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NodSaibot

Totem Arts Staff
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Everything posted by NodSaibot

  1. I thought we were trying to stop snowballing and make harvesters less valuable? Any team holding field would be getting even more VP than they usually do.
  2. Keep in mind they are like t2? inf. They do a ton of damage for something that low cost.
  3. Image says 78.7mb
  4. Got bored one day, and followed a suggestion for a mutator.
  5. I have never heard of that
  6. Just one thing noteworthy, it would be harder for one person to mine, depending on the cost. Mining has always been a flat cost of 350, unless you die while mining. Usually there aren't too many people mining at the beginning, at least from what I see. People might have to ask for donations to mine or take a bit longer to mine while they get credits. I am all for the idea, that's just something I thought about after reading.
  7. The classes are in the SDK though. It should be fine.
  8. This is correct.
  9. The editor needs to compile shaders, which is normal. It looks like it’s finished, so it won’t need to do that again. The editor comes with a StartEditor.bat which you can use, you don’t need to make your own. I would need logs to debug any further.
  10. you could do all that stuff, even adding in more AA towers or sam sites through code. adding new defense structures and redownloading the whole map seems kinda unintuitive. and moat, the language for the Unreal Engine is called UnrealScript, as its basically a scripting language.
  11. Yet somehow people still complain about radio/spotting spam
  12. *cough* maybe its the 32 people all chatting at once that clogs comms *cough*
  13. Are you using 32/64bit? If you don't know, then it's 32bit.
  14. Are your in-game audio settings on? lol
  15. If that's your main audio device, then that's a step forward. When the game is open, look at the audio mixer. Does it show the game making sound?
  16. If you could, please check in your logs. Do you see a line similar to this? [0001.20] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) You can find logs here. Launch.log is the most recent launch.
  17. Are you disconnecting and reconnecting your audio device while the game is open? Is UDK on the correct audio device?
  18. I currently use the Logitech g502 mouse.
  19. I don't recall anything like this. How did it say where you were or what you needed?
  20. poor communication happens in pubs and pugs, unfortunately. "sbh in base" "i just saw 2 people" "incoming tanks" typing fast is a skill, and can be very useful. voice chat would also be good for this. its just hard to come up with a practical UI design for this. i suppose you could do a button on the radio that can allow you to choose infantry/vehicle rush and field/tunnels, but thats all i can think of.
  21. Money.
  22. NodSaibot

    Bounty

    This is do-able, sounds like a good mutator idea. The question is, how would you select them? A UI element, text, a menu?
  23. When I was younger, I loved RTS games. Now though, I have a lot of them but hardly play them. I just don't find them fun anymore. Maybe if I got into competitive ranking or ladders it would be more fun.
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