Jump to content

Handepsilon

Totem Arts Staff
  • Posts

    2007
  • Joined

  • Last visited

Everything posted by Handepsilon

  1. The Overload PP? Yeah, need to show it up in the next trailer. Also Orca-Rush Obis in the rain seems nice for the next trailer too. Gonna need lotsa people though (like 6, that means 7 if you include me the cameraman) Who's up?
  2. Get Teamspeak. AFAIK, you can't do it without the license. I could be wrong, but if I did, it means that it's too hard This is about UI, go post the topic(s) somewhere else... but I'll answer a bit 7, there's an idea about health and armor drops from dead body, which kinda works like OldRen's single player mode 8. ....needs EA Number 9 seems to be very hard, if not impossible, without completely modding the game and forcing people to get the models as well. Again, could be wrong. And I'd love it if I was wrong about it btw
  3. Well that's Unreal Engine for you Should we sticky this then?
  4. I.... think lowering your graphic settings might help... I don't know for sure though
  5. Grill the tunnelz!!! Ya but I'll stick to APC. I die faster as infantry to a hottie or sniper
  6. Heh, actually Pharcyde was there, but he needed to go and all... wellz... I'll try it next time In the mean time, perhaps there should be a team-based vote about stopping people from mining. Like this [PlayerName] wants to ban [PlayerName2] from mining (OPTIONAL : For X minutes) And then the mines from the second player will be removed, as well as the one equipped by him. In theory, it should not be hard as all it takes is... foreach DynamicActors(class "Renx_Game.Rx_Weapon_DeployedProxyC4", M) { if(M.Planter == VotedPlayer) M.Destroy(); } Something like that. I'll stop coding now before this topic gets moved to SDK section
  7. Thanks to Goku and Ruud, the testing server now runs with infinite time
  8. Yeaaaah not 'any infantry' tho. Havoc and Sakura spells problem, which an APC can really handle. APCs are so ideal because it has infantry-effective shots, bulletproof armor and small body I never really met people complaining about it... I just did this on Gold Rush yesterday, and I've done this on Field, Under and Island countless of times.
  9. That's funny... I ever created 1 harvy in the level... and ended up with 2 at the same team. They both work, but ended up hammering each others One harvy was speed-buffed
  10. CNC-LegacyTutorial, maybe? Or CNC-TrainingYard? Out of current topic... We seem to never have enough players to playtest the maps, and our pathings are usually not done, making it impossible to actually play... I wanna propose a Testing Day until any Custom-Map-supporting update came, but I don't think that's doable.... Also out of topic, for time limit issue, is it still there? I really can't find any config... if it's not my map, try asking Goku how he config Marathon
  11. Ya, to tell the truth I might be quite newer than the guy I was telling on (saw him a lot since Beta 3). I can PM you the guy's name to prevent flame war The point is, he wasn't really a n00b, he was just too stubborn to listen to advice from a newbie who learns from pro's shoutings and such Doesn't mean you guys are like him. Most of the pros and veterans I met are usually cool
  12. Hmmmm I wonder if we Destroy() every harvester in the game. Destroy() as in hard-removing the Harvies from existence as opposed to killing it to fiery explosion
  13. Gonna download now. Hopefully things would look better... BTW, did you adjust the brightness with matinee before? (I never used LightFunction btw)
  14. Why? Because there needs to be a difference between No and Abstain (not voting at all). Abstain means neutral, No means rejection. I think it is just logical if someone vote for no, you will need more yes's What would be a question is that why there's no option to cancel your vote....
  15. So... yesterday, had a game in Canyon.... some GDI hottie mines the Barracks at the entrance... which most of us know is a bad idea to do. Pharcyde and I tried to tell the guy that he's not mining it right, but he refused to listen at all, not believing you can jump over to the sandbag Then the same guy also placed only 4 mines, stacking in the middle with each others... (though I usually saw them wedged... or separated...) well I don't comment it, but I do tell him that usually there should be 6 (as far as my observation tells me... Yosh said 5 once though) but he proceeded to yell at me that he knew how to play because he has played from OldRen So... what's up with that? Surely we new players have a voice in the team, right? PS : Keeping the guy anonymous btw. PPS : Someone said the mines were nerfed. is that true?
  16. Like Sydney. Wolf killed my APC with a Sydney.
  17. Well you're in luck. I'm a good modeler AND only know how to do things in 3Ds Max. I can do unwraps and exporting to obj or fbx works for me
  18. well you need to convert the prefab to normal actors, then adjust the pathnodes and othe navpoints
  19. Heh well you can always come visit Testing Server now and then, provided you've dl'ed the map Yeah, anything with bigger res and you'll get a much more jittery video. Too bad it's the best laptop I can afford now
  20. Commentaries to Thommy's CNC-Tutorial The map feels... generic at first sight, but that's actually what makes it feel good. Bots are decent and fights well. Then I came to WF's garage. Thommy put a good set of catwalks inside. This would've been amazing... ...but WF's vehicle rollout path suffered a major flaw. vehicles immediately turn right, causing it to get stuck and blow up when next vehicle comes... The next spectacle are the bridge on top, which serves nice infantry path on top of field. The field itself is... a maze, need to get used to it. Legacy wise, while the scene doesn't really feel too familiar with the original tutorial, the placement follows well Overall, nice map. it's the smallest map I've ever seen in RenX
  21. Downloading.. Edit : To people who downloads CNC-Tutorial, do not, I repeat, do not replace your ini files, instead : - look for the MapSpecificMineAndVehLimit lines in the UDKRenegade.ini. In the bottom of the list, add MapSpecificMineAndVehLimit=(MapName="CNC-Tutorial",MineLimit=30,VehicleLimit=7) - look for the lines GameplayMaps in the UDKMenu.ini. In the bottom of the list, add GameplayMaps(Filename="CNC-Tutorial", Description="Tutorial",Size="Small",Style="Symmetrical",RecommendedPlayers="16",AirVehicles="Disabled",TechBuildings="1",BaseDefences="Basic",MapImage="ing://RenXFrontEnd.MapImage.___map-pic-cnc-tutorial") btw just to make sure, do you have time limit set to 0 here B0NG?
  22. sCUvPqzNYcI Not really the best quality, but it's a start
  23. As of now, weather might turn the screen too dark, and those who turns off post-processing will have advantage, due to Directional light gives performance hit when modified real time
  24. Do you already have DominantDirectionalLight in your level? That's for your sun anyway
×
×
  • Create New...