Guest Gliven Posted May 20, 2016 Posted May 20, 2016 anyone going to join before or after PUG tomorrow? Quote
testman Posted May 23, 2016 Posted May 23, 2016 Ok, here are some things that I found: On the map with the hovercraft: That's on the vehicle path between bases That's on the infantry path, I got stuck there I don't think that should be accessible Just a bit of floating geometry, nothing serious On CNC-City: You might have a blocking volume or two I don't think vehicles are supposed to be able to get there Fun place for a nuke Quote
Totem Arts Staff TK0104 Posted May 23, 2016 Totem Arts Staff Posted May 23, 2016 It is impossible there is blocking volume there. Im sure of it I fixed that. About ramps....the vehicles these days are so tiny they can get on ramps Quote
Guest Gliven Posted May 23, 2016 Posted May 23, 2016 oh there is definatly something there, choppers run into blocking volumes on gdi highway ramp. Also i am not too worried about vehicles climbing buildings, as long as you cant base to base from said climbing i dont think it is a problem. Quote
Totem Arts Staff TK0104 Posted July 11, 2016 Totem Arts Staff Posted July 11, 2016 Yoooo, is anyone in to do a test session for new maps (Fort, City, Reservoir,...)? We need to test them so the mappers can fix bugs and then it can be added to the game itself Quote
Ryz Posted July 11, 2016 Posted July 11, 2016 I am in if I am available. Set some dates Thommy! I can help, for example tonight as mentioned in another topic. Before PUG is hard for me What I propose: Pick a date PM map makers (Henk for example) so they know, and get some stuff going tonight... Quote
Henk Posted August 12, 2016 Posted August 12, 2016 Can we do a test session for Tunnels in the near future? To possibly find some bugs and get some feedback on the gameplay. Quote
Totem Arts Staff TK0104 Posted August 12, 2016 Totem Arts Staff Posted August 12, 2016 I think it is time to do a test again. Could we do also City soon? Quote
Henk Posted September 7, 2016 Posted September 7, 2016 Maybe we can test Tunnels this saturday before the PUG or on saturday/sunday afternoon? Quote
Fffreak9999 Posted September 7, 2016 Posted September 7, 2016 @Henk and @Ruud033 you will need to ensure the latest version is on the map test server before you do and able to be downloaded from the Repo Quote
Henk Posted September 7, 2016 Posted September 7, 2016 @Ruud033 Mentioned it was added in the release topic of the map Quote
Fffreak9999 Posted September 7, 2016 Posted September 7, 2016 @Henk So you haven't updated it since then Quote
Totem Arts Staff Madkill40 Posted September 7, 2016 Totem Arts Staff Posted September 7, 2016 (edited) Frostbite is also ready for a playtest. [See thread for changes] Edited September 7, 2016 by Madkill40 Quote
Henk Posted September 7, 2016 Posted September 7, 2016 3 hours ago, Fffreak9999 said: @Henk So you haven't updated it since then Yep it's been ready for testing for almost a month now I mostly need feedback on the gameplay but I'm starting to think releasing it into the game might be the best way to get that kind of feedback, unless the test session would get a decent player count. But that's not up to me. But of course I can also get good feedback and impressions with a low playercount. But seeing 12 to 20 players on each team would be really nice. Quote
Ryz Posted September 8, 2016 Posted September 8, 2016 Tried to get some people together for some testing, but proved to be difficult. Hope it works out now! Quote
Totem Arts Staff Madkill40 Posted September 11, 2016 Totem Arts Staff Posted September 11, 2016 (edited) We need to have a weekly STD. [Sunday Test Day] Edited September 11, 2016 by Madkill40 Quote
DrSilence Posted September 12, 2016 Posted September 12, 2016 i'm up for some testing. Tell me please time (utc) and place to be Quote
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