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xoham

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  1. Considering this mod is taking so long (10 years?), maybe you shouldn't be asking for new features. Camping, which might be better termed siege, is part of the game. To defeat it, you repair buildings until you can afford good, anti-vehicle infantry. Then you push them back and put the siege on them. Only if defenders are incompetent AND the game time is set too long is the siege a problem for me.
  2. QUOTE ((NE)Fobby(GEN) @ Dec 14 2009, 07:40 PM) <{POST_SNAPBACK}> 11pm to 5am or the other way?
  3. When I look at the servers, they are all empty, most of the time. I live in the U.S. in the Central time zone (-6 GMT). Do the bulk of players live in Europe?
  4. QUOTE (epicelite @ Dec 12 2009, 02:44 PM) <{POST_SNAPBACK}> It should be balanced in the same way as with the original game, because that game was great. We all played it so much, in part, because the balance was so good.
  5. - The run speed of infantry was too fast. - The fire rates of vehicles (art and small tank) was too fast - Damage didn't seem right - Red HUD was unreadable. - The UT highlighting of enemies I think should be turned off. - Harvester had no trouble getting around me. I'd prefer a server side option where all speeds, damage, and clip size are as the original game.
  6. QUOTE (Zeg @ Sep 30 2009, 05:08 PM) <{POST_SNAPBACK}> Put the text after the closing quotes.
  7. xoham

    Ranks?

    QUOTE (TsuScorpio @ Aug 12 2009, 12:15 PM) <{POST_SNAPBACK}> I was counting on them supporting a ladder, like the original game. Nothing kept people struggling to win (or keep from losing) more than maintaining their ladder score. I hope they can swing it without hacks or easy ways to game the system.
  8. It looks great and I can't wait to play. The outline of the enemies, visible even behind fire and cover, is something I don't like. In the vanilla renegade you could sometimes push back a siege with flame thrower troops because they could not tell if you were a flame tank or a just a flame soldier. The cone of flames obstructed the view of the enemy in other situations too.
  9. QUOTE (Jngdwe @ Jul 21 2009, 08:24 PM) <{POST_SNAPBACK}> Or at least make any changes server-side options.
  10. QUOTE (Demigan @ Mar 7 2009, 12:43 PM) <{POST_SNAPBACK}> Well said.
  11. I sure hope we can have a server-side setting to play with the original game weapon balance. If I thougth it was so unbalanced, I wouldn't have played it so much and longed for this mod. I'll be happy to roll over any imortal snipers in an APC if that makes everyone feel better.
  12. QUOTE (Jointn00b @ Feb 27 2009, 02:38 PM) <{POST_SNAPBACK}> I really liked the *boink* sound. That's a keeper.
  13. QUOTE (BLuel4bel @ Feb 4 2009, 08:30 AM) <{POST_SNAPBACK}> I agree. It is a bit overhelpful to the defenders to know which building is getting attacked the most. Many times you could do a lot of damage without being noticed because a different building was hit first and got the announcement. Good defenders will make use of voice chat anyway so I suppose it is a minor issue.
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