Jump to content

Fffreak9999

Former Developers
  • Posts

    1368
  • Joined

  • Last visited

Everything posted by Fffreak9999

  1. All difficulties from what I remember in testing. Currently they don't use Proxy mines, but there may be scope to teach them to be lethal with them The bots are capable of rushing, but mostly they choose what is available and appropriate at the time. Vehicle rushing is still being "Trained" They will not indicate their actions to players, and they are unable to determine if the crate is good or bad. Defense is a priority for some of the AI, so they will come and repair it with the Repair guns Vehicle purchasing logic is improved, but not a lot of effort has gone into that side if I recall so far, and what do you mean about the infantry bugs? As for specific Bot related information, @Handepsilon is the Developer currently working on this.
  2. @Handepsilon - Have you taught them how to use Proxy Mines yet? If not, that would be interesting
  3. I am working on a different version of Islands that depending on if it ends up looking good, I may release it.
  4. There is no need to do a full download from this, its a known bug with the launcher that will rarely stop at 99.9% or so and its just a few files left to finish downloading.
  5. Close the launcher, and then re-open it It will appear to start at 0%, but its actually downloading only the last few files.
  6. The game will only download the necessary data it needs to bring it up to date. If you are more than 2 patches out, it tends to download all the files rather than updating the files to the latest version. As it stands 5.2 is a lot of patches out of date. Considering Patch 5.21 was released back nearly 3 years ago, you are very much running an old install.
  7. Add an exception to the Windows Firewall if there isn't one for the Reneagde X Launcher. Just to make sure, Windows Firewall can be annoying at times I can currently see 4 CT servers, FPI and one other running at the moment, so there are definitively servers running.
  8. Allowing access to fly higher will break certain maps, we map creators already take into account the maximum height we want vehicles to go. Any more than that and you can go out the map or do unforeseen stuff.
  9. If you can let me know which rocks they are being placed in, and I will see if I can fix it.
  10. On all time stats, I'll grab more recent data and check this patch only later.
  11. Walls has often been swings and roundabouts depending on balance, but in a situation where both teams are "equal", Nod often has an easier time, because infiltration is far easier compared to GDI's infiltration tactics. GDI used to lay down a high amount of vehicle pressure using Medium tanks and Mammoths. But when the Commander abilities were introduced, Nod were able to lock down GDI vehicles far easier. Another map that should be "balanced", look at Snow. Nod has a VERY high win rate due to the abundance of credits and the availability of EMP effects through Commander powers and LCG EMPs. Now all of the above factors mean little if co-ordination isn't taken into account. But in general: GDI often has better luck in large plains with a lot of choke points compared to entry paths, due to their vehicle strength. Nod succeeds where there is very few chokes or many entrances, and their fragile nature make them good at hit and run, but not in a slug-fest.
  12. But the unit that still allows this tactic is the SBH, since as before, you still need dedicated base defenders constantly on the prowl to find the SBHs using this tool. You won't see many Soldiers or Rocket Troopers running in with a repair tool with success (post early game rushes) compared to SBHs using it. And even before the repair tool was introduced, you just needed to sacrifice a SBH to the mines and have 3-4 SBH chuck timed C4 on the MCT, and when you take into account, that 3 or 4 SBH can easily kill 2+ defenders reacting to the Timed normally, with their powerful laser weaponry, they are in a much stronger position than most Hotwires/Engineers.
  13. It indicates that map balance is a problem, since Nod has a SIGNIFICANT advantage with Stealth (Most likely the SBH more than any other unit), since it requires 1-2 people constantly dedicated to base defense to prevent SBHs doing their job effectively)
  14. Fog can no longer be disabled in NetPlay. As FogDensity has been disabled.
  15. Map data from a couple of weeks ago.
  16. I would agree....... but...... Walls is REALLLLY Nod biased.
  17. Line of sight blockers such as rocks and trees work wonders. However fog is good if you use it on the sniper areas, or drop the fog down over time, to affect the map slowly.
  18. You can also restart it, it will continue where it left off and finish quickly if it gets stuck at 99%.
  19. Not bad Madkill, Except DaKuja's tag line is the same as mine, which doesn't really make sense GDI gain an [additionaly] Guard Towers Mines are replaced within [a seconds]
  20. Both of the rocket soldiers are balanced (to identical stats), it makes it easier to ensure no discrepancies occur especially when dealing with Veterancy and building damage.
  21. You can use the same command line functions from the loading of the game with a Bat to start a skirmish with mutators if I recall
  22. I wouldn't mind seeing it on a LT tbh. Flame Tank is already efficient enough in close range.
×
×
  • Create New...