I have 6 hours difference with Europe and 12 hours difference with US
  8. Yeah.... 'interfere with shadow' means it 'blocks/affects the shadow'. But you got a point about it hogging the performance. That happens with my smoke in Coastal If all else fails, try avoiding Lightmass usage. Bake it with Unreal's legacy lighting build
  9. OR you can just make a shortcut of the binary executable file (UDK.exe), go to properties, and add 'editor -log' on the target box. No quotes, no stripes before editor. It'll log your editor in command prompt and run the editor. remove '-log' if you just wanna run the editor Edit : Nero beat me. But it's Target, not Destination. Either way, it's the topmost box
  10. UDK particles does not emit or receive shadow afaik. If you look at the projectiles (which is emittes by Particle System as well, they never give any shadow UE4 starts that thing, but we're in still in UDK
  11. GDI harvy is fine, but Nod's harvester stopped after first drop off Consider putting harvyblock pathnodes to force the harvester path. Sometimes it tries to use paths suitable for infantries that it became confused and rotates in place or get stuck on some places. It actually happens in official map, where a harvy tries to drive over the railing of Canyon's GDI ramps when it turns
  12. Oooookay, (I need to re-read topics)
  13. Having low spec Laptop helps sometimes... The FPS is quite unstable in my laptop, but it never reach 20 FPS in empty map, unless I look up the sky. I'm unable to determine which place hits the performance most Do note that the massive quantity of lights on Airstrip's lightbulb might affect performance as well
  14. ....isn't it listed on the changelog? Go look at the ini files
  15. ....maybe a little too late?
  16. well, guess you're in luck then, turns out it didn't work well, so scratch the idea. haha
  17. Agreed, constant dynamic spawning and killing is more consuming than placing collision boxes and leave them be
  18. Request to be put in the mutator : Smart Proxy - Mines that detects friendly buildings and remove ones that are NOT around them if exists. Currently it can detect the position and remove oldest ones outside the base. Safe to say it works well, but I need to run final test before I can publish it
  19. Other.Class? why not just use Other.IsA()? Also, the loop seems to be because the child uses the parent that you're replacing, remember that?
  20. Unreal Engine 4? no, it's a different engine altogether. Use the one provided by the dev
  21. did you try to run it again? see if error persists?
  22. Well, it's one single matinee though
  23. I think he meant 'there very well might be one'
  24. What's your spec? I got that kind of crash randomly... or when I run it on my Intel Celeron laptop w/ integrated graphic card
  25. One more for the Coastal Epic version Beware the collision bugs and whatnot. Will fix everything later on 0.2.1
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