Jump to content

HIHIHI

Former Developers
  • Posts

    521
  • Joined

  • Last visited

Posts posted by HIHIHI

  1. Well, this is built on UDK, which is, in my understanding, pretty much the free version of Unreal Engine 3, so there should be similarities between here and UT2004. We also call them mutators. : )

    Really, it just comes down to implementation. You could use multiple mutators that each change something to a different degree (take this for an example), or you can use a mutator that would be configurable via config file, or one that takes input from in-game, whatever the modder desires.

  2. Rx_Mutator_LowGrav.uc is the source code (as a .uc file), for anyone who wants to see how it works, or perhaps modify it and compile it themselves. The .u files are the actual mutators - each one modifies gravity to a different degree, with -100 being very low gravity and -500 being slightly low gravity. One would only run one of these mutators at a time.

    As to lacking an explanation... Sometimes things just don't get documented thoroughly or clearly. As you say, it can be difficult or confusing, especially when you first encounter it, so those of us who do upload files should attempt to supply adequate documentation. It just doesn't always happen.

  3. Oh, ok. Thanks for letting me know. There may, at least, be a delay for some reason, but in the end, they should spawn if you follow the directions given.

    EDIT: @DenWellingston I have been informed that I may not have been clear earlier. You need to say either "summon" if you are in skirmish, or "sandboxspawn" if you are using the admintool or the Creative Tool before you use the spawn name, like this: "sandboxspawn BigPack.Rx_Vehicle_HTank"

    Hopefully this helps.

  4. HIHIHI+Iridescence+Madkyll Vehicle Pack


    This package includes the six vehicles Iridescence made that were found on the FPI test server, and also a few by HIHIHI (also two weapons). To install, unzip the archive into the base folder of your Renegade X install.

    The vehicles can be spawned with the summon (skirmish) or sandboxspawn (admintool, Creative Tool, etc) console commands. The weapons can be obtained by the GiveWeapon (skirmish) or Gimme (admintool, Creative Tool, etc) console commands. A list of the spawn names follows. Have fun!

    Spoiler

    BigPack.Rx_Vehicle_A10_SR
    BigPack.Rx_Vehicle_A10_SRBR
    BigPack.Rx_Vehicle_CargoTruck
    BigPack.Rx_Vehicle_Digger_bkup
    BigPack.Rx_Vehicle_FlakHummer
    BigPack.Rx_Vehicle_GunBoatDrivable2
    BigPack.Rx_Vehicle_HTank
    BigPack.Rx_Vehicle_LAV
    BigPack.Rx_Vehicle_Mig35_SR
    BigPack.BigPack.Rx_Vehicle_Mig35_SRBR
    BigPack.Rx_Vehicle_ReconHelicopter
    BigPack.Rx_Vehicle_RocketArtillery
    BigPack.Rx_Vehicle_StealthHeli
    BigPack.Rx_Vehicle_Superhind
    BigPack.Rx_Weapon_DeployedFlowerPot (this is spawned with summon or sandboxspawn)
    BigPack.Rx_Weapon_FunnyGun
    BigPack.Rx_Weapon_PotGun2

     


     

    • Like 3
  5. Have you tried https://www.renegade-x-download.com/ ?

    I know that I was having trouble with downloading from here like you describe, and it went better from this link (It is not split up, though). You might want to give it a try.

       HIHIHI

    EDIT: If you are going to get back into modding, and if you happen to use Discord... There is a Renegade X Modding Community Discord here: https://discord.gg/xErqGpN . It's a nice place to discuss ideas and such, I think.

  6. On 3/2/2014 at 12:04 PM, RypeL said:

    There is a ballowjoystickinput=1 setting or something similar in the udkengine.INI from what I remember. Change that 1 to a 0.

    Have you tried this? Maybe it will help.

    EDIT: UDKEngine.ini will be in UDKGame\Config in your Renegade X directory.

  7. We are trying to get some of them on FPI in crates. : )

    We already have the LAV,  Rocket Artillery, and Superhind (yeah, yeah, so what if it's not actually a Superhind : )  ). More are in the testing phase.

  8. Not now, thanks. : )

    I didn't even have a specific project in mind at the time - I had thought of stuff earlier, but not knowing about the licensing put me off.

    But knowing this is nice in case I do decide to do anything.

    But we still need to implement Boink video. : )

    • Like 1
  9. Bink.PNG.76e2c0135f5d667094faac5e77742978.PNG

    "Uses Bink Video Copyright (c) 1997-2011 by RAD Game Tools, Inc."

    Does Renegade X have a license for Bink video, and if so, would that apply to something I made for Renegade X? It could be a neat thing to experiment with, but I like to stay legal in this kind of thing.

    If not, I guess we'll just have to create the Boink Video Codec. : )

  10. I'm not drawing any final conclusions until I see the update message in the launcher, but I am looking forward to pretty much all of this! Thank you devs for your hard work, even if this is fake (and I really, really hope it isn't, and I kind of think it isn't too : ) ).

  11. Around 14:30 on video number three is when it actually happens. A Rocket Artillery from a crate bounces off a rock and squishes him. I bet it would happen with some regular vehicles as well... I didn't change the code for the location of the spawned vehicle  (although I did rotate them just a bit (ironically so that the Superhind wouldn't squish people)).

  12. I have also now encountered it - although I only played about ten or eleven games without it. I double-checked all the "commonaudiopoolsize" entries in my install of the game, and they were all still set to 0.

    Here is my launch.log from after I got the soundbug - it happened when Under started. (I played a bit during Under before I stopped, so it may be a ways back.)

    Launch.log

    HIHIHI

    • Like 1
    • Thanks 1
×
×
  • Create New...