Jump to content

Fffreak9999

Former Developers
  • Posts

    1368
  • Joined

  • Last visited

Everything posted by Fffreak9999

  1. Ok, by overwhelming majority, the beacon pedestals will be enabled on further pugs.
  2. Some of these I believe have been noted previously, I will get the maps checked out this week.
  3. As mentioned: Do you want to see the beacon pedestal being enabled for PUG matches?
  4. Their discord link is below Fairplay Discord
  5. This is a good start, it will be interesting to see how it progresses.
  6. This is rather strange, as there is no ban applied to any of the details we have on you. Can you please try doing a tracert on the following address on the device you are using to play on. play.tyrant.gg Also are you using a VPN, as many do cause issues when playing on servers. The reason for asking is you appear to be connecting from 2 geographical locations, one in France and one in Russia.
  7. Good Evening, Can you please try joining one of CT's servers (Timed or Marathon) again. Also what name do you use in-game, as I tried checking your name and couldn't find any history of you joining the server.
  8. Hmm. It should work. Try clearing your cache folder. It may be trying to download the Rx_Donator_Bonus mutator I have installed on there.
  9. Hi there, Sorry for the delay in getting in touch. Can you join other servers, and what does it say when trying to join the CT servers. Also what CT server was you trying to join.
  10. Try fighting them at level 9, I am sure you will enjoy it
  11. /Renegade X/UDKGame/Config/RxAI.....ini I can't recall the full title (as it is fairly new).
  12. There are 2 skill levels that are considered very highly skilled, 8 and 9. 8 is available without a config file change, 9 needs a file config change to enable. If you wish to enable skill 9, you need to alter the config called something like RxAI Change the bCheetos to true, and reload the game, and you can vote in skill 9.
  13. Except if we did do something along the lines of allowing the AGT/Obelisk to actually work in some capacity, it would still have a massive penalty attached to losing the PP with increased costs, potentially a longer respawn counter, maybe a vehicle queue system delay similar to how the WF/Air dying works with delaying arrival of the tanks, meaning its still crippling to lose the PP, but not nullifying a building in its entirety to 100% useless. There are many different options available to use to discuss and test, and we may even decide that none of the changes are worth it in the long run, and just keep it how it is. We don't want people just sitting around repairing a building to just power it, especially if the enemy just ignores the Obelisk/AGT and goes for another building, you have lost your defenders trying to stop the enemy from running rampant, and there will be less repairs to save your base. Having it done on a passive level will result in automatic defenses still being provided and allow your team to focus on actually saving the base, rather than trying to stop the attack.
  14. They wouldn’t need powering by anyone, just a much slower rate of fire resulting in maybe 50% reduction for the AGT and maybe a longer “reload” for the obelisk
  15. There is always the option to slow down ROF for the weapons to still be effective
  16. Honestly, too much hassle for any benefit. I will rather slow down ROF rather than mess with accuracy, however the thing Yosh mentioned briefly earlier about giving an alert/q'spotting enemies in LOS when PP is down is a better idea.
  17. Fffreak9999

    '

    I have the same issue tbh, but I generally avoid using apostrophes in chat where possible. Keyboard Layout: QWERTY English (UK)
  18. Unfortunately our agreement with EA prevents us from placing the game on Steam or other distribution platforms.
  19. Not quite right for this: This is one I made work for an instant heroic crate, where all you needed was 1 point for each remaining level you had outstanding. This one existed in my Modded marathon. As for the others, stealth is just too powerful to grant to any unit beyond the SBH/Stealth tank. The others are possible, although Airstrikes/beacons would easily fall into the rare category. I’ll discuss the addition of additional crates with some of the devs later, to see if we want to add them.
  20. Idle kicking is a automatic system within the game. Its meant to detect people who have not done any inputs and mark them for AFK, then if they remain AFK for a length of time, they get automatic kicked from the server. i think the timer is set to about 3 minutes at the moment, although there was changes to it in the latest patch if I recall, so I don’t know exactly how it is performing at the moment, if it is working as intended or otherwise.
  21. By default, we reset your credits to the team default when you change team, this is to prevent a large influx of credits to any one side. The only official way to transfer credits to another team is through a forced team change by admin (and even then, they can choose to reset your credits). Now this doesn't prevent some players getting round this, by donating to the enemy team but this action can be seen as Team Hampering [Warning: do at own risk, most servers will ban/temp ban players for Team Hampering] if you remove your credits from your team just to give it to the enemy. Resetting credits is far safer on team balance as well, since the enemy team is gaining a player (and the default credits again), and your starting team is losing credits and a player), which balances out the loss/gain a fair bit.
×
×
  • Create New...