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[Sticky] Map Testing Sessions


yosh56

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Ok, here are some things that I found:

On the map with the hovercraft:

That's on the vehicle path between bases

FLl8p39.jpg

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That's on the infantry path, I got stuck there

7dXLHA5.jpg

I don't think that should be accessible

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Just a bit of floating geometry, nothing serious

FXxxvLl.jpg

On CNC-City:

You might have a blocking volume

2emW7Pp.jpg

or two

VpASffN.jpg

zYNlvqM.jpg

I don't think vehicles are supposed to be able to get there

rHeCVac.jpg

oHMY3eS.jpg

Fun place for a nuke

OnU1DKB.jpg

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  • Totem Arts Staff

It is impossible there is blocking volume there. Im sure of it I fixed that. About ramps....the vehicles these days are so tiny they can get on ramps

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Guest Gliven

oh there is definatly something there, choppers run into blocking volumes on gdi highway ramp.

Also i am not too worried about vehicles climbing buildings, as long as you cant base to base from said climbing i dont think it is a problem.

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  • 1 month later...
  • Totem Arts Staff

Yoooo,

is anyone in to do a test session for new maps (Fort, City, Reservoir,...)?

We need to test them so the mappers can fix bugs and then it can be added to the game itself

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I am in if I am available. Set some dates Thommy! I can help, for example tonight as mentioned in another topic. Before PUG is hard for me

What I propose:

Pick a date

PM map makers (Henk for example) so they know, and get some stuff going tonight...

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  • 1 month later...
  • 4 weeks later...
3 hours ago, Fffreak9999 said:

@Henk So you haven't updated it since then :)

Yep it's been ready for testing for almost a month now xD I mostly need feedback on the gameplay but I'm starting to think releasing it into the game might be the best way to get that kind of feedback, unless the test session would get a decent player count. But that's not up to me. 

But of course I can also get good feedback and impressions with a low playercount. But seeing 12 to 20 players on each team would be really nice.

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