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Everything posted by Fffreak9999
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Would you like to see the addition of Hotwires/Technicans being added to character crates once the Barracks and Hand of Nod are destroyed? There are pros and cons attached to this. Feedback is appreciated. [P.S: This does not permit the classes in the spy crates, just crates that turn you into a class of your faction]
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He did have rebuildable defences such as GT/Turrets. They were a little dodgy at times since bots LOVE jumping into them
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Not exactly Majestic: bReserveVehiclesToBuyer=True This must be set to true for that to be the case. Although as far as I am aware, there is no server that has this disabled.
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Put :reason to kick is AFK in the Anouncment
Fffreak9999 replied to isupreme's topic in Feedback & Bug Reports
^ Mostly true -
Honestly I disagree with the idea of buying back access to the production buildings. I would prefer a very slow passive regeneration, kind of what was suggested in multiple threads before. Changing the Con Yard to be a building recovery building (while accurate to the functionality in the RTS), would unnecessarily prolong games, or be prohibitively expensive to be near pointless. As before, from the Apr Fools post. I would find something similar to this sufficient, or even utilize payment to trigger passive health recovery for a short duration. E.g: Pay 10000 to the building (shared pool) - Repair Building health by 5% on all buildings (max of 60%) over 2 minutes
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There is a mute command that can be run at a server moderator level, as well as globally. There is also an ignore command that can be run at player level.
- 19 replies
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- toxic
- bad players
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(and 1 more)
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I am glad you find the slow down crate annoying (that’s exactly what it is supposed to be)
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This is the case already Map is not finalized, it was a proof of concept map, which we took advantage of the script being included in the patch which allowed it to run. When a map is set up to do it, the framework is built, so it just needs a map built for it.
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You probably can't, but didn't stop me from trying
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Although 32 players = endless waves of bots
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Yeah, I’m from Nottingham, if I ever get round to going out with my days off then sure
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@isupreme - Merged this with a relevant feedback post. Please check before making new topics to see if there is an existing recent topic.
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Report Problems With Your RenX Launcher Here
Fffreak9999 replied to AlienXAXS's topic in Technical Support
You aren't the first person to experience Rivatuner causing issues. -
The only time I have ever managed to get 100 "players" was when I had a modified player cap mutator and loaded in 100 bots. The server does not like it. The lag is TERRIBLE and I had pretty good hardware running it. As for further details:
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There is smaller maps that would make this more reasonable. Maps: Snow, [DM Maps], Canyon and other small maps would do fine, even maps like Field (Not X) would do quite well. Settings, well depending on playstyle, you may want to restrict beacon purchasing, but that isn't strictly necessary. Other than that, its pretty much up to you.
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Just as an FYI to this discussion, I have been busy making a fair few new crates that will go into the next patch. SuperMoney (Team Wide Credit crate) MegaSpeed (A faster but shorter duration speed crate that only works on infantry) RadarSweep (This is a negative crate, that instantly does a commander radar power on the person picking it up, q spotting the person who picks it up and their nearby allies) [Thanks to @Handepsilon] SlowDown (This is a negative crate that forces the person who picks it up to move at 85% of their normal speed, there is also potentially going to be changes to this crate down the line, so keep your eyes peeled for such updates.) There is also one more that you will need to wait till the patch notes are pubished before I give any more spoilers about
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Need candidates to test RenX performance
Fffreak9999 replied to ex_member's topic in Feedback & Bug Reports
That sounds amazing -
The addition of air strikes seem not too bad, but beacons would be extreme, as to the other death crates, they are meant to balance out the random nature of public play, as it potentially harms crate farmers who already have the advantage of controlling the field.
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We need to be careful when manipulating player’s screens like this, some people have motion sickness that can be triggered by effects like this. Also multiplier crates seem reasonable. ‘The addition of a Molotov grenade type could be workable, will have to see. Your other crate options however are not exactly... suitable for RenX.
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I can put a team wide credit crate in without any problem. it certainly won’t be 1000, but it would be at least a reasonable sum.
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This would be torture, that would leave you open to attack, and not able to respond, especially to trolls on your team.
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Honestly, this one sounds reasonable. This one has a lot of downsides, especially when you have lost all resource income. This one seems “reasonable” so long as it doesn’t change your vp rank, just delays your promotion to the next rank.
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