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Handepsilon

Totem Arts Staff
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    2008
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Everything posted by Handepsilon

  1. Supposedly a function can be fired with Timer ever since Unreal Engine 3 came (can't do so in the previous iteration) So a function within a function isn't necessary.... not that it will work anyways Also Bro, that's kinda confusing. You can't make a function inside a bracket... unless it was a bracket for State, which should not be necessary
  2. Well, I do know that Ruud's map are gonna take forever for the first time... but then that would be it. I have no idea how to import the shader of the map though Pickup is Saturday night right? How about Sunday then? The idea about it came in Sunday anyways, but it's still up to everyone
  3. What was the meaning of TA btw?
  4. So.... we haven't put any schedule of it. Any suggestion?
  5. 1) Just check the Map Testing/Release Server link... 2) There's another PT for Titan. And I believe it's TitanMech.TA_Vehicle_Titan (?)
  6. I'd like to know as well, I possibly can get around it by creating new gametype and new vote handler, as well as new vote option....
  7. Nice one Thommy! Haven't watched it due to limited apps. I see that the thumbnail if the video is my RocketHill lol Edit : We need that video spread on all RenX-related forums... naow
  8. not sure if I wanna dl tjro github. For non-user it's such a frustrating moment trying to download ONLY 20 mbs of a zip file from there
  9. Oh, and keep the creds 150. We'd need to see how normal games play out whenever the server is on the roll And fix RocketHill's Mines and Vehicles
  10. ok, sure
  11. hah, maybe typo?
  12. So yeah, the Official Map Testing Server is probably the most underrated server around here due to a lot of issues about custom maps, and that some ppl seems to look it down. I propose we have at least one day or at least one night to fill up the test server, just so we can see how map plays out for real Download the maps in the second post of this topic : viewtopic.php?f=138&t=75116 For installation instruction, just follow the ones included in the zip files. If problem persists, post in this topic
  13. Seeing as we haven't gotten too much player in the server, and it's for the testing purpose anyways, can I have this gametype playtested as well? You know, if you got the time to restart the server viewtopic.php?f=135&t=75284
  14. Also, you might wanna fix the tiberium cave in Lakeside now. That's quite a glitch now for drivers who forces themselves into the forest. I guess you can just open the forest for vehicles since their movements are restricted anyways but as of now it should be solely infantry and aircraft path
  15. Trust not the ping in the ingame browser, but do believe in the Launcher. If you have no ping in the launcher, then try pinging anything from cmd
  16. I have discovered that while using Enable Cheats command allow you to summon things in multiplayer, it only summons client-side, and no one else would be able to see or be affected by it, and not even you btw. So I invented this thing that replicate the Summon and GiveWeapons command, EXCEPT NOW IT WORKS IN SERVER https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Summon is replaced into SandboxSpawn, while GiveWeapons is replaced by Gimme. The syntax is the same. This little gametype will turn your Renegade X server into a sandbox mode, all you need to do is put the file into this directory [your Renx directory]/UDKGame/CookedPC/ Then put these parameters in the server Target box in the properties ?game=Rx_Sandbox_Game.Rx_Sandbox In my test, the server manages to spawn in the actors server and client-side. The server gives collision and damages and allows you to drive the summoned vehicles. Weapons also works well. They're actually summoned to your inventory Warning : Your buildings can still be destroyed. The internal modifier is still WIP and the included mutator doesn't work as of now. There is also no way to delete your summoned objects. Do not overdo it
  17. still performance hit when looking at the trees... and Dotts get 40 when he face the destroyed WF
  18. 115 mbs? Damn, this better be worth it Ruud
  19. Btw, what's the new IRC for the server? The old one doesn't seem to work. And I don't mean the one on irc.thematrixren.net
  20. Uh, Thommy, you need to make it so that anyone can view the zip file. Right now I need to request access first Anyway, a new map. NOT INTENDED TO BE AS COMPETITIVE AS OTHERS https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Basically a Gunner/RS rush map. Everyone gets Rocket and Missile launchers. Good for practicing Gunner Rushes Known bug, there will be kismet warnings when someone dies, because it keeps trying to give a dead pawn an inventory
  21. Check Let's make a Renegade X Map video series by Kenz, in SDK Work in Progress section. He will tell you everything you need to know
  22. No I don't think so... but localization can also mess with your Qs and some other messages
  23. 1. Content Browser 2. In World Properties, find the Game Type and Game Type PIE, change them to Rx_Game and 3. Better ask this on the bottom section, which is dedicated for the SDK
  24. I dunno about Kenz, but I think I'm gonna pass. It kinda destabilize my performance sometimes. Maybe it's because I have lower computer specs but, yeah
  25. Probably... the sides have a higher structure..., and you might wanna detail the entrances a bit... add some extrusion on the walls in the interior maybe?
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