Jump to content

Handepsilon

Totem Arts Staff
  • Posts

    2007
  • Joined

  • Last visited

Everything posted by Handepsilon

  1. Agreed, constant dynamic spawning and killing is more consuming than placing collision boxes and leave them be
  2. Request to be put in the mutator : Smart Proxy - Mines that detects friendly buildings and remove ones that are NOT around them if exists. Currently it can detect the position and remove oldest ones outside the base. Safe to say it works well, but I need to run final test before I can publish it
  3. Other.Class? why not just use Other.IsA()? Also, the loop seems to be because the child uses the parent that you're replacing, remember that?
  4. Unreal Engine 4? no, it's a different engine altogether. Use the one provided by the dev
  5. did you try to run it again? see if error persists?
  6. Well, it's one single matinee though
  7. I think he meant 'there very well might be one'
  8. What's your spec? I got that kind of crash randomly... or when I run it on my Intel Celeron laptop w/ integrated graphic card
  9. One more for the Coastal Epic version Beware the collision bugs and whatnot. Will fix everything later on 0.2.1
  10. Coastal Beta 2 (jumps because it's massive overhaul anyway...) https://drive.google.com/file/d/0B6yEH_ ... sp=sharing
  11. I might upload the new version today just for the sake of layout testing. There might be some blocking volume errors, but the most important thing is getting the layout right
  12. Okay, so taking Alkaline's suggestion, I scaled down the X and Y to 3/4 the size of original. As the result, I have destroyed every single rock and foliage, and restructured Nod base completely LET US BREAK COASTAL!! Today's progress -Restructure the Nod base, now your Hovercraft can enter the base from behind as well, but beware the giant Turrets that has massive health and shells as painful as Mobile Artillery's own -Lesser destroyed building. Both destroyed HoNs are have their own cover function. -Moved Ref side by side with Nod Tiberium Silo -Added Rare spawn point on Infantry path for GDI. (survivors, hint hint)
  13. Taking from my experience, multiple PP, Ref and BAR/HoN doesn't work well. Either you wait until the Devs support multiple building placements, or have someone script it out for you...
  14. The problem is that vehicles and beacons are different classes. Besides, they only rep vehicles they happen to pass by
  15. Updated, now with structures and mining propaganda shots https://www.dropbox.com/s/ifomcx21o8wcu ... 1.zip?dl=0 Note, the first time the camera shows the building, it might freeze for a second twice
  16. Trying to make it a bit like it but it hadn't been working yet
  17. shouldn't be. you need to install it on separate place from the game... hmmm, try installing the UERedist. It's in one of the folders inside Binaries folder
  18. I know... but if anything, this should've decreased your FPS instead of increasing it...
  19. Whoops! sorry! I mean Target! I need to remember which box is which
  20. Is Rx_Purchase system itself an actor? maybe just replace that one if it is
  21. Hmm, interesting. I'll put the defaultengine.ini as well later on. It might solve the issue Also, appeal problem can be partially solved with LOD forcing for the characters and vehicles in the map. Will include it as well
  22. Ah, that means we can't do a mod that replaces MRLS to Hover MRLS then, too bad Also... It's Handepsilon. If you have trouble spelling it, you can just call me Hande
  23. Custom menu is back! Ever get bored of just staring at the Hovercraft and the Mammoth Tank in the menu? Well, then just go ahead and install this little piece of Mod. It will show you most of the characters and vehicles inside the game. Perfect for them newbs Version 1.2 https://drive.google.com/open?id=11vAHD4gc10tUw8jDu32jvhLkgqIlxloJ DEPRECATED VERSIONS - NO LONGER WORKING IN CURRENT VERSION OF GAME (You can still download this as research material) Version 1 https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Version 1.1 https://www.dropbox.com/s/ifomcx21o8wcu ... 1.zip?dl=0 Several shots of the pans : The Black Hands The Dead 6 Raveshaw and Mendoza Engies and Tech Mobius, Sydney, and McFarland
×
×
  • Create New...