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  • Totem Arts Staff
Posted (edited)

Just pointing out a few bugs that may or may not have already been addressed or fixed:

Respawn timer hangs on "9" instead of counting down.

End of match chat box doesn't scroll with new text (I've seen this happen before)

Harvester pathing broken for Nod on Cliffside

Dam doors don't open when Tech building is captured on Reservoir

Czech Hedgehogs on Oasis really annoying because they have too much blocking volume on them.

And whatever this is on Canyon:

UDK (Unreal Development Kit) based games 09.28.2019 - 21.05.41.01.png

Edited by roweboat
Posted

I was about to report the harv as well>
I also noticed this:

- Map doesn't show amount of units (press M and you will see, uh will not see it :P )
- If you donate to someone it says you donated to yourself..
- endscreen text doesnt scroll at all like Roweboat mentioned. Not on one occasion but is a steady problem

 

  • Like 1
  • Totem Arts Staff
Posted

Okay some issues that are caused because we did some overhauls on AI pathing and UI. I'm going to list them in categories:

 

Level Bugs ( @Fffreak9999 or I can take a look at it later )

  • Cliff Side - Harvester AI broken
  • Reservoir - Dam tech building broken (We are aware of this and I believe it'll be fixed next patch)
  • Oasis - Tankblockers are annoying (I can remove some of them)
  • Canyon - Harvester bumps into bridge

UI ( @Handepsilon You can figure this out ;) )

  • Respawn timer bugged
  • Chatbox on the endgame scoreboard doesn't scroll with the latest messages
  • Units don't show up in the overview(?)
  • Game says you donated money to yourself when you donate to someone(?)
  • Like 1
Posted (edited)
  On 10/1/2019 at 12:45 PM, Ryz said:

- Map doesn't show amount of units (press M and you will see, uh will not see it :P )

Expand  

It's a problem from Yosh56's CQC mutator which now runs basically on every usually populated server(a.k.a. on FPI and all CT servers)

Edited by Gex_str
I got Yosh's nickname wrong first time
  • Thanks 1
  • Totem Arts Staff
Posted
  On 10/1/2019 at 1:39 PM, Gex_str said:

It's a problem from Yosh56's CQC mutator which now runs basically on every usually populated server(a.k.a. on FPI and all CT servers)

Expand  

Known issue, and honestly just brought up something that was a bit non-mutator friendly which has been rectified

  • Like 1
  • Totem Arts Staff
Posted

Okay, I'll address some of these. Most are actually already reported on Discord already

  Quote

Respawn timer hangs on "9" instead of counting down.

Expand  

Known, but we don't really know the culprit of this. We might leave this be temporarily as we work on the new HUD ( the countdown is included in it).

  Quote

End of match chat box doesn't scroll with new text (I've seen this happen before)

Expand  

Known and fixed already. It was just incorrect scroll value

  Quote

Harvester pathing broken for Nod on Cliffside

Expand  

Will have to take a look on that one. Fffreak should be on it already

  Quote

Dam doors don't open when Tech building is captured on Reservoir

Expand  

Fixed, that was my fault for not reupdating the kismet event. The bug extends to Crash Site and Arctic Stronghold as well

  Quote

And whatever this is on Canyon

Expand  

Also fixed already

  • Thanks 2
Posted

Already mentioned somewhere, but the Esc menu doesn't work with the end game screen open anymore (for myself and some others at least), I usually have to Alt+Tab back to windows and then right click on the application and click "close" to end the game after a map has finished.

  • Totem Arts Staff
Posted
  On 10/2/2019 at 10:41 PM, Mystic~ said:

Already mentioned somewhere, but the Esc menu doesn't work with the end game screen open anymore (for myself and some others at least), I usually have to Alt+Tab back to windows and then right click on the application and click "close" to end the game after a map has finished.

Expand  

F5 exit enter

  • Like 1
Posted

 

  On 10/1/2019 at 5:55 PM, Buriza said:
  • Not sure if its a bug but the flamethrower doesnt do proper dmg on the harvester anymore
Expand  

Any feedback on this? Might have to do with the CQC mutator? It doesn't just affect Harvesters - the flamethrower's vehicle damage in general is ludicrously poor at the moment. I was in an MRLS, and my passive healing from being Elite outpaced a flamethrower continuously attacking my vehicle. I assume this is a glitch.

  • Totem Arts Staff
Posted
  On 10/5/2019 at 5:41 PM, svett89 said:

 

Any feedback on this? Might have to do with the CQC mutator? It doesn't just affect Harvesters - the flamethrower's vehicle damage in general is ludicrously poor at the moment. I was in an MRLS, and my passive healing from being Elite outpaced a flamethrower continuously attacking my vehicle. I assume this is a glitch.

Expand  

Bug with CQC mutator.

  • Totem Arts Staff
Posted
  On 10/11/2019 at 6:00 AM, crazfulla said:

Flamethrower also does fluff all damage to buildings it seems, even when directly firing on the MCT. I'd welcome them being nerfed but not this much... lol

Expand  

Servers just need to updae the CQC mutator.. It's been fixed

  • Thanks 1

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