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djlaptop

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Everything posted by djlaptop

  1. This is by no means game-breaking or even all that important, just something weird and kinda funny I noticed that can be added to the bottom of the fix-list. This works in first or third person but looks funniest in third. Take a standard soldier (with the machine gun). Run into a wall. Fire your machine gun straight ahead, into the wall. Blood pours out of your head for some reason. Like an insane amount of blood. Like a "no-human-could-survive-losing-this-much" amount of blood.
  2. All this sounds great. Can't wait to play this version.
  3. My specs are almost identical to yours, 980 TI, i7 6700K, 32GB on Win10, and I run in 3840x2160 at 60fps with the Ultra preset. Occasionally the frame rate dips a little bit, but that's to be expected. Not sure what the issue is but you might want to poke around in the Nvidia Control Panel. I had to do some tweaks in the "Manage 3D Settings - Antialias" settings to get things to perform right.
  4. I'd like to see an extra AA tower in each base in a hard-to-reach place.
  5. I'm not sold on this getting its own message. There are plenty of times you may "save a building" by discovering and killing the chemtrooper inside while the rest of your team is doing who-the-hell-knows-what, and these types of saves aren't recognized either. You are already rewarded by the points, credits and veterancy for the repair/kill plus can take advantage of continued use of the building, and that should hopefully be enough.
  6. Once there is a stable version of the launcher it should probably be submitted to the AV companies. They'll whitelist the file and sometimes it helps prevent false positives in future versions if they're similar enough.
  7. Even if you are waiting for credits to buy sniper, or only want to snipe, that's up to you. Teamplay, while recommended, is not required in this game. Being a lone-wolf or a sniper is not grounds to kick someone even if it may garner verbal complaints. Throwing c4 on you so you can't refill, on the other hand, is team hampering, and IS grounds to kick. If someone does this to you I wouldn't hesitate to call a vote.
  8. Game DVR is already disabled. In fact I wrote a program that does it: http://www.christianwheel.com/single-post/2016/11/02/Windows-10-Game-Bar-Disabler No longer think this is a driver issue, as after installing the true nvidia driver the problem persists. Although I guess it's possible that the driver issue is present in the native driver - I have a 980ti, does anyone else with this card have this problem?
  9. After thinking about it for a bit, I'm pretty sure this started when Windows 10 installed updates on Tuesday. Probably was a video update in there. I can roll back but it'll just force the update through again.
  10. Hi all, Noticed this problem in multiplayer and confirmed it in skirmish. When my team has the comm center and I press the M key to see the map, it is not drawn. Here's a screenshot. Notice I'm GDI, you can see the comm center is ours, but the map is simply not rendered. Any ideas?
  11. djlaptop

    MVP

    Back in OldRen, at the end of the map, one player was designated MVP. It was the player with the most points, but I never liked that method of determining MVP, because it encouraged pointwhoring. Maybe the person with the most veteran points? In any case, I'd love to see that make a return, with some bonus on the next map for being MVP. Maybe your vote could count as 2 when voting for which map to play. Or perhaps you could start off with some extra money. In OldRen you also got a designation next to your name on the new map that you were MVP of the last one. Just throwing ideas around, what do you guys think?
  12. I'm a lone wolf. I don't play well with others, but when I sneak past your base entrance I will surely fuck you up.
  13. Can confirm the game is drastically different and improved since 4.02. There are many things that will take some getting used to, but they're all for the best. Crashes are nearly nonexistent now. Once in a while I'll get a crash when joining a server, but no more often than any other game.
  14. Here's a weird one: When you're sprinting and you enter water, your sprint will continue to deplete until you exit the water, even if you release the sprint key.
  15. There's a spot on the new path, near the rock, where you can get tiberium poisoning. Screenshot: http://i.imgur.com/QmQbl3K.jpg
  16. It could take up your item slot and have a small radius, encouraging teamwork for beacon runs or infantry-rushes.
  17. I like the idea that it only displays units when they fire or repair. I'd also like to see a purchasable item that cloaks you from being seen in this way.
  18. I play (and prefer) mostly smaller games (5v5 is wonderful IMHO, no bigger than 10v10). In this context, old Field was better (and I already wasn't crazy about it). I wouldn't go so far as to call new Field a "disgrace" though. Alkaline's rant reminds me of the infamous Grilled Cheese / Melt thread, in that I think it's blown a little out of proportion while still being factually accurate. It WOULD be nice to have "Field Classic" available. Is this possible?
  19. Base defenses only target you when A) you're in range and B) you're not behind an obstacle. Doors seem to be some sort of special-case obstacle to facilitate both an open and closed state, but base defenses ignore the state of the door and will fire at you regardless. Furthermore, their projectiles are able to penetrate closed doors, it's not just splash damage.
  20. On the GDI bridge, there are these little areas where the sand meets the road that you get stuck on when walking/running. You have to jump to get over them. They're not entirely obvious and frustrating when engaged in a firefight. Overall I really like this version of Eyes though.
  21. Just noticed this when I was a tech inside the GDI ref in Eyes. If you've made it into the ref, even with the door shut, the guard tower (the little one that sits between the WF and the Ref at the back entrance) still shoots you (and kills you) through the closed doors of the ref when you're approaching the MCT. Turrets do this too. You can verify on Goldrush by stepping into the HON and moving a little to the obelisk side of the back door (the one facing PP), but far away enough to allow it to close.
  22. This has been an issue in a few matches now that we have the refill delay. There is no recourse for a hotwire repairing the barracks MCT from a flame rush behind the bar (on Walls, XMountain, etc). They either die, or let their building die. Perhaps that's by design.
  23. Interestingly enough, it worked today. I tried 3x yesterday and couldn't get it to go. Will see if I can find more specific circumstances under which this happens.
  24. The new beacon system in 5.15 seems to allow beacons to be embedded in geometry and they can be difficult to find. I already posted one example earlier (which I will repost below) but experienced a new instance this morning that was more egregious. You'll probably need to click these into full screen to actually see the beacons. Example 1 (Beacon is in PP geometry): Example 2 (Beacon is in rock): This second example is VERY hard, if not impossible to see.
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