RoundShades Posted February 20, 2016 Share Posted February 20, 2016 It was well organized, don't get me wrong, and it also wasn't like one team was completely unable to form together. It just seemed, that when both teams threw dps balls at each other, one specific team scored a kill on a structure first, while the other was just sending their attack out. I could ponder on the ramifications of life as we know it, but I rather just work on feeling better like Agent chose to. Honestly, there were at least 5 players I recognize from PUG matches playing PUBs during the time of the PUG, and we made an IRC post so IDK why they didn't move to the PUG game. Not really questioning that much either, xept the fact that when next week rolls around in full organization people are going to be clawing and kicking at each other for a seat if it's limited, when ones like today have low attendance just due to the absence of like 5 people. I mean, the attendance, the organization, and the fact that if someone isn't here to use judgement then it seems like it splits into a stomp. At least last 2 weeks seemed that way. Did Team-Tony win even 1 match, even after rebalance? (me leaving if anything left an opportunity to move SOMEONE across teams, but my guess was they retained their top players on their team even after rebalance) Link to comment Share on other sites More sharing options...
testman Posted February 20, 2016 Share Posted February 20, 2016 Yep, team-Tony won Lakeside Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted February 21, 2016 Moderator Share Posted February 21, 2016 I really enjoyed this PUG personally, mainly because I got to be the commander and my team cooperated well and we won To be fair the games were not that interesting, except for Lakeside. Walls Early APC filled with engineers kills the not-yet-mined GDI PP and this sets the tone for the rest of the game - Nod pushing and GDI struggling to defend. WF and barracks fall to nukes with air cover, the refinery is finished with a classic flame rush. XMountain The two most classic GDI units (hotwires and medium tanks) crush Nod HoN and Nod refinery fall early game to sneaky hotwires and the game is finished with med + ion rush on the Airstrip & PP. After these 2 games we re-balanced the teams a little and it worked out well. Lakeside Once again this map brings a good game full of action. Nod stank rush fails, but an apache rush afterwards succeeds and kills GDI refinery. Shortly after 2 hotwires manage to sneak in and kill the airstrip. Nod struggles to defend without vehicles while GDI defense is good. As a result, SBH, chems and rocket soldier rushes all are fended off while HoN falls to vehicle mass. Nod surrendered few minutes before the time ended, while GDI had a big point lead and was camping hard. Islands First PUG game on this map where I didn't see Nod mass arties in the early game. Instead they went for the infamous scary light tank rush, which failed bad and shortly after GDI took control of the field and kept it until the end of the game. All Nod buildings fall to mass meds basically. I can only speak for my team, but here the communication and cooperation was very good and I think we had fun (at least those whom I didn't make camp the base and defend the whole game had fun ). 3-1 overall, ~13v13, good PUG. Special thanks to Agent and fffreak for dealing with the usual technical stuff. Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted February 21, 2016 Totem Arts Staff Share Posted February 21, 2016 Damn I thought it was cancelled Link to comment Share on other sites More sharing options...
Fffreak9999 Posted February 22, 2016 Share Posted February 22, 2016 It nearly did get cancelled, fortunately Agent managed to pull through and set up a server for us. Was kinda awkward to get used to the Team Swapping commands, but by game 2, was fairly good at it. In terms of organisation out of game, was quite poor, but in-game was reasonable, if only unable to handle the enemy team that well. Lakeside was Team Tony's time to shine Was fun, but definately needed to be set up more in advance rather than 40 minutes of set-up needed to get the commands and teams sorted. Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted February 24, 2016 Author Totem Arts Staff Share Posted February 24, 2016 Alright, B0ng and myself should both be back this weekend, so things can go back to normal. Link to comment Share on other sites More sharing options...
boxes Posted February 24, 2016 Share Posted February 24, 2016 I'll probably remember to set up my alarm this time around Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 24, 2016 Totem Arts Staff Share Posted February 24, 2016 this is how David and i killed the ref like 2/3 weeks a ago Link to comment Share on other sites More sharing options...
DoctorB0NG Posted February 26, 2016 Share Posted February 26, 2016 So is 5.15 gonna be released before this week's PUG? I'm sick of the same old maps. Who else is with me? Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted February 26, 2016 Totem Arts Staff Share Posted February 26, 2016 Let make this PUG awesome 100/100 Players on Agent's Server! Link to comment Share on other sites More sharing options...
DoctorB0NG Posted February 26, 2016 Share Posted February 26, 2016 Let make this PUG awesome 100/100 Players on Agent's Server! Suddenly: Link to comment Share on other sites More sharing options...
RoundShades Posted February 26, 2016 Share Posted February 26, 2016 So is 5.15 gonna be released before this week's PUG? I'm sick of the same old maps. Who else is with me? It needs to be released today then. If tomorrow, people will be unable to update in time. They get on 2 hours before the PUG, and see an update, depending on their setup it is 3 hours later before it's ready to join. Link to comment Share on other sites More sharing options...
DoctorB0NG Posted February 26, 2016 Share Posted February 26, 2016 I would imagine most people have internet that would be able to download the patch within 2 hours but yes today would be ideal. Link to comment Share on other sites More sharing options...
Glacious Posted February 26, 2016 Share Posted February 26, 2016 PATCH PLEASE PATCH PLEASE PATCH PLEASE Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted February 27, 2016 Author Totem Arts Staff Share Posted February 27, 2016 Nope. After PUG. Now let's enjoy Islands > XMountain > Volcano > Walls Link to comment Share on other sites More sharing options...
Ryz Posted February 27, 2016 Share Posted February 27, 2016 Or what about Field day, field night and Under.... ' *Where's my rope..." Link to comment Share on other sites More sharing options...
RoundShades Posted February 27, 2016 Share Posted February 27, 2016 Now this, was an ACA/AKC Pedigree PUG we had today. Losing or winning didn't feel like rigged doom this week. A lot of highly volatile games too. Great stuff. Quinc3y is going to have a Cnc_FieldDay reciting the tales of glory from this week. Link to comment Share on other sites More sharing options...
SMayhew Posted February 27, 2016 Share Posted February 27, 2016 Great PUG tonight, good communication and good games! Link to comment Share on other sites More sharing options...
Xtractor Posted February 28, 2016 Share Posted February 28, 2016 Wall PUG 27-02-2016 I think we dominated Most of the game until.. And I shouldnt had enter in that Tranny ;( Wibw6PuRc3A Link to comment Share on other sites More sharing options...
TONY-STARK Posted February 28, 2016 Share Posted February 28, 2016 ANYONE DID THE REC FROM MADKILL's TEAM ? THIS PUG WAS AWESOME BTW Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted February 28, 2016 Moderator Share Posted February 28, 2016 Quinc3y is going to have a Cnc_FieldDay reciting the tales of glory from this week. What do you mean? I missed this PUG unfortunately Link to comment Share on other sites More sharing options...
RoundShades Posted February 29, 2016 Share Posted February 29, 2016 Quinc3y is going to have a Cnc_FieldDay reciting the tales of glory from this week. What do you mean? I missed this PUG unfortunately Dafuq? Okay... let me try... Walls: Nod breathed life into it's first harvester. Not really any further ones beyond that. Took a hellova beating from GDI tanks that kept a 10/10 force the entire game. 6 minutes from the end, with no hope in sight, Nod organizes a nuke alongside a stealth tank rush, then a flame rush alongside another nuke, and eventually claims 3 structures at once. The last one falls, 27 seconds before map-time, resulting in a win for Nod by base destruction. Unknown Map: Update when someone reminds me, have a headache. Field: GDI controlled field 4/5 of the game. Nod contested field, using very unpredictable infantry slams onto buildings few and far between. Dinged Barracks with Mendoza the first time. 10 minutes later, finished it off. Damaged WF once. Since field was GDI all game, score was GDI all game. 4 minutes until the end, rash rushes by Nod trying to make up a point deficit, allowed GDI a beacon nobody responded to, killing Obby 1 minute from end. GDI wins by score. Make note, were it 5.15 score, Nod would have had score lead after Bar kill and would have been less desperate and would have won. Link to comment Share on other sites More sharing options...
Totem Arts Staff LavaDr4gon Posted February 29, 2016 Totem Arts Staff Share Posted February 29, 2016 For Field: "If it was marathon we would win" Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted February 29, 2016 Author Totem Arts Staff Share Posted February 29, 2016 For Field:"If it was marathon we would win" And then the Obby exploded. I believe you should retract your statement. Link to comment Share on other sites More sharing options...
Totem Arts Staff LavaDr4gon Posted February 29, 2016 Totem Arts Staff Share Posted February 29, 2016 For Field:"If it was marathon we would win" And then the Obby exploded. I believe you should retract your statement. I was on your team. Team GDI. Link to comment Share on other sites More sharing options...
Xtractor Posted February 29, 2016 Share Posted February 29, 2016 Link to comment Share on other sites More sharing options...
RoundShades Posted March 1, 2016 Share Posted March 1, 2016 For Field:"If it was marathon we would win" And then the Obby exploded. I believe you should retract your statement. Generally, it makes sense than a team would not be as desperate to flock entirely from base leaving it completely undefended, if it were not at the 3 minute time with 4k score loss. Would your strategy be different on Field if it were 3 minutes with 4k score loss, compared to 3 minutes with 2k score advantage, or 4k score loss on marathon? I trust your integrity not to pass that very real question aside. Even you would have abandoned base for attack in the prior situation, while you would have fought a longer war of attrition and defense in the latter situation. Link to comment Share on other sites More sharing options...
IonTech Posted March 1, 2016 Share Posted March 1, 2016 Guys, I can proudly annouce: That you can expect me on next PUGs, BYE BYE LAGS !!! Link to comment Share on other sites More sharing options...
Ruud033 Posted March 1, 2016 Share Posted March 1, 2016 Guys, I can proudly annouce: That you can expect me on next PUGs, BYE BYE LAGS !!! Lol that took a while Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 1, 2016 Totem Arts Staff Share Posted March 1, 2016 speed dose not = less lag distance from the server = lag but as ya in Poland it shouldent be that laggy Link to comment Share on other sites More sharing options...
DoctorB0NG Posted March 1, 2016 Share Posted March 1, 2016 Server is in northern France so I bet he'll have a pretty good ping Link to comment Share on other sites More sharing options...
Xtractor Posted March 1, 2016 Share Posted March 1, 2016 oh, its far from me (Quebec Canada) but doesn't feel too laggy ,just sometime in orca when its start waving usualy when I hit a wall or smthing Link to comment Share on other sites More sharing options...
DoctorB0NG Posted March 1, 2016 Share Posted March 1, 2016 Quebec is actually the most ideal place to be in NA. The provider's main Atlantic cable meets there Link to comment Share on other sites More sharing options...
Xtractor Posted March 1, 2016 Share Posted March 1, 2016 Quebec is actually the most ideal place to be in NA. The provider's main Atlantic cable meets thereOh that's the cable I was wondering what it was behind my PC Link to comment Share on other sites More sharing options...
DoctorB0NG Posted March 1, 2016 Share Posted March 1, 2016 The link is technically in Beauharnois and runs to Gravelines, FR https://www.ovh.com/us/about-us/datacenters.xml Link to comment Share on other sites More sharing options...
Xtractor Posted March 2, 2016 Share Posted March 2, 2016 Thats all voyaging through satelite ,there no under sea cables .. right? France --> London --->Beauharnois Edit : found this ;http://mentalfloss.com/article/60150/10-facts-about-internets-undersea-cables Wasnt sure that was existing Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted March 4, 2016 Author Totem Arts Staff Share Posted March 4, 2016 There MAY be a patch before this week's PUG. That... or everybody's going to be too scared to get out of their vehicles. Link to comment Share on other sites More sharing options...
boxes Posted March 4, 2016 Share Posted March 4, 2016 5.15: Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 4, 2016 Totem Arts Staff Share Posted March 4, 2016 lol nice Link to comment Share on other sites More sharing options...
Glacious Posted March 4, 2016 Share Posted March 4, 2016 haha need to save that as a sound clip Everytime a gun jams in game " I CAN'T SHOOOT!" Link to comment Share on other sites More sharing options...
DoctorB0NG Posted March 5, 2016 Share Posted March 5, 2016 Roll call Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted March 5, 2016 Totem Arts Staff Share Posted March 5, 2016 look its a dev bong Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted March 5, 2016 Author Totem Arts Staff Share Posted March 5, 2016 haha need to save that as a sound clip Everytime a gun jams in game " I CAN'T SHOOOT!" Seriously... I would add that in a patch Link to comment Share on other sites More sharing options...
Xtractor Posted March 5, 2016 Share Posted March 5, 2016 God Im so anxious/eager to read that new Topic from TA Devs ,cross my fingers ..had to say..sorry Link to comment Share on other sites More sharing options...
Mystic~ Posted March 5, 2016 Share Posted March 5, 2016 Weren't there radio taunts in the original Renegade? Link to comment Share on other sites More sharing options...
Moderator Quinc3y Posted March 5, 2016 Moderator Share Posted March 5, 2016 Not a bad PUG imo New maps finally! Grassy Knoll I've played this map quite a few times on public servers and it was almost always the same - GDI dominating the game all the way. I expected the same here, but suprisingly it went different. Early arty spam worked well for Nod and we managed to destroy the key structure for GDI on this map, the guard tower. After that I lucked out a little and killed GDI ref with stank + tech and it was practically game over. GoldRush(the new version) Very easy for GDI. Obelisk falls to vehicle mass (wasn't even a rush, just not enough repairs on the key structure...), soon after that Nod ref goes down and they surrender. I don't know where team Nod was the whole game really, did not see any effort from them. Complex Intense game. No buildings are destroyed and GDI wins with a few hundred points only. It looked good for Nod in the beginning, we had a 1,5k point lead and barracks was down to 30 health so it seemed like an easy target for stanks. But GDI was organized, started massing meds and was defending bar very well. The deciding moment imo was the raveshaw rush in the last minutes. It was close to succeeding and if it killed barracks, Nod would have won on points. The 2 solo nukes didn't help us with points either. I liked how the new pointing system worked on this map. I'm sure that with the old way of giving points for damaging building armor, Nod would have won easily with the amount of arty spam on WF we had. But the new system is more fair and it reflects the advantage in field better. Tomb No big story with this game, another easy win for GDI. Tank mass that Nod cannot counter leads to losing building after building. Well yeah, this one also looks like a GDI map in my experience. Canyon Early APC kills the not-yet-mined Nod refinery and it's game over. We really should have spotted and countered that APC ealier and not when it was already parking at the door to our ref. 20v20 mostly, team Bong wins 3-2, GDI wins 4 out of 5 games. It was fun on our side! Link to comment Share on other sites More sharing options...
RypeL Posted March 5, 2016 Share Posted March 5, 2016 GoldRush(the new version)Very easy for GDI. Obelisk falls to vehicle mass (wasn't even a rush, just not enough repairs on the key structure...), ... I think Bananas was in the Ob or atleast in our base. I was one of the engies trying to get in to rep it and died together with other engies to Bananas C4 i think. Whatever it was it was some sneaky intruding, not just vehs powering it down. Link to comment Share on other sites More sharing options...
Xtractor Posted March 6, 2016 Share Posted March 6, 2016 Miss it came late and server was full so i went back to work on my map Link to comment Share on other sites More sharing options...
Bananas Posted March 6, 2016 Share Posted March 6, 2016 Rypel is right. On Goldrush, I took the tunnel to the obelisk and killed the engineers with a sydney. Got a few shots on the mct too. Link to comment Share on other sites More sharing options...
RoundShades Posted March 6, 2016 Share Posted March 6, 2016 GDI was constant afk repairing bar very well. Aye. We hit it by surprise at least 4 times, and didn't even scratch the armor because at least 2 hotwires were repairing it before we even fired. As lol-tastic as that is, it still burns me that hotwires have the manpower and repair power to get away with this. If I were on that team, and bar was at 30, I too could eat a hot pocket and "startfire 0" the mct while keeping an eye on door mines and watching anime on another screen. Sorry but this really chafes at me a bit. Link to comment Share on other sites More sharing options...
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