Totem Arts Staff kenz3001 Posted February 9, 2015 Totem Arts Staff Share Posted February 9, 2015 yes im making another map, an unofficial custom map this time. and again i thought i would share with you the horrors of mapping well not the horrors but my struggles in making this map and maybe get some people interested in making maps for games them selves this series is more of a how to map series so some parts will get boring well any way here are the Play list again vids will go up ever 2 days or so (might do more live streams this time) most of the vids are recorded well ahead of time but any comments would be appreciated i can always modify things again i dont care if you sub to my youtube channel or not ... the channel is not monetized so subbing has no impact on it or me but it is a good way to find out if i uploaded a new vid, and if your are interested in anything i put on it Thanks, hope you enjoy my mutterings and the making of a new custom map Quote Link to comment Share on other sites More sharing options...
Henk Posted February 9, 2015 Share Posted February 9, 2015 Awesome, this is just what I need. Quote Link to comment Share on other sites More sharing options...
Truxa Posted February 9, 2015 Share Posted February 9, 2015 ideas? remake oasis perhaps a bit tooooooo large, but still Quote Link to comment Share on other sites More sharing options...
Xtractor Posted February 9, 2015 Share Posted February 9, 2015 I like any Flying maps Can fans will be able to do renx maps ? btw mountain,lakeside,whiteout,goldrush are nice done maps One original map I would like to see but forgot the name kind of arid environment with a high ground in middle ,tunnels under it , veh goes in middle or left /right paths Quote Link to comment Share on other sites More sharing options...
Henk Posted February 9, 2015 Share Posted February 9, 2015 One original map I would like to see but forgot the name kind of arid environment with a high ground in middle ,tunnels under it , veh goes in middle or left /right paths Hourglass? Whiteout(or Hourglass II) is based off that one. Quote Link to comment Share on other sites More sharing options...
Ryz Posted February 9, 2015 Share Posted February 9, 2015 Sounds good, but what is the difference between an official and unofficial map ? Quote Link to comment Share on other sites More sharing options...
RoundShades Posted February 9, 2015 Share Posted February 9, 2015 Sounds good, but what is the difference between an official and unofficial map ? For RenX, official ones are downloaded with the game and are made by Totem Arts development team. Unofficial ones will be made by fans, us. But, I think Kenz in his post, meant it that he was making a new map, not a port for an old Classic Renegade map. So he will be making an XMountain or Lakeside, not Volcano or Canyon... Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 9, 2015 Author Totem Arts Staff Share Posted February 9, 2015 its not going to be a map that comes with renx but a custom "fan" map ... as thats were i first started i wanted to get back to my roots a little bit all other maps ive made for "udk" renx have and will be in the base game this one will not and its a start of a future project Quote Link to comment Share on other sites More sharing options...
Xtractor Posted February 10, 2015 Share Posted February 10, 2015 One original map I would like to see but forgot the name kind of arid environment with a high ground in middle ,tunnels under it , veh goes in middle or left /right paths Hourglass? Whiteout(or Hourglass II) is based off that one. No.. found the name ..it's Complex ,one of my best ,always mistaken the name for Cayon. With a bit more improvement from kenz3001 it would be great map Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 10, 2015 Totem Arts Staff Share Posted February 10, 2015 oooh, you mean this? It does look like a great map Quote Link to comment Share on other sites More sharing options...
Xtractor Posted February 10, 2015 Share Posted February 10, 2015 OH ok its inc maps but look wintery ,hard to see what it would be like from the SS Cant find original SS of it , only this video of complex Quote Link to comment Share on other sites More sharing options...
RoundShades Posted February 10, 2015 Share Posted February 10, 2015 its not going to be a map that comes with renx but a custom "fan" map ... as thats were i first started i wanted to get back to my roots a little bit all other maps ive made for "udk" renx have and will be in the base game this one will not and its a start of a future project Lol, you are a dev, and you are making an independent map that will not be included in the default game on your own? I mean, I guess I can see why, you want to start off where everyone else will start off and record so everyone else has a step by step on how to do it. And that much is applaudable, because you are right that it will be the most important thing to keep the game going. It kept original Ren through hard times. Quote Link to comment Share on other sites More sharing options...
Action Hank Posted February 10, 2015 Share Posted February 10, 2015 I would like to see something like xmountain in size, but more open base options and basedefence. Usually basedefence maps have 1 or sometimes 2 tank entrances, why not more. Less funneling. Basedefences should keep the easy baseacces somewhat down. Quote Link to comment Share on other sites More sharing options...
Xtractor Posted February 10, 2015 Share Posted February 10, 2015 suppose I want to add a train wagon or a city buildings or any meshes that is not included in the renx udk editor will I be able to find some and add it to the maps ? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 10, 2015 Author Totem Arts Staff Share Posted February 10, 2015 well yes but you would need permission to use the assets you add unless you make them your self Quote Link to comment Share on other sites More sharing options...
Xtractor Posted February 10, 2015 Share Posted February 10, 2015 I guest there are some website that sell some already made stuff ? Quote Link to comment Share on other sites More sharing options...
RokumanZA Posted February 10, 2015 Share Posted February 10, 2015 Great news, I will watch and get ready for trying out some mapping stuff myself would you mind detailing adding in a custom asset at some point, I think I remember from volcano a bit but it'll be nice to have a refresh Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted February 10, 2015 Totem Arts Staff Share Posted February 10, 2015 I have already started on one of my maps I have planned. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 10, 2015 Totem Arts Staff Share Posted February 10, 2015 I guest there are some website that sell some already made stuff ? As far as I know, you're gonna have a hard time looking for desired low-poly things. As for a whole .upk package, I stumbled on a website once, they give udk packages away for everyone in need for free... as far as I remember. Epic wouldn't like people selling packages anyway. If you want to make assets yourself, I'd advise dividing the meshes into parts (eg : pillars, walls, roofs, floor) so you can reuse them for different things Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 10, 2015 Author Totem Arts Staff Share Posted February 10, 2015 well ill be going over making structures out of parts in this series and i most probably will be making and importing a mesh or two so i will be going over that too Quote Link to comment Share on other sites More sharing options...
Xtractor Posted February 10, 2015 Share Posted February 10, 2015 well ill be going over making structures out of parts in this series and i most probably will be making and importing a mesh or two so i will be going over that too cool stuff Quote Link to comment Share on other sites More sharing options...
AZ-Stalker Posted February 10, 2015 Share Posted February 10, 2015 Great to see more RenX mapping tutorials! That will surely help out community mappers with everything UDK. I've already seen a lot of the other RenX map background vids such as the makings of or fly through videos, and I'll definitely be checking out any future ones aswell. Keep up the good work kenz3001! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 11, 2015 Author Totem Arts Staff Share Posted February 11, 2015 ok down to making stuff Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted February 11, 2015 Share Posted February 11, 2015 Hey kenz, is it possible to have custom models inside of the map? I was thinking of making a map for myself in the future when I have some time. I was thinking about the Nod-scrin ship that was recovered from scrin technology in the first tiberium war. See this link: http://cnc.wikia.com/wiki/Alien_warship I was thinking about making a map with the ship itself and the crash site surrounding it. Would be awesome I think. Considering the immense dimensions of this ship, it would take up to 2/3 of the map. However, since it's crashed, I think it's possible to have it be part of the terrain and therefore make a suitable renegade map. What are your thoughts on this? And is it possible to integrate such a custom model? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 11, 2015 Totem Arts Staff Share Posted February 11, 2015 Will the ship have interior you can enter? If so, you should do mesh compositing instead of one large mesh Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted February 11, 2015 Share Posted February 11, 2015 Will the ship have interior you can enter?If so, you should do mesh compositing instead of one large mesh Definitly, I'd like to use it for sniper spots. Edit: Just in the idea phase now though Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 11, 2015 Author Totem Arts Staff Share Posted February 11, 2015 yes its definitely possible ... as i said above ill be going over importing custom assets like meshes and textures Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 11, 2015 Totem Arts Staff Share Posted February 11, 2015 Will the ship have interior you can enter?If so, you should do mesh compositing instead of one large mesh Definitly, I'd like to use it for sniper spots. Edit: Just in the idea phase now though Well, as far as I know, you only need to include the map and the custom packages where your meshes are located. Like Unreal Tournament, I'd advise against modifying existing packages from RenX, so create your own. But if I'm correct, it IS possible to insert the asset into the map itself. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted February 11, 2015 Share Posted February 11, 2015 yes its definitely possible ... as i said above ill be going over importing custom assets like meshes and textures NIce, looking forward to that Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 11, 2015 Totem Arts Staff Share Posted February 11, 2015 What I'd like to ask is a bit radical. Now I know that the buildings are just multiple meshes and actors composed into one (and kismet too? maybe?) now what if we break the prefab and.... say, reconstruct the building into its' Tiberian Sun iteration, but still pumps the same unit of course. Would that be possible? It would be an interesting twist in a map where buildings are concealed as civilian structures for undercover excuse. So many players will rage because the Hand of Nod does not look like a Hand of Nod at all. Of course that's just my imagination going wild Quote Link to comment Share on other sites More sharing options...
Xtractor Posted February 11, 2015 Share Posted February 11, 2015 I'm eager to get B4 to be able to start this Quote Link to comment Share on other sites More sharing options...
Xtractor Posted February 11, 2015 Share Posted February 11, 2015 Hey kenz, is it possible to have custom models inside of the map?I was thinking of making a map for myself in the future when I have some time. I was thinking about the Nod-scrin ship that was recovered from scrin technology in the first tiberium war. See this link: http://cnc.wikia.com/wiki/Alien_warship I was thinking about making a map with the ship itself and the crash site surrounding it. Would be awesome I think. Considering the immense dimensions of this ship, it would take up to 2/3 of the map. However, since it's crashed, I think it's possible to have it be part of the terrain and therefore make a suitable renegade map. What are your thoughts on this? And is it possible to integrate such a custom model? I think you can just scale down the ship to fit the size you want in the map Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted February 11, 2015 Share Posted February 11, 2015 What I'd like to ask is a bit radical. Now I know that the buildings are just multiple meshes and actors composed into one (and kismet too? maybe?) now what if we break the prefab and.... say, reconstruct the building into its' Tiberian Sun iteration, but still pumps the same unit of course. Would that be possible?It would be an interesting twist in a map where buildings are concealed as civilian structures for undercover excuse. So many players will rage because the Hand of Nod does not look like a Hand of Nod at all. Of course that's just my imagination going wild That is actually a nice idea. Atleast, I think so. Meby that's an idea for a Tech building of some sort. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 11, 2015 Totem Arts Staff Share Posted February 11, 2015 What I'd like to ask is a bit radical. Now I know that the buildings are just multiple meshes and actors composed into one (and kismet too? maybe?) now what if we break the prefab and.... say, reconstruct the building into its' Tiberian Sun iteration, but still pumps the same unit of course. Would that be possible?It would be an interesting twist in a map where buildings are concealed as civilian structures for undercover excuse. So many players will rage because the Hand of Nod does not look like a Hand of Nod at all. Of course that's just my imagination going wild That is actually a nice idea. Atleast, I think so. Meby that's an idea for a Tech building of some sort. Nah, I mean like the same building, but with different look Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 11, 2015 Author Totem Arts Staff Share Posted February 11, 2015 What I'd like to ask is a bit radical. Now I know that the buildings are just multiple meshes and actors composed into one (and kismet too? maybe?) now what if we break the prefab and.... say, reconstruct the building into its' Tiberian Sun iteration, but still pumps the same unit of course. Would that be possible?It would be an interesting twist in a map where buildings are concealed as civilian structures for undercover excuse. So many players will rage because the Hand of Nod does not look like a Hand of Nod at all. Of course that's just my imagination going wild ummm well i dont think you can just change the "mesh" i didnt set the buildings up so im not 100% sure how it all works but i know we removed all kismet for buildings its all done via code now Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 11, 2015 Totem Arts Staff Share Posted February 11, 2015 Well, then I'm just gonna find out after dissecting the actors and their scripts Quote Link to comment Share on other sites More sharing options...
RoundShades Posted February 11, 2015 Share Posted February 11, 2015 What I'd like to ask is a bit radical. Now I know that the buildings are just multiple meshes and actors composed into one (and kismet too? maybe?) now what if we break the prefab and.... say, reconstruct the building into its' Tiberian Sun iteration, but still pumps the same unit of course. Would that be possible?It would be an interesting twist in a map where buildings are concealed as civilian structures for undercover excuse. So many players will rage because the Hand of Nod does not look like a Hand of Nod at all. Of course that's just my imagination going wild That is actually a nice idea. Atleast, I think so. Meby that's an idea for a Tech building of some sort. Nah, I mean like the same building, but with different look What would be awesome, is the larger structures. Not EXACTLY from the ones in Field TS and such. But I did sort of like ones with elevators or multiple floors or multiple hallways. They shouldn't be that huge, either 2 story (basement or such), or 1 story but stretched to have an additional room of space. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 12, 2015 Totem Arts Staff Share Posted February 12, 2015 That reminds me of the Single Player version of the buildings. Does everyone get lost the first time they enter the Hand of Nod there? Quote Link to comment Share on other sites More sharing options...
RokumanZA Posted February 12, 2015 Share Posted February 12, 2015 The single player hon in black dawn was pretty cool even though bigger. Try the original hons later on in the renegade campaign, its a labarynth down there that can take like 10 mins first time to fully explore Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 13, 2015 Totem Arts Staff Share Posted February 13, 2015 If someone wants to make such labyrinth building, their inside damage modifier needs to be the same as the one in the campaign while the outside will remain the same But yeah, BD's HoN seemed so oversized compared to the multiplayer's version, but it's not so different structure-wise Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 13, 2015 Author Totem Arts Staff Share Posted February 13, 2015 moar Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 15, 2015 Author Totem Arts Staff Share Posted February 15, 2015 landscape painting Quote Link to comment Share on other sites More sharing options...
Xtractor Posted February 15, 2015 Share Posted February 15, 2015 I have UDK version 10907.Do I have to uninstall it to get newer version ,I have already stuff made in there That I want to keep ? Can I have 2 version of UDK installed ? Can I do some stuff in there and and export in the Renx editor when it will go out ? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 15, 2015 Author Totem Arts Staff Share Posted February 15, 2015 indeed you can move stuff over to the renx editor ... and no you dont need to uninstall other udk's .. but udk does take up a lot of space lol Quote Link to comment Share on other sites More sharing options...
Xtractor Posted February 15, 2015 Share Posted February 15, 2015 indeed you can move stuff over to the renx editor ... and no you dont need to uninstall other udk's .. but udk does take up a lot of space lol K Thanks man! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 17, 2015 Author Totem Arts Staff Share Posted February 17, 2015 moar layers are needed and we shall blend ! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 19, 2015 Author Totem Arts Staff Share Posted February 19, 2015 look it look the same as that other thing Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 21, 2015 Author Totem Arts Staff Share Posted February 21, 2015 the tib layer ! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted February 23, 2015 Author Totem Arts Staff Share Posted February 23, 2015 let there be cool musics Quote Link to comment Share on other sites More sharing options...
Ryz Posted February 23, 2015 Share Posted February 23, 2015 I am not planning on making a map, but been following your updates. Just wanted to thank you for the amount of time you've invested in both the map(s) and the videos. What will the new map be called? Quote Link to comment Share on other sites More sharing options...
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