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Everything posted by Handepsilon
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ah yes, the good ol' blocking repair beam trick I'll get the engineers to use their pistol someday... Not sure why they never do so
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Well unfortunately said dev was planning on doing it without changing much of the core gameplay... and making the co-op more akin to Unreal Tournament's assault mode, just without the opposing team (so kinda like MonsterHunt mod). He is open to some suggestion but for now it'll be rather complex for him to overhaul things up. whyamiitalkingaboutmyselfinthirdperson?
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Okay, I'll address some of these. Most are actually already reported on Discord already Known, but we don't really know the culprit of this. We might leave this be temporarily as we work on the new HUD ( the countdown is included in it). Known and fixed already. It was just incorrect scroll value Will have to take a look on that one. Fffreak should be on it already Fixed, that was my fault for not reupdating the kismet event. The bug extends to Crash Site and Arctic Stronghold as well Also fixed already
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Version 1.0.1
339 downloads
For those who have met me on Discord, you might recall me babbling about adding a crate that summons an ambush party. Well, now I give you a crate that summons an ambush party. Up to 5 of them All you gotta do is extract the rar file into your game directory and run the mutator using the command line "?mutator=RenX_Extension_AmbushCrate.Rx_Mutator_AmbushCrate". It should be compatible to any edits done to the purchase system or the mapinfo default which changes the classes. You can configure the standard setups in DefaultAmbushCrate.ini -
Ambush Crate View File UPDATE : Do not install the mod right now, it's currently broken and will be fixed later in the next patch For those who have met me on Discord, you might recall me babbling about adding a crate that summons an ambush party. Well, now I give you a crate that summons an ambush party. Up to 5 of them All you gotta do is extract the rar file into your game directory and run the mutator using the command line "?mutator=RenX_Extension_AmbushCrate.Rx_Mutator_AmbushCrate". It should be compatible to any edits done to the purchase system or the mapinfo default which changes the classes. You can configure the standard setups in DefaultAmbushCrate.ini Submitter Handepsilon Submitted 09/29/2019 Category Modifications
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- 5
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- bots
- modification
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(and 2 more)
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Bot boinks should sound a little bit different....
Handepsilon replied to isupreme's topic in Renegade X
too much work- 1 reply
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Wouldn't call this any official thing, but I've been starting to work on a small project called 'Cooperative Mode'. I did not base this from any of Ren's mods or anything. Instead, I base this more on Unreal Tournament's Assault mode - a gametype in UT where your objective is to complete a set of tasks in limited time. GENERAL CONCEPT The type is simple, all players will spawn on same team and has to work together to complete several different objectives (mostly in sequence). Opposing them and assisting them will be a set of predetermined NPC soldiers, fully customizable by mappers. Players will be able to buy classes and vehicles like normal, except for the latter, instead of coming out of buildings, they will come from methods already determined by mapper. The PT themselves won't be in buildings as well unless the map says so. Players can fail the mission and has the chance to restart the map to start over, or change map. DEMO The following video(s) are a WIP progress and does not reflect the final form. Scorpion Hunter Alpha test (special thanks to Nexus for the map) POSSIBLE IDEAS - Pickup objective - Starting only as a base infantry - Enemies dropping weapons (to tie in with above - Character limit - Building reclamation/capture
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Can/Should bots be used to buffer small player count games?
Handepsilon replied to isupreme's topic in Renegade X
Oh it sure will. Also, skill 9 bots are fixed -
Besides, repair vehicles just screams 'Shoot Me' louder than tiny engineers
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Reinforcement/Ambush crate
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Game crashes when Desolation map starts.
Handepsilon replied to Cheesemonk's topic in Feedback & Bug Reports
This is Nexus' custom map, so you'd probably want to message him. However, before doing so, make sure your game is set to run on 64 bit -
What Skill Level is actually the smartest?
Handepsilon replied to GenericSoldier's topic in Renegade X
If you still think they're not smart enough just yet, I suggest you either wait for the next update or play the SDK build with the latest github script You also might want to rebuild the map's path before playing though -
At this point, most of the April Fools joke would become an actual reality
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So we've discussed some things in Discord and we've come up with alternative for PP. Basically instead of making everything pricier, every production is just slowed down, and the Defense is only half as fast too. That means more respawn delay, more delay for vehicle production, but no cost penalty. It makes more sense in CNC standpoint too since low power slows stuff down in RTS anyways
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I agree with buttons' points. pp shouldn't have affected every aspect of gameplay and charging low powered defense building is NOT fun. I'd rather just halve the effectiveness of the defense rather than forcing a player to stay and afk repair. People are already feeling bored having to patrol the base while others have fun on the field. Restricting them even more to be a player turret that just sits and fire on a single position for the remainder of the game is just complete BS. Sure the concept works in RA2 but that's because the tesla troopers are not individual players. They're just pieces on the board with no feeling of boredom. You give that role to a player and their enjoyment will plummet faster than server playercount in a bad match
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Actually TF2 Soldier also uses that. So does Mendoza by the way
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Wait, the map is 1 GB?????
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You know, maybe I should try to see if we can fit this for a possible new objective-based gametype
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Trying to think of a way to detect mines without killing the performance atm, this might not be on the next update lol As for human vs. Bots, it's a possibility, but since our factions are assymmetrical, it would be trickier
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One day, one day I will fix their shooting issues on vehicle. Anyways, I dubbed them as 'Cabal-Tier bots' with 'Tiberium-blessed skill'. You should only try them out if you feel that fighting Skill 8 is not masochistic enough. In addition to insta heroic, they literally get 10k credits each respawn
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Maybe unrelated, but I do see some tunnel vision problem ingame. It is that nobody really thinks outside the box. I feel that people are too focused on the meta and are too afraid to try new tactics. There's also those times when people suggest an already known tactic and they either get no response or somebody saying 'won't work'
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I've set it up so that anytime players get score, their afk timer resets, that includes repping. So if you are startfire repping and your building is fine, then you might get marked as AFK I do not remember adding an autokicker though. Iirc I did add the ability to instakick players flagged as AFK
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Feedback / Suggestions Aug. 8th 2019
Handepsilon replied to roweboat's topic in Feedback & Bug Reports
That.... that one is actually not intended. Sorry