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Posts posted by Fffreak9999
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It still works as far as I am aware.
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Hi Swaffelen,
Do you have a screenshot of the area that you are referring to, NOD / GDI
Any video of you managing to get to the position would also be helpful when identifing how to fix it.
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Hmm. Strange.
@Agent / @yosh56 / @Schmitzenbergh
Any chance you can recommend some action to help this?
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Ok, try uninstalling the game and re-installing the game from the MSI file.
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Hi Hayden,
Did you use the following file to install the game?
If so, can you confirm the version of the launcher and of the game (You can see both of these in the launcher window).
If they match the following details:
Launcher Version: Renegade-X Launcher v0.76
Game Version: Open Beta 5.293
You can see an example of a fully updated version of the game and launcher in this image
Can you then please run the following:
Settings -> Verify Game Integrity / Reset Game (Either option will work for this purpose)
Then try once more, If this still fails, we will need a log file from yourself to help diagnose this issue (if one is being created)
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Lights have been built to production quality without issue.
I don't know what has caused this for you.
However I will PM you the DL link for the light-built map.
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If done in a Push to Talk style.
Could use (for example)
; = Full Team Broadcast (Could be limited to a Commander)
[ = Squad Leader + Commander only chat (Allows a commander / squad leader to communicate to a smaller group making commands easier to filter down)
' = Proximity Chat
# = Squad Chat
Would also need to implement a moving squad function (and potentially cap squad size)
Unfinished list*
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Hmm, please provide a link for it, I will attempt to build lights for it tomorrow if you can provide it by then (unless we can figure it out before that).
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Is this a new install of the SDK?
If so, then make sure you unblock UnrealEdCSharp.dll (in binaries) and check SwarmAgent.Options.xml to make sure that the file path is correct on <CacheFolder>
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Are you taking the characters from an external source such as IRC?
Also Agent, can this feature also use player id number in absence of name or be expanded to do so?
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We used to have a much bigger US player base at a point in the past, but they died down quite a bit recently.
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56 minutes ago, Badmojoman said:
Is their a download available that has the GDI and Nod character models accessible? Because, I was wondering if I could transfer those models to garry's mod as player models
I would avoid doing this, since this technically falls under IP theft, and since the Renegade X team do not own the original designs, they would likely break their agreement with EA allowing you to do this.
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1 hour ago, Ruud033 said:
we'd need to place the stairs closer to the barracks
Couldn't you also move them further away by making the mesh bigger, this would mean it would be more easily targetable?
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You need to be careful with applying the blocking volume as if you do it incorrectly, you will end up preventing users from using the ramp or causing unexpected issues such as mounting the Bar with vehicles
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I can understand the issue regarding city flying.
I'll remove it from Testing server.
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This appears to be caused by mis-matched versions of the Rx_Mutator_AdminTool
Delete the file and rejoin if you have issues.
CT has a more advanced version of the mutator compared to Try's server.
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I'll look at updating the IGDL and CT server tomorrow, see if this clears the issue
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Was this on Constructive Tyranny?
If so what time and level?
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If it's Frostbite I haven't updated CT in a long time with the map and the IGDL. But I don't think it will cause that issue
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When I get a chance, I'll look at the set-up on the server, what map appears to be causing this issue?
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Luhrian - Its much easier for you to include both Day and Night versions in a single download, all it means is that you can have it all in a single zip rather than 4 different zips.
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47 minutes ago, yosh56 said:
+Added server side option to disable team-switching for X seconds [RTC_DisabledTime in Default/UDK RenegadeX.ini]
What’s the default value for this?
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Are grenades still limited to the classes who had them in the loadout previously or are they available to all?
If limited Perhaps bring back the item purchase screen for purchasing a frag grenade?
Defince towers
in Renegade X
Posted
What do you mean?
If you are referring to the structures then they are in the game already.
If you are referring to the Skin of each building, then it is possible to implement that on a map if someone was so inclined since they would just need to replace the materials that are present on the buildings with an equivalent skin