Jump to content

Recommended Posts

  • Replies 267
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted
  ThommyK0104 said:
You can also use some rocks to make a "wall" that covers the HoN's hand

I did think about this, but this would make one huge wall.. thats something id rather not do..

Posted
  Boyantes said:
Can't wait to play this map and sneak around this dark map with hottie/tech :P

Great work Ruud033, any ETA?

Like you r*ped all the buildings yesterday :) But indeed!

Posted

I'm hoping to get it finished in like a month, I rely on someone else mostly to do the development of the main interior... and on Yosh56 (kick his ass) to implement new code.

Meanwhile, all I can do is just optimize the map, check materials, resolve bugs, and add cool features as:

Q4Rqy1d75Ao?t=23

  • 2 weeks later...
Posted

Played it, looks good but took a while to get the map to load. I don't have any fps issues so its fine for me.

Yes collisions in the ship need to be done.

The doors while cool get very annoying after a while can you cut down the amount of opening / closing? I guess it could kinda be fun trapping a SBH but overall the novelty animation wears off.

Also yes need to fix some of the collision inside. What about some crates? Or dare I say pick ups?

What does the nod satellite do? It shoots a purple thing in the air? Thats all?

  • Totem Arts Staff
Posted
  Alkaline! said:
Played it, looks good but took a while to get the map to load. I don't have any fps issues so its fine for me.

first load always takes a long time due to the game having to compile the shaders for the map once its done it one time it wont need to do it again untill the map is changed / updated

Posted (edited)

Tried to download from Dropbox like 10 times, always crashes....

Edit: Ok download still going, horrible slow for some reason.

Edited by Guest
Posted

Just an update;

I've been working on the interior, fixing collisions here and there.. It's a lot of stuff that I don't post in here because it's just multiple small stuff that needs fixing..

I am also converting from multiple materials to one master material, so we don't have to compile so many shaders..

Fun fact (thanks HandEpsilon):

* Materials in UDK are actually shaders, the more materials you have, the more shaders you have to compile

* Material instant con stances (MICs) are the actual 'materials' which we apply from within the shaders

General rule of thumbs is, don't use too many shaders, use shaders with swappable textures and make a lot of MIC's if you need to :)

Take a look at Mesa_II if you need an example, Nielsen has definitely learned me a lot!

Map updated in the testing server as well!

Posted
  Ruud033 said:
xSWRgLih.jpg

The only proper reaction I can think of when seeing the image:

Ron-Paul_Its-Happening1.gif

Btw: Did you change the doors in the Scrin ship? all the waiting on the doors to open was a bit meh...

Posted
  Schmitzenbergh said:
  Ruud033 said:
xSWRgLih.jpg

The only proper reaction I can think of when seeing the image:

Ron-Paul_Its-Happening1.gif

Btw: Did you change the doors in the Scrin ship? all the waiting on the doors to open was a bit meh...

Yes I have removed the proper amount of doors. I think the amount that's still in need to be there for the tunnel system to be realistic (and I also need them in order to cover up some culling :P )

  • 3 weeks later...
Posted
  Schmitzenbergh said:
The doors were nice, you should keep some indeed :) I'm very curious on what you did un the main part of the ship!

Still working on this! The guy i'm working with was a bit busy lately so I couldn't drop as many updates as I would like.

Still development is going strong and I aim at mid January for release (due to the interior).

Some screenies:

W6NIhMo.jpg

WPibcQ0.jpg

6IjnljV.jpg

Happy new years!

  • 3 weeks later...
Posted
  DoctorB0NG said:
We're not testing Crash Site tomorrow. Snow and GoldrushTest are the two we're doing.

Aight, can't wait to see Crashsite in action though!

Posted
  Davidbeast said:
That must be why an alien ship is covered in hundreds of English health & safety signs.

DIdn't Nod add them to the ship?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...