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Posts posted by Fffreak9999
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Follow what Ruud did on crash site.
The abandoned wf changes the allowable team to purchase vehicles based on capture of a MCT.
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Just to confirm, you have attempted to download multiple times using the launcher including restarting the download process?
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45 minutes ago, yosh56 said:
Because we definitely need to play 30v30 Snow ..... ever.
We actually had a good match on Snow yesterday, Nod lost airstrip in first 3 mins of game, but still won the game over 30 mins later.
41 minutes ago, Madkill40 said:Please remove walls snowing, it is waaaay too bright and the 'snow' still looks like sand.
Its just White sand Walls.
Lovely Xmas map but c'mon, 3 versions of the same map is not variety or interesting.
Remove Walls Snowing? Saves double/triple Walls conundrum.
I have tried to balance the rotation so you end up with a reasonable gap between walls and other maps (since Walls is by far the most popular map).
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Here is the Change health part
class Rx_Mutator_NormalizeHealth_Pawn extends Rx_Pawn ; simulated event PostInitAnimTree(SkeletalMeshComponent SkelComp) { Super.PostInitAnimTree(SkelComp) ; if (SkelComp == Mesh) { SetTimer(0.5, false, 'NormalizeHealth' ) ; } } simulated function bool NormalizeHealth () { healthmax = 200 ; health = 200 ; return true; }
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Try checking some of the mutators Ukill has posted in the downloads page, I think part of the deck mutator has HP adjustment.
Edit: May show under Yosh also.
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Found the variable: fixed rotation is now active
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I don't know what variable would be needed to change (not looked to be fair)
But reducing to 0 would have the same effect
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I think there is a way to do it, by reducing vote counts to 0.
Would need to test it out, that will also spread out the Walls Matches, as they are not in the same block in the rotation list.
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Will be good if you can manage it
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Currently the server seems to max out at 8 different maps before it offers a map again. It would be nice to offer it as a group option so it randomly decides one map from that group and avoid the others, but unfortunately there is currently no method in which to do this, that I am aware of.
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45 minutes ago, Henk said:
With only 2 vote options there could be a situation where WallsNF and Walls Snowing are the only options, even after we've just played Walls.
It was sorted, should be at least 3 options
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Server side setting reduces vote counts
Affects all populations
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The mutators are automatically downloaded on server join.
Just bare in mind they tend to download slowly (but are quick if they are small enough)
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On 4/22/2017 at 7:51 AM, YagiHige said:
If I'm also not mistaken, since servers can change map rotation on the fly instantly without turning the server off, can't they just have a bot check server population and command the server to add or remove maps to the rotation based on player population? At least until perhaps oneday it's a game feature that checks the map config for "map player size" (already a number iirc, but the game doesn't base map vote or select, on it).
You are indeed correct, we can alter the rotation without restarting the server.
However to do so based on player limits would likely either need the server to determine it, or maybe have @Agent's bot try doing it?
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Hmm, what IRC channel and server are you using?
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I can recommend try using the full name of the command, rather than just !add
try !addmod 4 PyRo
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That is strange, what command were you trying to trigger?
As for in-game level 4 commands, that is the max you can get for in-game. All level 5 are IRC commands
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Can you also work on reducing the size of the Environment package as it is too big for in-game downloading when you also download the map with it.
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Try restarting the bot.
I occasionally lose access to IRC commands but restarting it normally solves the issue.
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I recommend using the external launcher and running validate.
Once it confirms the files, try loading into a skirmish match.
If it loads then try to join a server.
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I know Graphic card wise, that shouldn't be an issue I have a Zotac 1080
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!mod is short for !modrequest
!mods is short for !showmods
Post your RenX screenshots
in Off Topic
Posted
I think I see 4?