Totem Arts Staff roweboat Posted October 1, 2019 Totem Arts Staff Share Posted October 1, 2019 (edited) Just pointing out a few bugs that may or may not have already been addressed or fixed: Respawn timer hangs on "9" instead of counting down. End of match chat box doesn't scroll with new text (I've seen this happen before) Harvester pathing broken for Nod on Cliffside Dam doors don't open when Tech building is captured on Reservoir Czech Hedgehogs on Oasis really annoying because they have too much blocking volume on them. And whatever this is on Canyon: Edited October 1, 2019 by roweboat Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted October 1, 2019 Share Posted October 1, 2019 Some of these I believe have been noted previously, I will get the maps checked out this week. 1 Quote Link to comment Share on other sites More sharing options...
Ryz Posted October 1, 2019 Share Posted October 1, 2019 I was about to report the harv as well> I also noticed this: - Map doesn't show amount of units (press M and you will see, uh will not see it ) - If you donate to someone it says you donated to yourself.. - endscreen text doesnt scroll at all like Roweboat mentioned. Not on one occasion but is a steady problem 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted October 1, 2019 Totem Arts Staff Share Posted October 1, 2019 Okay some issues that are caused because we did some overhauls on AI pathing and UI. I'm going to list them in categories: Level Bugs ( @Fffreak9999 or I can take a look at it later ) Cliff Side - Harvester AI broken Reservoir - Dam tech building broken (We are aware of this and I believe it'll be fixed next patch) Oasis - Tankblockers are annoying (I can remove some of them) Canyon - Harvester bumps into bridge UI ( @Handepsilon You can figure this out ;) ) Respawn timer bugged Chatbox on the endgame scoreboard doesn't scroll with the latest messages Units don't show up in the overview(?) Game says you donated money to yourself when you donate to someone(?) 1 Quote Link to comment Share on other sites More sharing options...
Gex_str Posted October 1, 2019 Share Posted October 1, 2019 (edited) 54 minutes ago, Ryz said: - Map doesn't show amount of units (press M and you will see, uh will not see it ) It's a problem from Yosh56's CQC mutator which now runs basically on every usually populated server(a.k.a. on FPI and all CT servers) Edited October 1, 2019 by Gex_str I got Yosh's nickname wrong first time 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted October 1, 2019 Totem Arts Staff Share Posted October 1, 2019 1 hour ago, Gex_str said: It's a problem from Yosh56's CQC mutator which now runs basically on every usually populated server(a.k.a. on FPI and all CT servers) Known issue, and honestly just brought up something that was a bit non-mutator friendly which has been rectified 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted October 1, 2019 Totem Arts Staff Share Posted October 1, 2019 Okay, I'll address some of these. Most are actually already reported on Discord already Quote Respawn timer hangs on "9" instead of counting down. Known, but we don't really know the culprit of this. We might leave this be temporarily as we work on the new HUD ( the countdown is included in it). Quote End of match chat box doesn't scroll with new text (I've seen this happen before) Known and fixed already. It was just incorrect scroll value Quote Harvester pathing broken for Nod on Cliffside Will have to take a look on that one. Fffreak should be on it already Quote Dam doors don't open when Tech building is captured on Reservoir Fixed, that was my fault for not reupdating the kismet event. The bug extends to Crash Site and Arctic Stronghold as well Quote And whatever this is on Canyon Also fixed already 2 Quote Link to comment Share on other sites More sharing options...
Buriza Posted October 1, 2019 Share Posted October 1, 2019 Not sure if its a bug but the flamethrower doesnt do proper dmg on the harvester anymore Quote Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted October 2, 2019 Moderator Share Posted October 2, 2019 Another thing: when pressing V, the player table does no longer show which players are engineers / advanced engineers. Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted October 2, 2019 Share Posted October 2, 2019 Already mentioned somewhere, but the Esc menu doesn't work with the end game screen open anymore (for myself and some others at least), I usually have to Alt+Tab back to windows and then right click on the application and click "close" to end the game after a map has finished. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted October 3, 2019 Totem Arts Staff Share Posted October 3, 2019 2 hours ago, Mystic~ said: Already mentioned somewhere, but the Esc menu doesn't work with the end game screen open anymore (for myself and some others at least), I usually have to Alt+Tab back to windows and then right click on the application and click "close" to end the game after a map has finished. F5 exit enter 1 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted October 3, 2019 Share Posted October 3, 2019 Thanks, will try that. Quote Link to comment Share on other sites More sharing options...
svett89 Posted October 5, 2019 Share Posted October 5, 2019 On 10/1/2019 at 7:55 PM, Buriza said: Not sure if its a bug but the flamethrower doesnt do proper dmg on the harvester anymore Any feedback on this? Might have to do with the CQC mutator? It doesn't just affect Harvesters - the flamethrower's vehicle damage in general is ludicrously poor at the moment. I was in an MRLS, and my passive healing from being Elite outpaced a flamethrower continuously attacking my vehicle. I assume this is a glitch. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 5, 2019 Totem Arts Staff Share Posted October 5, 2019 19 minutes ago, svett89 said: Any feedback on this? Might have to do with the CQC mutator? It doesn't just affect Harvesters - the flamethrower's vehicle damage in general is ludicrously poor at the moment. I was in an MRLS, and my passive healing from being Elite outpaced a flamethrower continuously attacking my vehicle. I assume this is a glitch. Bug with CQC mutator. Quote Link to comment Share on other sites More sharing options...
crazfulla Posted October 11, 2019 Share Posted October 11, 2019 Flamethrower also does fluff all damage to buildings it seems, even when directly firing on the MCT. I'd welcome them being nerfed but not this much... lol Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted October 11, 2019 Totem Arts Staff Share Posted October 11, 2019 5 hours ago, crazfulla said: Flamethrower also does fluff all damage to buildings it seems, even when directly firing on the MCT. I'd welcome them being nerfed but not this much... lol Servers just need to updae the CQC mutator.. It's been fixed 1 Quote Link to comment Share on other sites More sharing options...
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