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kenz3001

Totem Arts Staff
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Everything posted by kenz3001

  1. Console Command "stat fps"
  2. as i said in the first vid you lose some feachers when converting lights there is always compromise in optimizing things
  3. enable composite dynamic and you may need to change some light / environment settings i go over this in a future vid (need to render and upload when i have time) EDIT ... revert ALL the light environment settings back to default in the world properties
  4. was a skatty helipad i slapped together
  5. i started on this almost a year ago but due to reasons out of my control (baby) i never got around to editing and uploading this series (its not 100% finished but will do for what needs to be done right now) so this series is all about getting maps to a playable state for low end pc's these are the steps i take to make my maps playable (some what) 1 . light and precomutatedvisability
  6. alls i have to say is "you think you can do better carry on all the tools are there for you"
  7. more or less yes skins would need to be managed by server owners / community moderators / "Devs" (most probably not the devs we are to lazy :P)
  8. mesa was changed for good reasons ... the unit balances might of made the old version play a little bit better but nothing like what the current version does.
  9. the materials for units are not bound to maps they are a consent over the entire game only way to change the texture is to change the material / material instant constant (MIC) texture that is used on the unit (if you change the package you can not join a server with out it re-downloading that package and reverting the change you made) the only way textures can be changed is if the client and server have the same package (witch is a good thing to stop cheaty textures) but to change the texture in the MIC code needs to be added ether in game or via a mutator to swap out the def, spec, normal, ect texture's a bit like we do with the cubemaps and colour of units in the map world props
  10. make a copy of the mic and edit the settings ? (if there are any)
  11. the ice caves in under have a nice ice material
  12. candle stick, mrs white, in the lounge
  13. i give up on the soft boundary shit ... there is no amount of map fixes will sort it out 100% the boundary code need to be fixed i could fix this but would need to know exactly how its done
  14. lol why not just limit the game only to onboard graphics or Pentium 2 cpus or make people use a N64 controller it makes no sence if you can afford a 122hz+ monitor thats what you use ... if you can afford a titan XP thats what ya use .... its called pay to win! well not Pay to win coz you can still be a shit player
  15. Yoo.... ! the time i took on making the map has nothing to do with the dates i posted the vids ... add up the mins / hrs of each vid then add 20+ hrs of light builds and prep time + bad recordings (there were alot of bad recordings witch meant the entire vid had to be remade) hope you inspire more peeps to make maps coz the game is nothing with out a community that has passion
  16. Yooooooooooooooooooooo Lies !
  17. ok ok you got me .... i am mad and have never been declared mentally insane also i'm not the guy in my avatar i'm the girl and my maps is bad dont have kids they take over ya life
  18. use a mesh / csg with a masked material (look at the hanging leaves on canyon the pots use a masked material) then you dont need to mess with collision
  19. did you build geometry / all ? as when a volume is updated the geometry needs to be re built for the change to take effect
  20. soft world bounders just plain suck ... the code needs redoing .... hint hint for the millionth time
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