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Fffreak9999

Former Developers
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Posts posted by Fffreak9999

  1. 6 hours ago, DarkSn4ke said:

    PS: not sure why I chose Reservoir as example... most map are balanced if the teams are balanced (and if the team knows & follows decent tactics). if if if if :P

    Remember Reservoir PUG for the first time?

    2+ Hours on a single map

  2. 1 hour ago, DoctorAnubis said:

    Is it possible for servers to allocate maps depending on current player count? If so, old Mesa and Field could be deployed under these circumstances, as well as other maps which function best under certain conditions. Old field for sure plays better than the new, when fewer players are involved.

    Currently no.

  3. 1 hour ago, TheDeadlyWolf said:

    Does this include the Original Mesa that was made for Renegade X (before Beta 3), not the 2nd nor 3rd (current) edition?

    i have been able to get most versions

  4. 26 minutes ago, lupotre said:

    How did you spawn it?  O_O

    He is in the Editor, the files are present in there, and they can be added to a map for testing. As you can see, although it is the official walls map, it is listed as "Lighting needs to be built" on the left side of the screen. This means that the map has been edited in some way by adding/moving an object.

     

    In this case, the adding of the MKII is the reason.

    • Thanks 1
  5. 5 hours ago, Marinealver said:

    I can't help it but sometimes I wonder if Command & Conquer mode has the game system backwards where buildings destroyed takes away units. Maybe there should be a different approach where building destroyed makes advanced units available. Have options open as the round progresses instead of taken away.

    Interesting concept, I can see how it would work, where you destroy an enemy building to allow advanced purchases of the same type of building you destroy.

    Although it will result (with current map design) in an almost impossible to win game on some levels (like Under for example)

     

    But never the less, interesting concept.

  6. Updated on CT.

     

    However before you next upload the ZIP files.

     

    DELETE THE EXTRA FILES THAT ARE NOT NEEDED! Environment File (outside of the actual folder) and the .MP4 video that does nothing in the folder as well.

     

    All they do is add file size and can cause conflicts on the server as it tries to determine which to use.

  7. Windows Firewall should have an inbound exception created for the UDK application.

    Port forwarding should also point to the machine you are hosting the server on.

    You can open a port, but on most router models just opening it does little, it needs to know where to send the data.

     

    if the above criteria is met, it should work.

    Are you able to connect to your own server?

    • Like 1
  8. Could be a couple of reasons, I often see this to be the case especially straight after a server starts. 

    For the most part though I wouldn't worry, about the ping not showing.

    As for the server not appearing in the in-game browser could be a number of things, but normally restarting the client seems to solve the issue for me most of the time (although I rarely use the browser since I often join the server either by the launcher or direct ip :) ) 

    • Like 1
  9. 5 hours ago, DarkSn4ke said:

    are the initial credits & donation disable timer set for the next PUGs? Could you announce the server settings in the PUG Discord channel please? :)

    What settings would you like (or have been arranged?)

  10. I don't know how much I can help you with this.

    Although I would check the Settings of that file in Properties and make sure it is unblocked.

    [Example of Unblock]

    Also how are you loading your server? Using the Launch Server Button (from the out of game launcher) or using a .bat file?

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