Totem Arts Staff TK0104 Posted February 18, 2016 Totem Arts Staff Share Posted February 18, 2016 Yo, I was playing C&C Renegade and had the idea to bring back more structures to RenX. - (Adv.) Communication Center: Prevents the enemy team to place Ion / Nuke for a while - Construction Yard: Give all the structures a weak auto-repair so engineers have the time to run to the attacked structure - Silo (no tech building): Gives the team bonus credits I hope some modelers will start on this and make a better Renegade X Quote Link to comment Share on other sites More sharing options...
Schmitzenbergh Posted February 18, 2016 Share Posted February 18, 2016 I like the idea of more buildings being added to the game. There are more interesting buildings in the CNC universe. The list I would make would be: Temple Of nod & Adv. Comm. Centre = Beacon access; Comm centre = HUD overlays (The targeting boxes); Repair facility = Repair for the tank on it; CY = weak auto repair for all buildings; Adv. Powerplant = decrease in cost for everything; (In combination with normal PP); Some of the ideas might be doable with kismet as a tech building. I was busy with the Comm centre idea in kismet(It worked kinda), but I lost it The big challenge would be to find artists to build the models for the buildings and make them in the same style as the current one's But this is just my 2 cents. I like the idea! Quote Link to comment Share on other sites More sharing options...
Redline Posted February 18, 2016 Share Posted February 18, 2016 Yeah ren-x really really needs another texturing/animation artist. Quote Link to comment Share on other sites More sharing options...
Ryz Posted February 18, 2016 Share Posted February 18, 2016 Yeah ren-x really really needs another texturing/animation artist. Would Henk, Ruud and Iontech be able to 'upgrade' the old models to a new updated look? I mean Henk did the dam and Iontech afaik the ship in Ruuds map. Quote Link to comment Share on other sites More sharing options...
Henk Posted February 19, 2016 Share Posted February 19, 2016 I still have the repair pad, the one I was going to put in Reservoir. Maybe I can make that one a bit prettier some time. But I can already tell you I won't be doing any other structures than that. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted February 19, 2016 Author Totem Arts Staff Share Posted February 19, 2016 What I did is making a team-silo. I just edited some materials, so I didn't anything with modeling (NOTE: These are static meshes) (NOTE2: Can somebody script this?) Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted February 20, 2016 Share Posted February 20, 2016 and Iontech afaik the ship in Ruuds map. No not true, Iontech made the trailer, Action_Hank made the exterior of the ship, Gabriel Maung (www.gmaung.com) the interior Yeah ren-x really really needs another texturing/animation artist. I agree on this, but these guys are hard to find. I was very lucky to find someone dedicated enough to create some models for CS and it's ship interior. I think our best chances of finding someone else willing to do this sort of stuff and capable of doing this is very hard. Many people know how to model for example, but they don't know how to unwrap UV's or how to create textures.. Quote Link to comment Share on other sites More sharing options...
Ryz Posted February 20, 2016 Share Posted February 20, 2016 So, if I am not mistaken we have: A helipad (Kenz made this) A team silo (looks cool Thommy) A repairpad (Henk!) Just wondering if they can be implemented just like other buildings in the editor. I think the community is really doing good work here. Maybe some of the original creators can be inspired to help a bit Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted February 26, 2016 Share Posted February 26, 2016 There's a Communications Centre for use as well. (According to Kenz) Not sure where, but it exists. (Apparently) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted February 26, 2016 Author Totem Arts Staff Share Posted February 26, 2016 Well I never seen it. It's not in the SDK. Maybe still in development Quote Link to comment Share on other sites More sharing options...
Ryz Posted February 26, 2016 Share Posted February 26, 2016 There's a Communications Centre for use as well. (According to Kenz)Not sure where, but it exists. (Apparently) That would be great, cause than we are more than halfway with these buildings (excluding code, but I think the community has more coders than 3d modellers...) Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted February 26, 2016 Author Totem Arts Staff Share Posted February 26, 2016 I want to see them back in action. I really do. Quote Link to comment Share on other sites More sharing options...
Glacious Posted February 26, 2016 Share Posted February 26, 2016 I think we should bring back working doors on the HON/Barracks on Tomb Quote Link to comment Share on other sites More sharing options...
CoreDefender Posted March 3, 2016 Share Posted March 3, 2016 Here's what the Repair Facility looked like in Renegade: Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 11, 2016 Author Totem Arts Staff Share Posted March 11, 2016 (edited) Look what I've made today!!!: Nod Communication Center Interior laQ0jDpCZOI Edited March 11, 2016 by Guest Quote Link to comment Share on other sites More sharing options...
rocky44r Posted March 11, 2016 Share Posted March 11, 2016 fancy stuff you got there thommy now put it on a map and let us have fun! just kidding ^^ really nice work on that interior can't wait to see the finished building Quote Link to comment Share on other sites More sharing options...
Ryz Posted March 11, 2016 Share Posted March 11, 2016 The walls could use some materials, but apart from that it looks pretty good! Quote Link to comment Share on other sites More sharing options...
Redline Posted March 11, 2016 Share Posted March 11, 2016 nice! I would ask ruud or someone who is good with kismet to help build the actual in game function. I'm all for new buildings to spice up the gameplay. Quote Link to comment Share on other sites More sharing options...
epicelite Posted March 15, 2016 Share Posted March 15, 2016 Construction Yard = Auto repairs buildings (Equivalent to 1 engineer hitting the MCT.) Communications Center = Show enemies on radar (Auto Q-spotting) Adv. Communications (GDI) = Deploy ion beacons instantly? Temple of Nod = Cheaper nuke beacons. Adv. Power Plant = Cheaper shit Repair Facility = Fixes your shit Quote Link to comment Share on other sites More sharing options...
MPF PwnCall Posted March 16, 2016 Share Posted March 16, 2016 Construction Yard = Auto repairs buildings (Equivalent to 1 engineer hitting the MCT.)Communications Center = Show enemies on radar (Auto Q-spotting) Adv. Communications (GDI) = Deploy ion beacons instantly? Temple of Nod = Cheaper nuke beacons. Adv. Power Plant = Cheaper shit Repair Facility = Fixes your shit In OG Renegade the new structures did this Adv comm/ temple or shrine of nod : when destroyed lose ability to purchase beacons Multiple power plants would be for multiple AGTs/ obbys Ex. PP1 goes down and AGT 1 won't fire. But AGT 2 still will fire and no double money for purchases. When both AGT1 & 2 go down double purchase price takes effect. I really like the extra structures, they add more depth to the game. Quote Link to comment Share on other sites More sharing options...
Daxter Posted March 16, 2016 Share Posted March 16, 2016 i know its a plain idea but, why not just asking around on newgrounds.com. if you need an artist newgrounds might be the best place to search for one. the community there is quite huge. Quote Link to comment Share on other sites More sharing options...
MPF PwnCall Posted March 17, 2016 Share Posted March 17, 2016 I might have a crack at making some of these. Is there anything that needs to be done a certain way? For example in OG Ren the interiors and exteriors needed different prefixes. These details would be good toknow before starting. Quote Link to comment Share on other sites More sharing options...
Redline Posted March 17, 2016 Share Posted March 17, 2016 I would focus on creating the 3D Model either custom or built with static meshs. Add lights, spawn points, all the bells and whistles other prefab buildings come with. Next step would be adding a ton of kismet to the building prefab, I'd go on teamspeak and talk to Ruud, Kenz, or anyone else good with Kismet on what you need to do. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 17, 2016 Author Totem Arts Staff Share Posted March 17, 2016 I would focus on creating the 3D Model either custom or built with static meshs. Add lights, spawn points, all the bells and whistles other prefab buildings come with. Next step would be adding a ton of kismet to the building prefab, I'd go on teamspeak and talk to Ruud, Kenz, or anyone else good with Kismet on what you need to do. Well I tried it and I can't do it . And if i use an old model, it looks very very crappy. And I don't have a texture for it. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted March 18, 2016 Author Totem Arts Staff Share Posted March 18, 2016 So the exterior of the Communication Center is done. It will not be the greatest thing you will ever see cause I can't model and texture at the moment. But I've already started already on the GDI Adv. Communication Center. And I think a preview video will be released tomorrow. So stay alert EDIT: a9B2DbyI3QM Quote Link to comment Share on other sites More sharing options...
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