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Fffreak9999

Former Developers
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Everything posted by Fffreak9999

  1. Hi There is no issue with the server. That text you see in yellow is just warnings. As for you not able to connect, it is due to not having your firewall configured properly. You need to port forward 7777 UDP to allow you to access it
  2. https://cnc.fandom.com/wiki/Heavy_weapons_soldier_(Black_Hand) This is more my line of thinking, using their rocket launcher option.
  3. In my opinion (one that is not shared widely), I would just remove the SBH from the purchase list, and only allow it as a crate character for spies regardless of faction. Then replace the missing character class with another class such as a stronger anti-infantry option, or maybe a gunner alternative for Nod.
  4. Have a look at IslandsXtra, and see if you can do B2B on there, I would be interested to know if it is possible.
  5. Please keep this civil, or you may find this discussion locked down and further debate halted.
  6. Yes, me and Kryp streamed on the developer side
  7. Following the success of the 1st Community event (Devs + Mods vs Players), our next planned event will be a custom map event (2nd Feb) As such, if people have any suggestions for maps to play, please post them below and we will discuss which maps will be available. Initial list of suggestions: Paradise Forest Woods IslandsXtra Steppe Walls Snowing Training Yard Frostbite Glasses The Nod vs Black Hand maps are unique enough that they may be worth doing as a separate event, but will keep them in consideration.
  8. If a team wants to use 800 CP per missile to attempt to kill a GT/Turret, then it should be perfectly fine. Its the same as a team using an offensive buff to attack, but with the ability to be shot down, which would have no effect at all.
  9. I would not remove these, they are good spamming ones for various things, and while they don't get used much, their use is critical especially if you need to rapidly switch targets to a building out of sight, or some other reason you can't use Q to do it.
  10. Will you be able to play: Yes Will it be enjoyable: Probably not, you would need a much better CPU for it since the Intel IGPU is not great.
  11. Honestly, anything at the moment is worth testing.
  12. I wasn't aware of it having critical bugs, and assumed Madkill had done due diligence in testing for basic defects. As for Frostbite, it has now been removed from CT Marathon's available map list.
  13. Except what you are doing with the HTTP downloading atm is deferring the download till they "need" it, rather than before joining. Since if people download before joining, it is less likely to put strain on the repository, since the bandwidth is more spread out over time than all at once.
  14. We used to, but Agent removed it a while back.
  15. I'd just force the same team for the player on joining as when they left barring exceptional difference criteria.
  16. Strange... It looks like a missing package, I can put a copy on the server later, but it shouldn't have any city assets. For the meanwhile, you can download the file from the Website, and it should have all the necessary packages.
  17. Wouldn't be an issue, the SBH cannot pick up any weapon from the weapon pickup crate by design.
  18. It doesn't make sense to remove the weapons available to the base class. I don't mind dropping the timed c4 to balance out the remaining proxy c4 option, but it seems a little too heavy handed, since C4 is used as a defensive tool to kill invaders inside buildings and remoting vehicles inside the base.
  19. I may just decide to mutate the changes I suggested to the Tech/Hotwire/Mining and see how they pan out. It may be worth the testing of it. Especially since the change to the mines would make mines a more aggressive option rather than defensive since there is further to run before a refill or changed to a recharged refill.
  20. Based on what has been mentioned so far, is the fact people don’t want the bases being able to be reminded by these units. How about this for an alternative arrangement. A modified Hotwire/Technician class with access to their normal kit, except their mines have restrictions on them, so they can only be placed a certain distance from any friendly building? This way, they could be used to defend locations like tunnels but not inside their base perimeter
  21. Well the intention to add them to crates would still make them rare (rarer than even the Epic characters), since they have a larger pool to be selected from. Other alternatives could be to add a modified hotwire/technician class which has just the standard C4 compliment (1 Timed/2 Remotes) rather than the full compliement and a recharging Proxy mine selection, instead of the full 3 available. So you could only place 1 every 30 seconds, making them far more tactical.
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