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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. go download the map in the bottom. Map Testing/Release Server topic, first and second post
  2. What're you crying about, you never drive the darned things farther than the infantry entrance to your own base. It can't be that hard to drive it that distance. But... but to get to the best spot you have to maintain a good turn, and then place yourself in a spot Serious : besides... I don't always camp inf path. I usually patrol around when someone place Beacon. and Walls are not really the best place to camp on.... it's at those time I wish they have a nicer turn and are not just flying around light weightless metal...
  3. This is one of a minor issues in my map. Every time I speed up my Hovercraft when friends are on board, they started to randomly take damage and died. I'm guessing this has something to do with the Anti-Position-Exploit mutator? They died of Link Gun damage, btw, the same damage I took when I suffered massive lag
  4. Additional note. The UPK file included in new beta is supposed to be in Vehicle, not Environment folder. It contains the new Hovercraft physics assets. All environment assets fixes are included inside the map itself (yes, you can contain models and textures inside the map itself
  5. Beta 1 is here! Btw, not yet implemented the door requested by sxmchn also, due to an itty bitty mistake, the rain feature is culled by accident. I used the trailer version of the map and forgot to reactivate the rain matinee
  6. Coastal Beta 1 is finally here! Hopefully with less FPS hit and bugs
  7. That's awesome B0NG! Hopefully my campus doesn't block FTP (for some reason I don't even know)
  8. Agreed^ for APCs humvee/buggy of both side are a pain to drive Especially GDI APC. WHAT HAVE YOU DONE TO MY BABIES...? D: *pets my camper APC*
  9. Or buy external fan, though in my case sometimes it didn't work and my laptop ended up shutting down
  10. Planned? We're already doing it on Renegade X Official Testing Server. See first and second post of Map Test/Release topic. You can actually download Alpha 0.0.5 right now and go play it there, along with Crash Site Beta and Tutorial (provided you have the maps as well
  11. Good news! Beta 1 will be uploaded within 8 hours at most! Beta 1 will include... -Rock meshes overhaul -Removal of 1 PP on infantry path to avoid bug when one PP was destroyed, nothing happened -AGT repositioned next to Refinery -Added more guard towers and AA towers -Hangar vehicles is only usable for coast defense -C130 is playable for.... reasons -Turret health buffed from 400 to 600 -Foliage adjustments -Hovercraft ramp now works. Mammoth needs to sway around sometimes. Loading ramp is removed in favor of slopes -Rain Post Processing is less blue and dark -Moved rain Particle System on the hill further to the sky -Lighting build improved from Preview to Medium
  12. I'd believe you need to look on DarkWalker in UT3... though it's not exactly a similar legged thing (the legs were not as rigid as the Titan)
  13. I can get you the demo files if you like. Ah, ok. thx
  14. Hmmmm I can't really help you much... let me check UDK's documentary hmmm found something. In the shortcut's properties, add '-fps=24' at the end of the Target textbox. Don't add the quotes btw
  15. I think lowering your settings might help the overheating issues. At the very least it will decrease the works in your hardwares You can give it a try
  16. Hmmm thing is it's not my server, but I'd be happy if you can teach me
  17. The Overload PP? Yeah, need to show it up in the next trailer. Also Orca-Rush Obis in the rain seems nice for the next trailer too. Gonna need lotsa people though (like 6, that means 7 if you include me the cameraman) Who's up?
  18. Get Teamspeak. AFAIK, you can't do it without the license. I could be wrong, but if I did, it means that it's too hard This is about UI, go post the topic(s) somewhere else... but I'll answer a bit 7, there's an idea about health and armor drops from dead body, which kinda works like OldRen's single player mode 8. ....needs EA Number 9 seems to be very hard, if not impossible, without completely modding the game and forcing people to get the models as well. Again, could be wrong. And I'd love it if I was wrong about it btw
  19. Yeah.... hmmmm ok.... later
  20. Well that's Unreal Engine for you Should we sticky this then?
  21. I.... think lowering your graphic settings might help... I don't know for sure though
  22. Grill the tunnelz!!! Ya but I'll stick to APC. I die faster as infantry to a hottie or sniper
  23. Heh, actually Pharcyde was there, but he needed to go and all... wellz... I'll try it next time In the mean time, perhaps there should be a team-based vote about stopping people from mining. Like this [PlayerName] wants to ban [PlayerName2] from mining (OPTIONAL : For X minutes) And then the mines from the second player will be removed, as well as the one equipped by him. In theory, it should not be hard as all it takes is... foreach DynamicActors(class "Renx_Game.Rx_Weapon_DeployedProxyC4", M) { if(M.Planter == VotedPlayer) M.Destroy(); } Something like that. I'll stop coding now before this topic gets moved to SDK section
  24. Thanks to Goku and Ruud, the testing server now runs with infinite time
  25. Yeaaaah not 'any infantry' tho. Havoc and Sakura spells problem, which an APC can really handle. APCs are so ideal because it has infantry-effective shots, bulletproof armor and small body I never really met people complaining about it... I just did this on Gold Rush yesterday, and I've done this on Field, Under and Island countless of times.
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