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kenz3001

Totem Arts Staff
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Everything posted by kenz3001

  1. did this just turn it to a dating thread ?
  2. buy the Command and Conquer ip from EA and then let us put renx on steam (only way)
  3. how can you compair a game like csgo to renx with the hardware ya running... csgo is running on source engine which is much older then ue3... csgo is not that demanding as there is little to no physics simulation you system would struggle to play any modern aaa game from the last 5 years... but you say your system is medium when i fact it just makes it to an entry level system (if that) using the workstation insider program is silly with that system as the workstation build is for high core count and a butt tone of ram 64gb+...whe is you only have a 2 core cpu that is 10 years out of date and 4gb of my bet ddr2 ram top and bottem is you cant complain about low fps with a old system that doesn't meet the minimum system requirements over the builds we have streamlined and optimized but the game will never play like Dota or solitaire
  4. LOL i didnt mean to bring this thread to a stand still ... oops... sorry i might as well kick start this back up as i did kill it as many of you mi hgt not know i do have a life out side renx lol ... ive got a beautiful 8 month old baby girl you loves keeping me and the wife awake, she pretty much is my who life right now i spend as much time as i can with her ... in 2 months i go for a total hip replacement so i can finally walk with out looking like a shit myself lol and not having all this pain every time i move (well walk in general and be able to finally play on with my baby girl properly ;)) ill amend what i said in the above pose FAMILY IS LIFE !
  5. what ya mean out side of renx ... RENX IS LIFE !
  6. some udk meshes are locked... meaning you can't change any thing about them in the mesh editor... There is a way to get around it. you need to export the mesh as fbx or obj and reimport it to your package... when you do this you will no lose collison and some quality to the mesh but you will now be able to mess with the material in the mesh editor
  7. copy field / mesa world props settings then tweek as you see fit
  8. nope i didnt make lake side ZiXXer made it i have modified it extensively for air units to have some sort of balance its far from perfect
  9. change list good man reminds me of a map i made back in the ut3 renx mod "cnc-meteor" looks cool
  10. its a post processing volume i believe i shown how to do under water pp in one of the beach head vids ... dont ask what one lol
  11. im not sure if my beachhead assets were added to the new patch i have been changing stuff so yer there might be issues
  12. i think she is on about the mountain reflection (the same trick is used on goldrush boats) the mountain is just a flat mesh and the reflection is the same mesh flipped horizontally and placed under the water mesh (water mat needs to be transparent) i dont know of any other water reflections on lakeside
  13. POI should stop bullying poor n00bs by being so good at camping !
  14. there was code implemented a long time ago to prevent such placements ... a blocking volume will help but its a pain in the ass to set it up (ill look into fixing the collision on the buildings / ramps when i have some free time)
  15. change log ... its a good habbit
  16. always nice for people to know for testing and future reference
  17. ffs like we even have a dvd rom in our pc's any more but i know alot of you play on dinosaurs so here you go an epic cover for you oldskoolers
  18. i already said why mesa is the way it is
  19. The gameplay profiler is a tool that makes use of data captured during profiling sessions allowing you to dig deeper into gameplay code to analyze time spent performing functions. It is meant as a replacement for the Script Profiler. well here is the link https://docs.unrealengine.com/udk/Three/GameplayProfiler.html but as i said its really on for custom assets code and fine tuning
  20. go to colission view (all in turn) and look for flickering stuff or colission that's not meant to Be there click it and delete it replace with new less complex non concave volumes
  21. built paths?... but i would need to see t by e map to find out what's going on... what was said above is most likely the colprit... but last time i seen your map I told you about all the artifacted volumes you had coz the volumes were to complex and had concave parts
  22. last one ... with all these vids you should be able to get some good fps in you custom maps
  23. well i agree it can be very handy to find out what is killing fps in areas ... but what i show in these vids if applied to all the meshes, emitters, decals, ect mappers should get there maps to a very reasonable level of optimization the profiler is for very specific problems i recorded all these vids before i had a baby to contend with and dont have alot of time / peace and quiet to set up and record more (but dont think there would be any point in others as i go though the most important stuff) any way vid 3 is up
  24. mehhh i dont think thats needed as most of the community mappers arnt making there own assets
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