Jump to content

Action Hank

Closed Beta Testers
  • Posts

    44
  • Joined

  • Last visited

Personal Information

  • Allegiance
    None

Action Hank's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Nice, that titan is way better than the CNC3 one. I feel like my own attempt will be much worse. I dont feel too bad though, because ive been very busy with finishing my education. I spent very little time on my own attempt hehe. Sorry ruud
  2. About importing the fbx model into the SDK. How would you recommend importing the animations. One fbx with multiple animation on the timeline? (example, frames 1-10 for idle & frames 12-48 for walking) or seperate fbx with each animation? I never really worked with udk.
  3. Hey guys Ruud provided me this Titan and asked me to get it working in RenX I got the Titan skinned on the existing skeleton + animation This thread will be used for progres, feedback and help. Walking I have been thinking about how to get it working in the SDK. My idea was to create invisible set of wheels that the Titan rides on. The walking legs are more or less just flailing for the illusion of walking. Technically its just a normal tank with a walking animation. Ofcourse would be nice if the walkinganimation speed is linked to the speed of the Titan itself. Pic for illustration Will this setup work in RenX SDK or any other ideas? I dont want it to be too complex, im not a tech man, just a 3d artist
  4. Yay, awesome havoc Cant wait
  5. Hey Havoc Still working on your vehicle tutorial? Ive been asked to import a vehicle into renx. Tutorial is always nice for a starting point, because I dont have much experience in UDK. I know 3d modeling, but to get it actually working ingame is another beast
  6. Tibsun has my favorite atmosphere. Earth felt like an alien planet. Cool campaign (I will never forget the Core Defender in the final Firestorm mission) and unique weapons and vehicles. While cnc 3 was great, it never felt like a real sequel, more like a reboot or something. But I can understand not everybody likes the tibsun style.
  7. Voice commands have low volume now. I can hardly hear them. They need to be louder, just like beta3.
  8. I would like to see something like xmountain in size, but more open base options and basedefence. Usually basedefence maps have 1 or sometimes 2 tank entrances, why not more. Less funneling. Basedefences should keep the easy baseacces somewhat down.
  9. Great idea, altough I prefer total biscuit. Buttt. Wait for a better and more balanced betabuild or even a 1.0 release. Give the devs enough time to get a great working build and some tutorials etc. Otherwise lots of new guys join and leave pretty soon, because game is rough and may not be clear to them. Renx getting patches instead of new builds is already a great step foward.
  10. Great work guys! Looking foward to the maps and tweaks
  11. Would love to see some kind of weapon/tank air drop you can use if wf/air is destroyed. You buy them in the terminal with increased price ofcourse. Should be somewhat limited, but gives the team some possibilities. Maybe only light units (hummer, apc, arty) enough to push somewhat back and do some apc rushes, but not enough so the winning team cant finish off the losing team. And nerf the carbine or even remove it. It breaks the entire infantry tier system. Guardtower @ xmountain Removal of the EMP grenade, I prefer something with smoke. Are AT mines ever used? not sure. Ramjet should do 99% hp dmg to free inf with 1 hit (hs is kill ofcourse).But the dmg vs light vehicles shoudnt be nerfed too much. It may be annoying for aircraft, but otherwise the game will turn in air domination. About AA.. Once you lose bar/hon its very hard to defend yourself vs air units. There needs to be a way for somewhat decent AA. Heavy pistol works decent, but people never buy it. Detroying buildings should give more points. Farming buildings should give less points, expecially for arty. 10min of farming give a MASSIVE point lead that is almost impossible to match. And farming is pretty comming. And ofcourse keep up the good work
  12. Doesn't the med have the same problem? All tanks should have a headshot multiplier with one shot to the head being a kill. Now there's no reward for skillfully headshotting moving players. I believe all vehicles have HS damage, even the flametanks. The Light tank doesnt have enough firepower to kill T3 units.. not sure about T2. Med/mammy/arty can kill every unit with 1 hs. Although mammy is more difficult, because the barrels are not centered. Unlike the original renagede stealth tank, the new stank cant ever get a hs with its inaccurate missiles.
  13. Interesting. Not sure if I like it yet, but hey we need to playtest it and give it a chance. Cave was a big farm, although I fear the cave might become somewhat useless now. Also I kinda like vehicles inside the cave tbh. Oh well, I need to play it a couple of times before any real feedback.
×
×
  • Create New...