Totem Arts Staff Madkill40 Posted November 7, 2015 Totem Arts Staff Posted November 7, 2015 This is one idea of mine: Looks good to me. Quote
Totem Arts Staff DaKuja Posted November 7, 2015 Totem Arts Staff Posted November 7, 2015 Drop Pods for Nod? ;P Quote
Ruud033 Posted November 7, 2015 Author Posted November 7, 2015 Drop Pods for Nod? ;P Lol I like the idea Quote
Ruud033 Posted November 7, 2015 Author Posted November 7, 2015 You can also use some rocks to make a "wall" that covers the HoN's hand I did think about this, but this would make one huge wall.. thats something id rather not do.. Quote
Totem Arts Staff TK0104 Posted November 10, 2015 Totem Arts Staff Posted November 10, 2015 Wth. That looks sooooo awesome Quote
Boyantes Posted November 11, 2015 Posted November 11, 2015 Can't wait to play this map and sneak around this dark map with hottie/tech Great work Ruud033, any ETA? Quote
Ryz Posted November 11, 2015 Posted November 11, 2015 Can't wait to play this map and sneak around this dark map with hottie/tech Great work Ruud033, any ETA? Like you r*ped all the buildings yesterday But indeed! Quote
Ruud033 Posted November 11, 2015 Author Posted November 11, 2015 I'm hoping to get it finished in like a month, I rely on someone else mostly to do the development of the main interior... and on Yosh56 (kick his ass) to implement new code. Meanwhile, all I can do is just optimize the map, check materials, resolve bugs, and add cool features as: Q4Rqy1d75Ao?t=23 Quote
Ryz Posted November 11, 2015 Posted November 11, 2015 So what does the satelite do? Order Chinese ? Quote
Totem Arts Staff DaKuja Posted November 11, 2015 Totem Arts Staff Posted November 11, 2015 That Beam Sound is awesome Quote
Xtractor Posted November 12, 2015 Posted November 12, 2015 That Beam Sound is awesome This ^^ Indeed But the con for me its a night rainy map Quote
Agent Posted November 12, 2015 Posted November 12, 2015 That beam sounds and looks delicious. Based on my observations, its purpose must be to roast some GDI infidels! Also, you spelled "satellite" wrong. Quote
Ruud033 Posted November 21, 2015 Author Posted November 21, 2015 A nice picture made by IonTech Quote
Totem Arts Staff TK0104 Posted November 21, 2015 Totem Arts Staff Posted November 21, 2015 Gonna use it as my desktop background Quote
Totem Arts Staff LavaDr4gon Posted November 21, 2015 Totem Arts Staff Posted November 21, 2015 A bit of nitpicking here but needs some tiberium glow on Earth. Quote
Totem Arts Staff Madkill40 Posted November 22, 2015 Totem Arts Staff Posted November 22, 2015 A bit of nitpicking here but needs some tiberium glow on Earth. But there's blue tiberium everywhere already... Quote
Ruud033 Posted November 24, 2015 Author Posted November 24, 2015 Uploaded a new version of the map !! First worthy playtest version! You can enter the ship and everything works!! I know its not a 100%, I still have to add some collision to the ship etc.. and update the main room of course, but that'll be done soon! https://www.dropbox.com/sh/cselfidlu0ck ... SauHa?dl=0 Go get it! Gimme some feedback Quote
Totem Arts Staff TK0104 Posted November 24, 2015 Totem Arts Staff Posted November 24, 2015 Gonna give it a try Quote
Totem Arts Staff Madkill40 Posted November 24, 2015 Totem Arts Staff Posted November 24, 2015 Filesize: 318 MegaGirths Quote
Alkaline! Posted November 26, 2015 Posted November 26, 2015 Played it, looks good but took a while to get the map to load. I don't have any fps issues so its fine for me. Yes collisions in the ship need to be done. The doors while cool get very annoying after a while can you cut down the amount of opening / closing? I guess it could kinda be fun trapping a SBH but overall the novelty animation wears off. Also yes need to fix some of the collision inside. What about some crates? Or dare I say pick ups? What does the nod satellite do? It shoots a purple thing in the air? Thats all? Quote
Totem Arts Staff kenz3001 Posted November 26, 2015 Totem Arts Staff Posted November 26, 2015 Played it, looks good but took a while to get the map to load. I don't have any fps issues so its fine for me. first load always takes a long time due to the game having to compile the shaders for the map once its done it one time it wont need to do it again untill the map is changed / updated Quote
Ryz Posted November 26, 2015 Posted November 26, 2015 (edited) Tried to download from Dropbox like 10 times, always crashes.... Edit: Ok download still going, horrible slow for some reason. Edited November 26, 2015 by Guest Quote
DoctorB0NG Posted November 26, 2015 Posted November 26, 2015 I'll throw up a mirror on the EU box when I get back from Thanksgiving festivities. Quote
Alkaline! Posted November 27, 2015 Posted November 27, 2015 Hey Bong can you put this on the CT server rotation? Quote
[TmX]Super-Kh Posted November 28, 2015 Posted November 28, 2015 I don't think the map is ready for that yet Quote
Ruud033 Posted November 29, 2015 Author Posted November 29, 2015 It's almost that far I made some progress on the interor Next test version of the map will include this, along with new borders (soft level boundry) Quote
Totem Arts Staff TK0104 Posted November 29, 2015 Totem Arts Staff Posted November 29, 2015 Whaaaaaaat. That looks awesome Quote
Ruud033 Posted December 2, 2015 Author Posted December 2, 2015 Just an update; I've been working on the interior, fixing collisions here and there.. It's a lot of stuff that I don't post in here because it's just multiple small stuff that needs fixing.. I am also converting from multiple materials to one master material, so we don't have to compile so many shaders.. Fun fact (thanks HandEpsilon): * Materials in UDK are actually shaders, the more materials you have, the more shaders you have to compile * Material instant con stances (MICs) are the actual 'materials' which we apply from within the shaders General rule of thumbs is, don't use too many shaders, use shaders with swappable textures and make a lot of MIC's if you need to Take a look at Mesa_II if you need an example, Nielsen has definitely learned me a lot! Map updated in the testing server as well! Quote
Totem Arts Staff Madkill40 Posted December 8, 2015 Totem Arts Staff Posted December 8, 2015 Can vehicles still make their way through the alien ships husk? Quote
Totem Arts Staff Handepsilon Posted December 9, 2015 Totem Arts Staff Posted December 9, 2015 Haaaa nice to know you still remember me. I wanna try these custom maps one of these days with some more people. Hopefully it's not as laggy as when it was first released Quote
Schmitzenbergh Posted December 9, 2015 Posted December 9, 2015 The only proper reaction I can think of when seeing the image: Btw: Did you change the doors in the Scrin ship? all the waiting on the doors to open was a bit meh... Quote
Ruud033 Posted December 9, 2015 Author Posted December 9, 2015 The only proper reaction I can think of when seeing the image: Btw: Did you change the doors in the Scrin ship? all the waiting on the doors to open was a bit meh... Yes I have removed the proper amount of doors. I think the amount that's still in need to be there for the tunnel system to be realistic (and I also need them in order to cover up some culling ) Quote
Schmitzenbergh Posted December 9, 2015 Posted December 9, 2015 The doors were nice, you should keep some indeed I'm very curious on what you did un the main part of the ship! Quote
Ruud033 Posted December 31, 2015 Author Posted December 31, 2015 The doors were nice, you should keep some indeed I'm very curious on what you did un the main part of the ship! Still working on this! The guy i'm working with was a bit busy lately so I couldn't drop as many updates as I would like. Still development is going strong and I aim at mid January for release (due to the interior). Some screenies: Happy new years! Quote
Schmitzenbergh Posted December 31, 2015 Posted December 31, 2015 Wow. Thats nice! And just in time before the next year starts It's very Scinlike now. Love it. Quote
Totem Arts Staff TK0104 Posted December 31, 2015 Totem Arts Staff Posted December 31, 2015 Okay this is going to look awesome Quote
Ruud033 Posted January 15, 2016 Author Posted January 15, 2016 On this very day.. a milestone has been reached! Now building lights for the pre-release version. Quote
RoundShades Posted January 15, 2016 Posted January 15, 2016 On this very day.. a milestone has been reached! Now building lights for the pre-release version. Will you push this version for testing server tomorrow? Quote
DoctorB0NG Posted January 16, 2016 Posted January 16, 2016 We're not testing Crash Site tomorrow. Snow and GoldrushTest are the two we're doing. Quote
Ryz Posted January 16, 2016 Posted January 16, 2016 We're not testing Crash Site tomorrow. Snow and GoldrushTest are the two we're doing. Aight, can't wait to see Crashsite in action though! Quote
Ruud033 Posted January 18, 2016 Author Posted January 18, 2016 New release is up, mostly the interior changed Quote
Totem Arts Staff Handepsilon Posted January 20, 2016 Totem Arts Staff Posted January 20, 2016 Forgive me Ruud, but your ship's doors are just accidents waiting to happen Quote
Mystic~ Posted January 20, 2016 Posted January 20, 2016 That must be why an alien ship is covered in hundreds of English health & safety signs. Quote
Ryz Posted January 20, 2016 Posted January 20, 2016 That must be why an alien ship is covered in hundreds of English health & safety signs. DIdn't Nod add them to the ship? Quote
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