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Posts posted by HIHIHI
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https://renegade-x.com/forums/forum/143-tutorials/
Here you go! The basic mutator tutorial is included there, as well as several other things.
Hope this helps,
HIHIHI
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I only have 15 My Game Long Names... But I have 13 Renegade Xs and Black Dawn. I also have 14 different flavors of Microsoft Visual C++ Redistributable. : )
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I believe this is related to your frames per second (and possibly also the server-side vehicle physics that unfortunately cannot be changed to client-side). I have this problem too on my laptop - on a more powerful computer, it doesn't happen as badly (if at all). It's just something we have to deal with. : (
Hope this helps,
HIHIHI
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Is your version 5.371? On Discord they said that the 5.371 hotfix messed stuff up, so if you click "Verify game integrity" in the launcher settings, it will roll it back to 5.370. I haven't actually done this, but that's what I saw. Maybe it will help you.
HIHIHI
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I hope it does re-interest you! I haven't been playing RenX for long, but it's a great game and it keeps getting better. : )
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Eh... That would be really powerful. You could get a whole bunch of dozas and other powerful units into the back of a base unseen pretty easily. And then BOOOOM!
The duration would have to be a lot shorter than 3-4 minutes to not be OP like that, I think. Probably 20 seconds or less. But let's keep thinking, I like this topic!
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I kind of like this idea. And yeah, the reduced damage from chems and doza is perhaps more appealing than the reduced damage from plain tiberium.
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So, I have been working on and off on a mutator to switch control of a vehicle's turret between the driver and a passenger. I have (mostly) successfully made control of the weapon switch between the driver and the first passenger, but switching control of the turret is another matter. I can make the driver GIVE control of the physical turret to the passenger, but once that is done, BOTH seats can control its rotation, and this control cannot be taken away. My question is: does anyone know how to take control of the turret skeletal controls from a seat?
All modified/new code is in Rx_Vehicle there, in lines 106 and 1264-1620. You can also just search for HIHIHI in the comments to find it.
Thanks very much,
HIHIHI
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I think most vehicles are around 10K polygons. The Apache and the Chinook have almost 20K, and the Mammoth Tank has about 15K. It looks like most character models have about 7-12K polygons.
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Short-range planes
Here are some short-range, nerfed versions of the A-10 and MiG-35. To spawn them, type "Summon TO_Mut.Rx_Vehicle_A10_SR" or "Summon TO_Mut.Rx_Vehicle_MiG35_SR" (in skirmish) or "Sandboxspawn TO_Mut.Rx_Vehicle_A10_SR" or "Sandboxspawn TO_Mut.Rx_Vehicle_MiG35_SR" on a server with the sandboxspawn command available.
Installation instructions: Extract the zip file into the base folder of your Renegade X installation. TO_Mut.u should end up in UDKGame\CookedPC.
IMPORTANT NOTE: Previous versions of TO_Mut.u included a mutator - this is no longer present, as it was not functional. Do not attempt to start a server with this mutator anymore.
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Submitter
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Submitted02/14/2019
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Category
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So, not including this post, 1/3 of this thread is about engineering and stealth, and the other 2/3 is pretty much just about RenX philosophy.
I don't care, it's just funny. From "Don't repair stealthed units when GDI might see you," to "FIGHT TO THE LAST TOOTH AND NAIL YESSSS = D."
: )
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You gotta give it all you got! No time for half-heartedness!
Although I admit that there are some matches where I never really get in the mood - but then others I'm energetic and enthusiastic. : )
HIHIHI
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T.O's servers are great. : )
It's funny; here we went from -17° C to 18° C in less than a week. And now it's back down to -1° C.
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I'd say it's still relatively active. Most days there are about 64 players on FPI (the most played-on server) around 9:00 GMT, I think. There are varying amounts at other times, but you can find 20-30 players pretty often.
I never played Renegade until a year or two ago, and I've only played online once. I found RenX while looking for Renegade mods. It's pretty fun!
HIHIHI
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Hope you get to feeling better!
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1 hour ago, Goku said:
I'm always up for a laugh.
I guess just this. : ) And you CAN tag SBHs for 30 seconds, if you manage to hit them. It is pretty much a useless crate, but so is a money crate once you've already got 5000 credits.
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They do not. They DO explode with a little puff of dust after 30 seconds, but they do 0 damage. They're flowerpots! They're not weapons!
Although your mirage mines idea on Discord was neat... I may have to do that. It seems so easy...
@Goku is there anything you need me to do to get the thing in crates? Send source code or something? If I write the cratetype, it may take a while... Although I will do it if you like. Coding practice always helps.
Thanks,
HIHIHI
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For sure! That would be neat! I can look about coding a crate for it and then update the release.
Really this is pretty cool - I never thought this would be on any server, except of course that Try-Out might put it on his.
EDIT: unless implementing the crate would be easier for you if someone from FPI coded it - you just let me know how you want this done and I'll try to work it out.
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Oh no... Definitely NOT as a main feature, please. : )
Some of the best battles happen when you have sustained such losses. But it's a neat idea for an alternative style of play.
HIHIHI