MightyBOB Posted January 12, 2009 Share Posted January 12, 2009 Buildings are static meshes. I don't know if we have separate interiors. This is a total conversion that remakes C&C Mode in Renegade. Link to comment Share on other sites More sharing options...
Pr0eX Posted January 12, 2009 Share Posted January 12, 2009 Buildigs are not really static meshes, its more complex I can't explain the building setup here, the buildings are developed from scratch by the dev team and I think are unique in the Mod-Community (UT3). Link to comment Share on other sites More sharing options...
MightyBOB Posted January 13, 2009 Share Posted January 13, 2009 Well yeah there are proxies and stuff, but the point is it is not BSP. Link to comment Share on other sites More sharing options...
epicelite Posted January 14, 2009 Share Posted January 14, 2009 How come Mighty BOB! is the only one answer the questions? I want to know what kind of props I can make! Props are all I am really good at. Link to comment Share on other sites More sharing options...
epicelite Posted January 22, 2009 Share Posted January 22, 2009 Can engineer/technician/hottie alt-fire to hurt people with repair gun! :lol: Link to comment Share on other sites More sharing options...
R315r4z0r Posted January 22, 2009 Share Posted January 22, 2009 I doubt it. It wasn't like that in Renegade's standard multiplayer, so it probably wont be here either. Link to comment Share on other sites More sharing options...
epicelite Posted January 22, 2009 Share Posted January 22, 2009 Everyone wanted it to be that way though. Link to comment Share on other sites More sharing options...
Pr0eX Posted January 22, 2009 Share Posted January 22, 2009 We will discuss this, and test it once we got the "gun" implemented (will be soon I think...), and then decide if it breaks any balance. Link to comment Share on other sites More sharing options...
CrazyAndy Posted January 22, 2009 Share Posted January 22, 2009 What?!? I can't understand what's the point of hurting REPAIR (I repeat: REPAIR) gun Link to comment Share on other sites More sharing options...
R315r4z0r Posted January 22, 2009 Share Posted January 22, 2009 It changes the way a weapon works. Therefore it breaks the balance. Regardless of how major or minor, it changes the way the game was set up. It shouldn't be added. Link to comment Share on other sites More sharing options...
epicelite Posted January 23, 2009 Share Posted January 23, 2009 Repair GUN Link to comment Share on other sites More sharing options...
AkuKo Posted January 23, 2009 Share Posted January 23, 2009 Repair gun is used to heal no to hurt. And if you can pick up enemys weapons would it heal enemy and kill your own :blink: ? I think it changes the gameplay too much. Repair gun is better than engy's pistol to spot stealt black hands and if it would also do harm engineer would be too good defensive unit. Link to comment Share on other sites More sharing options...
-Xv- Posted January 23, 2009 Share Posted January 23, 2009 I was just talking with someone about how tactics from Ren, will work in UT3. A particular one caught my attention.. wall hopping? Ie.: you needed 2 players to wall hop the GDI ref wall on Field, to get an eng/tech in for instance. Or once the AGT was down on hourglass, you could get an SBH in at the corner, etc. Are you going to scale the walls for this, and (although I never tried it, haven't played much UT3) does wall hopping even work in UT3? Also, the double jump feature of UT3.. Can you disable that? I don't think it would fit into the Ren world. Or the double jump allows wall hopping? (or since you can jump sideways from walls) Then that would kill the whole purpose of needing teamwork to pull off advanced tactics. Just speculations . Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted January 23, 2009 Totem Arts Staff Share Posted January 23, 2009 QUOTE (epicelite @ Jan 22 2009, 10:42 PM) <{POST_SNAPBACK}> Repair GUN[/b] Glue GUNS don't kill people Link to comment Share on other sites More sharing options...
-Xv- Posted January 23, 2009 Share Posted January 23, 2009 You could try sticking em in their mouth or up their nose and try saying that again but, of course, rep guns hurting enemies would be really dumb Link to comment Share on other sites More sharing options...
xoham Posted January 23, 2009 Share Posted January 23, 2009 Will there be a ladder and can you keep that hack-proof? The ladder was the key reason teams did not give up and just go to another server when they started to lose. Link to comment Share on other sites More sharing options...
R315r4z0r Posted January 24, 2009 Share Posted January 24, 2009 A gun doesn't necessarily mean something that kills or causes damage. It's just a device that fires some sort of emission or projectile. Also, the slang name for the Repair gun is the "Gizmo." About the wall hopping, it would be cool if there was a built in feature that let one character do a specific move to make a stance for another play to climb on them (sorta like a Splinter Cell coop rip-off) This of course would be able to be disabled per server for servers that don't allow wall-hopping. I like 2 player wall-hopping as it requires teamwork with another player and is rewarding when you pull it off successfully. Link to comment Share on other sites More sharing options...
Pr0eX Posted January 24, 2009 Share Posted January 24, 2009 QUOTE (xoham @ Jan 23 2009, 11:19 PM) <{POST_SNAPBACK}> Will there be a ladder and can you keep that hack-proof?The ladder was the key reason teams did not give up and just go to another server when they started to lose.[/b] There will be a ladder. And... nothing is hack-proof :-) .QUOTE (R315r4z0r @ Jan 24 2009, 02:51 AM) <{POST_SNAPBACK}> About the wall hopping, it would be cool if there was a built in feature that let one character do a specific move to make a stance for another play to climb on them (sorta like a Splinter Cell coop rip-off) This of course would be able to be disabled per server for servers that don't allow wall-hopping.I like 2 player wall-hopping as it requires teamwork with another player and is rewarding when you pull it off successfully.[/b] In the past we had this topic also, and we will consider it once we are there. Link to comment Share on other sites More sharing options...
GummiBear Posted January 24, 2009 Share Posted January 24, 2009 QUOTE (Pr0eX @ Jan 24 2009, 03:09 AM) <{POST_SNAPBACK}> There will be a ladder. And... nothing is hack-proof :-) .[/b] though I am pretty sure UT3 have better options for hack protection than w3d have Link to comment Share on other sites More sharing options...
R315r4z0r Posted January 26, 2009 Share Posted January 26, 2009 On maps with rain (or during an Ion storm) can we expect that it will be easier to spot stealth tanks as the rain would hit and roll off seemingly nothing? I had another question, but I don't remember what it was.. Link to comment Share on other sites More sharing options...
[NE]Firestorm Posted January 26, 2009 Share Posted January 26, 2009 QUOTE (R315r4z0r @ Jan 25 2009, 10:45 PM) <{POST_SNAPBACK}> On maps with rain (or during an Ion storm) can we expect that it will be easier to spot stealth tanks as the rain would hit and roll off seemingly nothing?[/b] last time i checked this was a ut3 mod Link to comment Share on other sites More sharing options...
R315r4z0r Posted January 26, 2009 Share Posted January 26, 2009 And? What is that supposed to mean? Back in September the announced that they had a "water layer" texture that makes it look as if rain water rolled off vehicles when it is raining.. Link to comment Share on other sites More sharing options...
epicelite Posted January 27, 2009 Share Posted January 27, 2009 That would be mighty purty! Link to comment Share on other sites More sharing options...
DKC Posted January 28, 2009 Share Posted January 28, 2009 What about the reticle glitch to spot SBH's, it saved my ass many times in tunnels. Link to comment Share on other sites More sharing options...
Demigan Posted January 28, 2009 Share Posted January 28, 2009 Repair gun: From what I read I understand that you guys are thinking of having the gizmo repair friendly, and always damage enemy people. How about having the primary fire repair things, and the secondary damage things? As in, primary fire supply's energy to repair, secondary dissasembles enemies? That way you will still repair enemies and not damage them if they run into your repair beam (to block off the beacon or just because they place c4). Ofcourse, it shouldn't heal much damage. Rain feature: I've been playing UT3, and the rain itself isn't very obstructive or even noticable during the game (I even started a map sometimes and then thought 'oh, there's rain on this map?' . The rain splashing on a stealth tank would be so unnoticable that you would see the stealth distortions before you can admire the rain splash effect (if you don't get to admire the tank-tracks first). Yours sincerely, Demigan. Link to comment Share on other sites More sharing options...
xoham Posted January 28, 2009 Share Posted January 28, 2009 QUOTE (R315r4z0r @ Jan 23 2009, 07:51 PM) <{POST_SNAPBACK}> About the wall hopping, it would be cool if there was a built in feature that let one character do a specific move to make a stance for another play to climb on them (sorta like a Splinter Cell coop rip-off) This of course would be able to be disabled per server for servers that don't allow wall-hopping.I like 2 player wall-hopping as it requires teamwork with another player and is rewarding when you pull it off successfully.[/b] I agree. It seemed to me to be a legitimate strategy that was also easily countered by good base defense (artillery, tunnel infantry). Link to comment Share on other sites More sharing options...
xoham Posted January 28, 2009 Share Posted January 28, 2009 QUOTE (Demigan @ Jan 28 2009, 06:38 AM) <{POST_SNAPBACK}> Rain feature:I've been playing UT3, and the rain itself isn't very obstructive or even noticable during the game (I even started a map sometimes and then thought 'oh, there's rain on this map?' . The rain splashing on a stealth tank would be so unnoticable that you would see the stealth distortions before you can admire the rain splash effect (if you don't get to admire the tank-tracks first).[/b] I don't recall stanks leaving tank tracks in the original game. Did they? Will they in UT3? I'm concerned about anything that changes the mechanics of stealth. The W3d stealth shimmer was enough to find stanks and stoopers. That, and just firing where you think they are.Whatever criticism and concerns I voice, be sure I look forward to playing this mod. Link to comment Share on other sites More sharing options...
R315r4z0r Posted January 29, 2009 Share Posted January 29, 2009 QUOTE (Demigan @ Jan 28 2009, 01:38 PM) <{POST_SNAPBACK}> Repair gun:From what I read I understand that you guys are thinking of having the gizmo repair friendly, and always damage enemy people.How about having the primary fire repair things, and the secondary damage things? As in, primary fire supply's energy to repair, secondary dissasembles enemies? That way you will still repair enemies and not damage them if they run into your repair beam (to block off the beacon or just because they place c4).Ofcourse, it shouldn't heal much damage.[/b] Actually it sounds like a better idea to automatically hurt enemy units. I was against having the primary secondary thing specifically.The repairgun shouldn't do any physical damage at all.QUOTE (Demigan @ Jan 28 2009, 01:38 PM) <{POST_SNAPBACK}> Rain feature:I've been playing UT3, and the rain itself isn't very obstructive or even noticable during the game (I even started a map sometimes and then thought 'oh, there's rain on this map?' . The rain splashing on a stealth tank would be so unnoticable that you would see the stealth distortions before you can admire the rain splash effect (if you don't get to admire the tank-tracks first).Yours sincerely,Demigan.[/b] Did you watch the newest RenX trailer? The rain during the Ion cannon strike seemed pretty vivid and noticeable to me. If rain in UT3 is as unnoticeable as you say it is, couldn't the team have just made their own rain effects? Link to comment Share on other sites More sharing options...
Demigan Posted January 29, 2009 Share Posted January 29, 2009 Oh, the rain is noticable. In the map 'downtown' there is a continuous downpour. But while the rain is pretty obvious when you watch for all the beautiful details, it doesn't hamper seeing enemies one bit. It doesn't matter if they are far away or close by. When you playing, keeping an eye out for enemy movement, you just don't notice the rain, or the billboards, or the cranes moving in the background. I think it will be the same in Renegade-X. Even when you are watching for possible splashes of rain on stanks, I think you would have a far easier time spotting stanks using the pistol or another weapon then spotting it through rain. And I'm not sure what you mean with 'the repair gun shouldn't do physical damage'. Do you mean he only deals damage against armor? Yours sincerely, Demigan. Link to comment Share on other sites More sharing options...
Jointn00b Posted January 29, 2009 Share Posted January 29, 2009 I must say that i always questioned the fact that the gizmo did do damage during missions (NOD engi's shooting @ you sometimes) and in multiplayer it didn't. But when you think about it it would be really overpowered to have a gun that can heal AND damage. The damage the gizmo did in missions was quite high, not to mention the burn damage you got afterwards (correct me if im wrong lol). If you would have this in multiplayer almost no other gun would be used because of the abilities of the gizmo. Link to comment Share on other sites More sharing options...
neagu Posted January 31, 2009 Share Posted January 31, 2009 Will we be albe to drop our weapons ? Link to comment Share on other sites More sharing options...
R315r4z0r Posted January 31, 2009 Share Posted January 31, 2009 QUOTE (Demigan @ Jan 29 2009, 09:23 AM) <{POST_SNAPBACK}> Oh, the rain is noticable. In the map 'downtown' there is a continuous downpour.But while the rain is pretty obvious when you watch for all the beautiful details, it doesn't hamper seeing enemies one bit. It doesn't matter if they are far away or close by. When you playing, keeping an eye out for enemy movement, you just don't notice the rain, or the billboards, or the cranes moving in the background.I think it will be the same in Renegade-X. Even when you are watching for possible splashes of rain on stanks, I think you would have a far easier time spotting stanks using the pistol or another weapon then spotting it through rain.And I'm not sure what you mean with 'the repair gun shouldn't do physical damage'. Do you mean he only deals damage against armor?Yours sincerely,Demigan.[/b] That's not what I'm asking. Completely the opposite of what I'm asking. I want to know if a stealth tank in the rain will be EASIER to see when they are cloaked. (Since the rain would hit the tank and roll off seemingly nothing)And by it shouldn't do physical damage, I meant just that. It's a repair gun, it shouldn't do damage AT ALL. Only repair. Link to comment Share on other sites More sharing options...
DXR_13KE Posted February 3, 2009 Share Posted February 3, 2009 Will this mod be playable on the PS3. Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 3, 2009 Totem Arts Staff Share Posted February 3, 2009 QUOTE (DXR_13KE @ Feb 3 2009, 03:26 PM) <{POST_SNAPBACK}> Will this mod be playable on the PS3.[/b] Not until after our final version is released on PC, then we will work towards porting it to the PS3. Though I'd recommend just sticking with PC - you'll be getting public beta tests, more players for online, and far more support. Link to comment Share on other sites More sharing options...
DXR_13KE Posted February 3, 2009 Share Posted February 3, 2009 QUOTE (NEFobbyGEN @ Feb 3 2009, 08:59 PM) <{POST_SNAPBACK}> Not until after our final version is released on PC, then we will work towards porting it to the PS3. Though I'd recommend just sticking with PC - you'll be getting public beta tests, more players for online, and far more support.[/b] i am asking this so that i can post information on another forum. thank you. Link to comment Share on other sites More sharing options...
CRiX2k Posted February 4, 2009 Share Posted February 4, 2009 will you keep the no-access areas in field? i know in the original field, the river is walled in with an invisible wall so you cant walk through it or drive on it, but will you keep this the same? Link to comment Share on other sites More sharing options...
Totem Arts Staff [NE]Fobby[GEN] Posted February 4, 2009 Totem Arts Staff Share Posted February 4, 2009 Field will have its regular no-access areas, except you will be able to walk into the river. But the current in the river is strong, and it'll swing you against a rock and kill you :lol: Link to comment Share on other sites More sharing options...
MightyBOB Posted February 4, 2009 Share Posted February 4, 2009 I backed my tank into the river and it exploded several times during the last test. >_ Link to comment Share on other sites More sharing options...
CrazyAndy Posted February 4, 2009 Share Posted February 4, 2009 Will you host another game of old Renegade just like last summer? Link to comment Share on other sites More sharing options...
neagu Posted February 4, 2009 Share Posted February 4, 2009 I will ask again, will there be weapon dropping ? Also, will feign death be available ? Link to comment Share on other sites More sharing options...
[NE]Firestorm Posted February 4, 2009 Share Posted February 4, 2009 Tunnel nukes yes or no? Link to comment Share on other sites More sharing options...
Former Developers Havoc89 Posted February 4, 2009 Former Developers Share Posted February 4, 2009 You cannot drop weapons. However server admins will have the option to setup their servers with weapon drops just like how it is in current ren servers where after you are killed you either drop an item or a weapon. Feign Death will still be avaliable. As per tunnel nuking, we havnt discussed it yet. But we probably will disable being able to deploy super weapons inside a tunnel. Link to comment Share on other sites More sharing options...
CRiX2k Posted February 5, 2009 Share Posted February 5, 2009 QUOTE (Mighty BOB! @ Feb 4 2009, 01:57 AM) <{POST_SNAPBACK}> I backed my tank into the river and it exploded several times during the last test. >_<[/b] thats a strong current, are you sure thats actually water? Link to comment Share on other sites More sharing options...
Demigan Posted February 5, 2009 Share Posted February 5, 2009 QUOTE (CRiX2k @ Feb 5 2009, 04:13 AM) <{POST_SNAPBACK}> thats a strong current, are you sure thats actually water? [/b] Sounds like nitroglicerin to me.Feign death might give the game an entire new edge. I would sure as hell shoot every body I see on the ground, and be twice as weary as SBH when encountering any dead or not so dead person (or approach each body with a shotgun and get 'feigning death' out of their systems)I think the idea of making tunnel nukes completely impossible is a good one. However, will this result in infantry only tunnels being unavailable for superweapons just like tanks are unable to get there, or will places like under become very hard to nuke?Yours sincerely,Demigan. Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 6, 2009 Share Posted February 6, 2009 I don't like the idea of disabling super weapons in given places. They should be able to be placed where ever the player wants. Now, allowing them to damage structures when placed in specific spots is a different story. Link to comment Share on other sites More sharing options...
epicelite Posted February 6, 2009 Share Posted February 6, 2009 QUOTE (R315r4z0r @ Feb 5 2009, 10:46 PM) <{POST_SNAPBACK}> I don't like the idea of disabling super weapons in given places. They should be able to be placed where ever the player wants.Now, allowing them to damage structures when placed in specific spots is a different story.[/b] Explain how that nuclear bomb or ion cannon beam gets into that tunnel, PLEASE!---------------------------------------------------------------------------------------------------------------------------------------------1) So what kind of server options can we expect? Customization wise? Like....Disable/allow [X] on [X] map. Start credits [$XXXXXXX] on [X] map.Time limit [X] on [X] map.Only allow purchase of [X] after [X] time on [X] map.Vehicle limit of [X] on [X] map. Minor base defenses, turret/guard tower, can be rebuilt if main defense still functions.Etc...In-game options:Disallow [PLAYER] from useing mines. (maybe they are being stupid with them?)Disallow [PLAYER] from useing vehicles. (being stupid?)Rock The Vote!2) What about crates? Some servers just have the plain yellow $ box, others have the fun random crap box. What are you planning with that?3) Why completely remake a game if your not going to change anything? I understand worries of keeping the "core game" the same but what about adding something extra in here and there? You often times refuse to add stuff in that everyone has always wanted in Renegade for no apparent reason.4) Automatic updates [Y/N]?5) Will pistols come pre-loaded?6) Do you expect RenegadeX to be as played as the original?7) Mine limits, I was thinking there should be a per-building type limit. Like allow so many mines for each building, but each building is not worth the same amount of mines. This would be on a per-map basis.(Based on # of entrances.)AGT +6 minesPower Plant +12 minesBarracks + 6/12 mines (has 2 doors but only one "entrance"?)HON + 12Airstrip + 6Weapons Factory + 12Ect...Then add some more in consideration to stuff like:Does the map have a tunnel system? How large is the overall map?Man-sized base entrances?Etc...It doesn't matter where the mines are, like they are not limited to being in a building, it just prevents things like.GDI gets slight advantage because they only have one entrance to cover on the barracks.C&C _UnderNot enough mines to cover all buildings properly. Wasted in tunnels.C&C_IslandsExcess mines, usually put in stupid places like the water.8) If a mine is on a wall is it going to stick out flat or go vertical?9) Is there going to be a mine counter in the corner of the screen for any player holding mines?10) Can the SBH get a butterfly knife that instantly kills enemy's with a back-stab?11) Points system, shooting a harvester with a med tank rewards the player 5 points whereas shooting with a APC awards .25 per hit? Discuss.12) Auto fire for repair gun? Link to comment Share on other sites More sharing options...
AkuKo Posted February 6, 2009 Share Posted February 6, 2009 Do you add comment screen where you could read old comments? Comments in Renegade vanish so fast that usually i miss something important. Link to comment Share on other sites More sharing options...
Pr0eX Posted February 6, 2009 Share Posted February 6, 2009 QUOTE (epicelite @ Feb 6 2009, 01:45 PM) <{POST_SNAPBACK}> 3) Why completely remake a game if your not going to change anything? I understand worries of keeping the "core game" the same but what about adding something extra in here and there? You often times refuse to add stuff in that everyone has always wanted in Renegade for no apparent reason.[/b] Mostly we are not refusing adding new things, also we are discussing it with the community, WE have our own game designers, AND we will be making public betas to imporve the game! So this is far-fetched!!!QUOTE 4) Automatic updates [Y/N]?[/b] - maybeQUOTE 5) Will pistols come pre-loaded?[/b] lol... its UE3... not some old crap enigne..QUOTE 6) Do you expect RenegadeX to be as played as the original?[/b] we hope NOT, we hope to make it more popular. (if you mean the gameplay, I think there are huge changes when involving real physics -> PhysX)QUOTE 7) Mine limits, I was thinking there should be a per-building type limit. Like allow so many mines for each building, but each building is not worth the same amount of mines. This would be on a per-map basis.[/b] we stick to the ccr one until we have mode some more testing, also I think the host can set this later.QUOTE 10) Can the SBH get a butterfly knife that instantly kills enemy's with a back-stab?[/b] noQUOTE 12) Auto fire for repair gun?[/b] no, no AFK reprairing, if you play you need to be at your keyboard.QUOTE (AkuKo @ Feb 6 2009, 03:40 PM) <{POST_SNAPBACK}> Do you add comment screen where you could read old comments? Comments in Renegade vanish so fast that usually i miss something important.[/b] yeah sure, called chathistory. Link to comment Share on other sites More sharing options...
epicelite Posted February 6, 2009 Share Posted February 6, 2009 QUOTE QUOTE 10) Can the SBH get a butterfly knife that instantly kills enemy's with a back-stab?[/b] no[/b] OH COME ONNNNN!Do it!Also sent... I mean advanced guard tower doesn't shoot him when he is invisible! Link to comment Share on other sites More sharing options...
R315r4z0r Posted February 7, 2009 Share Posted February 7, 2009 QUOTE (epicelite @ Feb 6 2009, 01:45 PM) <{POST_SNAPBACK}> Explain how that nuclear bomb or ion cannon beam gets into that tunnel, PLEASE![/b] It doesn't need an explanation. I planted the beacon there, and that's where I expect it to go off. I don't care if it ends up not doing any damage, but it should go off. Regardless if it is realistic or not.QUOTE (epicelite @ Feb 6 2009, 01:45 PM) <{POST_SNAPBACK}> 3) Why completely remake a game if your not going to change anything? I understand worries of keeping the "core game" the same but what about adding something extra in here and there? You often times refuse to add stuff in that everyone has always wanted in Renegade for no apparent reason.[/b] Because... if they changed something, then they wouldn't be remaking it?If something wasn't in the original Renegade, like a weapon or a game breaking unit ability, then it should not be in Renegade X. That means no auto-repair, no damaging dealing repairgun, no SBH knife, or anything else like that.I'm not on their dev team, but it's really quite an obvious answer. They are remaking Renegade, not changing how it was played. Their goal is to remake Renegade on a new engine, fixing some slight bugs and implementing some new, non-game impacting abilities that weren't available in the old game. If they change the way the game's played, then they fail at that goal. Link to comment Share on other sites More sharing options...
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