Ska-Ara Posted August 19, 2015 Author Share Posted August 19, 2015 i wil try it formyself and one question to the texturing. do u guys want it with the coulour realistic (green/Brown camouflage) , like ra 2 (metalic, silver/blue ) ? i test some stuff and blue looks very.. strange in my opinion. heres to very cheap&fast previews for u to understand what i mean. (that is not even nearly final stuff! ) i prefer the green one.. looks more natural Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted August 19, 2015 Totem Arts Staff Share Posted August 19, 2015 Looks very nice Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 19, 2015 Share Posted August 19, 2015 I guess you already know this, but... The reason why the pillbox is blue is because the allies' colour is blue, and therefore the pillbox has that colour. I'd say keep it blue as the pillbox is not really supposed to be stealthy and you would have to re-texture the pillbox for every possible environment for mappers to make them really camouflaged. Blue will fit no matter what because that's the colour of the base it should be in. There is a reason why it's named not after RA1's Camo pillbox, you know! Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted August 19, 2015 Author Share Posted August 19, 2015 so in easy words u prefer the "blue" tanks? Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 19, 2015 Share Posted August 19, 2015 so in easy words u prefer the "blue" tanks? Whoops! I'm sorry, I didn't read through your post properly and the images didn't load for me due to slow internet. I automatically assumed you talked about the pillbox you tried to texture a while ago, my bad! But yes, my camouflaging argument still stands. Quote Link to comment Share on other sites More sharing options...
hm shark Posted August 20, 2015 Share Posted August 20, 2015 I would prefer that you do it like ra2 because it will be better if the game feels like ra2 but it is your choice in the end Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted August 20, 2015 Share Posted August 20, 2015 btw, are you considering making naval units after finishing lands units ? c: Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted August 20, 2015 Author Share Posted August 20, 2015 at the moment im just plannig to make allied land units and buildings, after that i want to make soviet land units and buildings. after that i want to make air units, f.e. harrier, nighthawk, and on russians side kirov and maybe an transport hellcopter. that is was im surely want to do. Yuri Stuff, naval units and such special stuff can i make after i finished the "basic" stuff. so its a long road for a single dude but you guys can help me if u found some 3d artists, and such stuff ^^ Edit: I found a good way for me to make the texture. so i think i could make the grizzly ready for the game in one week ^^ Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted August 20, 2015 Author Share Posted August 20, 2015 so dudes.. i test alot of hours today.. to make this here thats my own kind of try i know it dont look good or neadly good as the renx stuff.. but i never made it before and no one wanted to help me with this stuff. so dont be to anger with me later i want to make the "tower" finish. and after that i try to make it ready for rollin´ the good thing is.. if i use this texture maps now.. it can later easely be changed with better versions. Maybe in teh future when i find some dudes who can help me with this So if u dudes have an own community or know an 3d artist. Pls ask him if he could help me. For pro Artists it should be less then 1h work for them to make me a good texture/map now dudes.. what u think about this "map" ? Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 20, 2015 Share Posted August 20, 2015 Nice texture... But where's the big blue horizontal stripe on the tank? ^^ Quote Link to comment Share on other sites More sharing options...
hm shark Posted August 24, 2015 Share Posted August 24, 2015 lol, you are funny. i offered all my help but you declined... Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted August 24, 2015 Author Share Posted August 24, 2015 hm shark. its not my intention to make feel bad. But the buildings do i want to make myself. it has something to do with my personal wishes for the mod. by the tank. me and handesplin worked together to test much. some texture stuff.. and udk stuff. and last day we made the grizzly tank into the game as a protoype. now i have to rework some of this stuff to make it much better. so dont be anger with me when i dont take ur help Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 24, 2015 Share Posted August 24, 2015 Why don't you let him unwrap one of your vehicles and use the extra time you earn with that building a new structure? If he's good enough for your standards you could let him work on all your vehicles, with credit given where it's due off course Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted August 24, 2015 Author Share Posted August 24, 2015 yea ur right. sry ^^ shark do u want to try a specific tank or building? Quote Link to comment Share on other sites More sharing options...
hm shark Posted August 24, 2015 Share Posted August 24, 2015 Can i do the tesla coil? i can 3d model it and unwrap it . if you do not like it then you dont need to use it. if you do not want me to work on the tesla coil, i can try something else. and just as a reminder, i also do this as a hobby, im not pro. Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted August 24, 2015 Author Share Posted August 24, 2015 yea start the tesla coil and im not pro aswell so just did ur best then im happy here can u find some nice references http://cnc.wikia.com/wiki/Tesla_coil_%28Red_Alert_2%29 Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted August 24, 2015 Author Share Posted August 24, 2015 my texture wasnt really good.. so i started to work with the texture by regenadex SDK.. see the result Tank by Ska-Ara Original Textures made bei the Renegade X Team/Havoc Texture Edit: by Ska Ara Quote Link to comment Share on other sites More sharing options...
hm shark Posted August 25, 2015 Share Posted August 25, 2015 Oh ye, just remembered, the tesla coil and prism tower dont have an interior that may be a problem Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted August 25, 2015 Author Share Posted August 25, 2015 dont think about that. the most "defensive" buildings will be like a turret. so autoshooting without interior Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted August 25, 2015 Totem Arts Staff Share Posted August 25, 2015 Textures look awesome Meh, just make one like AGT and Obi. It's doable Quote Link to comment Share on other sites More sharing options...
hm shark Posted August 25, 2015 Share Posted August 25, 2015 (edited) the bottom part of the tesla coil was annoying to make because the bottom of the original tesla coil is SOOO unclear and it is a bit confusing lol. I made the bottom part a bit different than the original tesla coil, but the tesla coil generally looks the same. So what do you guys think? Edit : This model is 6,736 tris Edited August 25, 2015 by Guest Quote Link to comment Share on other sites More sharing options...
Henk Posted August 25, 2015 Share Posted August 25, 2015 I've said it before, buildings need to have an interior. You don't need to make a 1-on-1 copy of the RA2 structures, Renegade structures aren't a 1-on-1 remodel of the Tiberian Dawn structures either, they've made them different so you can go inside.. The airstrip had a tower added, for instance. Other than that, the model looks good. Quote Link to comment Share on other sites More sharing options...
hm shark Posted August 25, 2015 Share Posted August 25, 2015 That is up to Ska-Ara to decide, but i dont know how it is possible to make an interior for the tesla coil and prism tower. they are too small to have an interior. unless we can make them huge like the obelisk and AGT. Quote Link to comment Share on other sites More sharing options...
MetaMind09 Posted August 25, 2015 Share Posted August 25, 2015 Hi there, I m a long time follower of the Apocalypse Rising mod/game from Bluehell productions which trys to make a RA2 mod for the old RenegadeX engine W3D. Unfortunately those guys werent making much progress for a very long time so I kinda forgot about it. Now seeing a RA2 mod entry for RenX and also the rapid progess you guys made (Ska-Ara your models look badass ), really motivated me to register on this forum and offer my help to you guys. I m familiar with 3D modelling/texturing and coding. see my texture pack for the game Natural Selection 2: http://steamcommunity.com/sharedfiles/filedetails/?id=118315718 also I m the lead programmer/texture artist for the total conversation of Natural Selection 2 called: Last Resistance(Survivor)- Mod GameRulez can be seen here: http://www11.pic-upload.de/25.08.15/7q3zunem1qod.jpg I also worked as a mapper: http://steamcommunity.com/sharedfiles/filedetails/?id=126342986 So I would be very happy to participate in this project, finally bringing RA2 to the RenX world! Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted August 25, 2015 Author Share Posted August 25, 2015 the bottom part of the tesla coil was annoying to make because the bottom of the original tesla coil is SOOO unclear and it is a bit confusing lol. I made the bottom part a bit different than the original tesla coil, but the tesla coil generally looks the same.So what do you guys think? Edit : This model is 6,736 tris Ah this looks nice. ur right about that the buttom is very unclearly .. seeing here but urs looks very nice and smooth. *like* could u make the sentry gun too? and i dont want a tesla coil or prism tower as "walk in " buildings. there arent in ra2 .. so there arent in renx the grand cannon could be with interior. but then we need something similar for the soviets Hi there,I m a long time follower of the Apocalypse Rising mod/game from Bluehell productions which trys to make a RA2 mod for the old RenegadeX engine W3D. Unfortunately those guys werent making much progress for a very long time so I kinda forgot about it. Now seeing a RA2 mod entry for RenX and also the rapid progess you guys made (Ska-Ara your models look badass ), really motivated me to register on this forum and offer my help to you guys. So I would be very happy to participate in this project, finally bringing RA2 to the RenX world! oh that sounds greeeeeeeat ;D. texture is the stuff which i hate the MOOOOOOOOST. because its hard and such .. do u have a ts where we can speak/write for some information ? Quote Link to comment Share on other sites More sharing options...
hm shark Posted August 25, 2015 Share Posted August 25, 2015 Thanks I can make the sentry gun. for the grand cannon, i dont think that we should make it since it is only for france..... if you do that, then you should do it later after we finish the main stuff. Also, Renegade x maps are VERY small, if you put the grand cannon on 1 side, it can shoot to the other side of the map i feel that renegade x should have bigger maps with more places to move, not a small crowded area. ( i am not complaining by the way, i think that the developers did a great job in renegade x ) maybe we can try making big maps in this mod. What do you think? Quote Link to comment Share on other sites More sharing options...
MetaMind09 Posted August 25, 2015 Share Posted August 25, 2015 @Ska-Ara Yes I ve TS also I m german speaking so no language barrier there. @hm shark: your model looks sweet. only the top coil bubble should be slightly bigger and the smallest ring next to coil bubble is a bit to high...you should tight up the rings anyway a bit...other then that great work! Regarding the Grant Cannon... I absolutely loved it in RA2 so it should make its way to RenX... wouldnt be to hard to make anyway... basic turret shooting projectiles is in RenX already! Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted August 25, 2015 Author Share Posted August 25, 2015 range is relativ. we can make the gun with a range around the base. but that was just an idea. because im not a fan of tesla/prisma tower interior but yea i think too that the maps are very small. i thought to make later some "city" maps. f.e the map where the soviets attack america first but thats work for the future so lets think later about that. @meta give ts add Quote Link to comment Share on other sites More sharing options...
MetaMind09 Posted August 25, 2015 Share Posted August 25, 2015 I m not using TS on a regular basis... I was only joining channels etc. so ve no "registered account" for it. I m using Skype though: name: DaHillersen Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted August 25, 2015 Author Share Posted August 25, 2015 come here ts.thematrixren.net shark u can come to if u want Quote Link to comment Share on other sites More sharing options...
hm shark Posted August 25, 2015 Share Posted August 25, 2015 @Ska-AraYes I ve TS also I m german speaking so no language barrier there. @hm shark: your model looks sweet. only the top coil bubble should be slightly bigger and the smallest ring next to coil bubble is a bit to high...you should tight up the rings anyway a bit...other then that great work! Regarding the Grant Cannon... I absolutely loved it in RA2 so it should make its way to RenX... wouldnt be to hard to make anyway... basic turret shooting projectiles is in RenX already! Thanks, i agree with all your suggestions, i was also thinking about doing the same changes, but i was not really sure.... For the grand cannon, idk what the soviets would have instead, maybe the grand cannon can be capturable like the silo in renegade x? Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted August 25, 2015 Share Posted August 25, 2015 Here are more references if you need them: Quote Link to comment Share on other sites More sharing options...
hm shark Posted August 25, 2015 Share Posted August 25, 2015 I actually used these as a reference, but they are also a bit different than the original Quote Link to comment Share on other sites More sharing options...
MetaMind09 Posted August 26, 2015 Share Posted August 26, 2015 @Ska-Ara I think the patriot building does not match up with the original RA2 Patriot... there is a blue middle section on the rocket launchers plz remodel/carve it out...also on the top there is some kind of cooling shaft which is missing on your models. look: Fix it then send me the updated file... or in the mean time you can give me the powerplant model Quote Link to comment Share on other sites More sharing options...
hm shark Posted August 26, 2015 Share Posted August 26, 2015 Something looks weird in the picture u just posted, i dont think that it is the one in red alert 2 lol This is the one from ra2 Quote Link to comment Share on other sites More sharing options...
MetaMind09 Posted August 26, 2015 Share Posted August 26, 2015 I dont know... I saw the other picture too but the pic I posted looks better to me... more detailed etc. Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted August 26, 2015 Author Share Posted August 26, 2015 thats NOT the original ra2 model this is it but ur right that i simply forgot the "laser sight" *shame* because the blue part.. im thnk that this is NO extra part.. just some extra color for the "teamcolors" its like the red barrels at the apocalypse tank. so just make the texture there with a fine kind of blue. btw: next time write me a pm its better for the overview in this thread Quote Link to comment Share on other sites More sharing options...
MetaMind09 Posted August 26, 2015 Share Posted August 26, 2015 Hmm I really think it would look better with a middelsection attached to it...making it only via colouring would look unprofessional Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted September 3, 2015 Author Share Posted September 3, 2015 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted September 4, 2015 Totem Arts Staff Share Posted September 4, 2015 The storage box seems too..... sharp use smoothing group over there And grinders are too detailed for game model. those details can come up with textures (unless it's already textured on that pic and my eyes just deceive me) Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted September 4, 2015 Author Share Posted September 4, 2015 Better? The Storage box has some new edges.. but it shoould be very sharp later with the textures it will be looking much softer and the polycount for the whole model is 5k so its ok Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted September 4, 2015 Totem Arts Staff Share Posted September 4, 2015 Hmmmmm yes... although the grinders though.... also, the bottom of the front ore gathering thingie is a bit too thin. Maybe it's just me but.... Quote Link to comment Share on other sites More sharing options...
MetaMind09 Posted September 6, 2015 Share Posted September 6, 2015 Made some progress with texturing the patriot launcher...still not final though...tell me what you think. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted September 6, 2015 Share Posted September 6, 2015 It's pretty good! but i feel like the gap on the middle should be a little bit smaller. And just to get nitpicky... The blue stripe around the missile containers look good, but they could be a tiny bit... bulkier, maybe? In RA2 you got the feeling that those blue stripes kind of hold everything together, which i'm missing here. Quote Link to comment Share on other sites More sharing options...
Henk Posted September 6, 2015 Share Posted September 6, 2015 Looks really nice! For those details (especially the ones in the top middle thing), it might be better/faster to use a texture. Quote Link to comment Share on other sites More sharing options...
MetaMind09 Posted September 6, 2015 Share Posted September 6, 2015 Thank you both for your suggestions. I was only in charge for texturing...but I also think the middelsection should be bulkier. This is also only the base texture map...I will add some more details later on. Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted September 12, 2015 Author Share Posted September 12, 2015 so sry guys for not beeing fast in updates i have an important exam next week so i have much to learn after that i will try to make every week one model @ Kalle Bowo Wenn du mir eine pm schreibst solltest du auch das empfangen von pms bei dir angeschalten haben.. ich kann dir nämlich daswegen nicht antworten @ shark whats ur progress? Quote Link to comment Share on other sites More sharing options...
Ska-Ara Posted September 13, 2015 Author Share Posted September 13, 2015 Quote Link to comment Share on other sites More sharing options...
hm shark Posted September 23, 2015 Share Posted September 23, 2015 haha im sorry, i got lazy and school started its my last year and i want to focus on getting good grades. il work on the sentry gun when i can. Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted October 8, 2015 Share Posted October 8, 2015 sooo anything going on in this thread,been 2 weaks now Quote Link to comment Share on other sites More sharing options...
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