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djlaptop

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Everything posted by djlaptop

  1. I'm probably in the minority here, but I never liked the idea of "negative" crates. A crate that kills you, c4's you, downgrades you or otherwise impairs you defeats the whole point IMHO. You shouldn't be punished for picking up a crate when many times the detour to get the crate itself is enough of a risk. An airstrike crate might be kinda cool, either that gives you the ability to deploy one, or that summons an immediate one into the crate's location (doesn't hurt you but hurts enemies). I also like the idea mentioned earlier of a crate that spawns a couple of friendly bots to help you out. They won't respawn when they die but one issue I could see is getting out of your vehicle to pick up a crate, the bots spawn and steal your tank! I agree that the speed crate needs a serious buff. It should add 15% instead of 5%. Another good idea from elsewhere in the thread, a crate that kills base defenses for 45 seconds, like a mega EMP crate. But to both teams simultaneously. One thing that annoys me about spy crates is I always get like a marksman spy when I'm a 1K char. Would be nice if spy crates gave you either a lateral character or an upgrade from what you currently are.
  2. I just found this four-hour-old post because I was searching the forums for "discord" to find the link. A big button would be great.
  3. Bug report! Was playing on Walls, picked up the crate in the north field, which ended up being a vehicle crate, a chinook. As it spawned, it fell on me and crushed me. I got the generic "djlaptop died" message indicating I was killed by a neutral force. It was actually kinda funny, but probably not intentional.
  4. For those that don't know, I actually am a DJ. If you're looking for some uptempo, current music for Halloween, give this a try. If you don't like this style of music there are other formats under the "Mixes" section of my site. https://www.christianwheel.com/single-post/2017/10/30/Halloween-2017-Mix Cheers, and Happy Halloween!
  5. It boils down to the intent. Not shooting each other due to a personal relationship is undoubtedly TH. However there is definitely often a strategy in not engaging an enemy, so it's tough to create a blanket rule.
  6. I got a present for ya.
  7. Just played a game on Whiteout where literally my entire team ragequit except me. I destroyed WF while the entire GDI team began rolling their meds and sydneys into our base, I suicide and call for help disarming ions and wondering why nobody's helping, then I look at the playerlist and I'm alone. I don't play a lot of games other than this one, but how do other team-based games handle it when people quit and leave one team severely unbalanced? I know this is just a game, but this one thing really ruined my day, because the principle is bigger than the game, it's a statement about people in general.
  8. Can we get a "Warning: Poi!"
  9. Another option is to leave the legacy radio commands and add new combinations with the Shift key. That opens up 40 new slots. Edit: Only 30 new slots. It could be 40, but that would disable number-based weapon-switching while sprinting.
  10. I use this a lot when I'm repairing a building that is getting fired upon by a vehicle that my team seems to have no interest in destroying. Typically I'm repairing the refinery on Mesa or Whiteout and nobody seems to care that an arty/mrls is pounding the hell out of our building. Q-spotting in this situation isn't really an option, but good ol' Ctrl+4...
  11. I would be happy to lend my voiceover and audio production skills (I am a professional radio host/presenter btw) to recording new radio commands. I can, for the most part, make them sound similar to the current ones. Obviously my voice is a bit different from the original actor but I can process them to have the same radio-effect.
  12. I really can't emphasize this enough. I've been playing Renegade since the very beginning (15 years now, wow!) and I'm proud to have one of (maybe THE???) lowest KDR's among active players. Dying has no penalty other than losing your current character and a little bit of pride. If you're dying a lot, it means you're taking risks and trying things, and eventually those things pay off!
  13. I bet it looks absolutely gorgeous. I remember the first time I played RenX at 4k, it blew my mind. What kind of fps are you getting? Anything under 50 would be a dealbreaker for me, high res or not. What size are the textures in RenX? Does 8K push their limits?
  14. Agreed. On one of the builds of field there was a way to plant a beacon inside one of the rocks. I was unaware and tried to place it next to the rock, but it ended up going inside. I jumped on all-chat and told everyone where it was and that it got hidden inside the rock geometry. The building still was destroyed but nobody could really blame me for glitching. Of course that doesn't work if certain servers turn off all-chat.
  15. I actually LOL'd several times while reading this. Nice write-up.
  16. Yeah I would hate for anyone to think I was with a supremacist group, I'm only with Nod, FFS! /s Totally get where you're coming from though and that's a good idea. Beyond the symbolism you have to worry about colors too. Here in Los Angeles there are neighborhoods where wearing red will get you asked where you're from, and if you don't give the right answer, it's your ass. Same is true for blue. That OG bloods/crips rivalry.
  17. It shouldn't be this way though. It's frustrating for me, an experienced player. Let alone someone who is a newcomer to the game. Seen this a few times in various buildings. GDI Ref also seems to be a frequent offender for these types of mine issues.
  18. What is going on here, and can it be fixed?
  19. Or legit tactic? Awards no veterancy, points or cash to your enemy. If things look hopeless I will still blow myself up with a hotwire rather than let someone kill me if I can help it (preferably with my c4's also damaging a building). In recent builds though, this still awards a kill to the last person to inflict damage on you.
  20. Recorded a little something.... (changed the music though, to make it a rap) Listen here: https://clyp.it/tptyt1f4
  21. I mostly play during hours that are "off hours" for the majority of players (who seem to tend to be Europe based), and sometimes go 2+ hours with < 10 people. A feature like this would kill the game for me. It also would make 1v1 or 2v2 games (some of which can be quite fun) impossible. If ANYTHING, it should be A) time based instead of playercount based (ie lock buildings for 10 minutes), and B) a votable option. Players can vote to turn it off per match.
  22. djlaptop

    xD

    I saw someone get a LCG and try to throw the grenade up on the hill to test its aerodynamics, maybe see if it would reach GDI? That was a fun match.
  23. djlaptop

    xD

    I was just playing a long game of Lakeside on the Dragon server. I was GDI and the game was pretty even, both teams were down to HON/Bar. I had already taken out the Nod turrets with a MRLS but the GDI guard towers were still up. Anyhow, I grabbed a Sydney and snuck to the roof of the (destroyed) Nod refinery. Over and over again, I threw my EMP grenade at the HON and defused all the mines, only to watch the Nod team scramble to try to find me, and re-place the mines. I was Elite so the EMP regenerated before they could even replace all the mines, but I would wait for them to finish, then throw it again. This repeated for about 30 minutes while they clearly were making a great effort to find me, but they never did. In the meantime I was racking up thousands of credits and points. All-in-all, it was pretty enjoyable. 10/10 would EMP again.
  24. I'm not crazy about this idea, but if it ever was implemented I think the explosion would need to affect friendly units as well.
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