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Madkill40

Phase 5 Beta Testers
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Everything posted by Madkill40

  1. Not necessarily. You can avoid an machine gun by staying completely still. Both methods rely on chance nonetheless
  2. Turns out my TSP Level is the same as my age, hah Tanking Focus - 60% Vehicle Handling - 3 / 5 Vehicle Knowledge - 2.5 / 3 Vehicle Choice - 4 / 4 Use of Infantry - 1.5 / 3 Dodging Skills - 2.5 / 3 Exploitation of Cover - 3.5 / 4 Field Knowledge - 3 / 3 Aim - 2.5 / 3 Decision Making - 2 / 2 Awareness - 3 / 3 Total Skill-Point Level: 27.5
  3. - - - Satellite Radio Uplink - - - Hmm... An capture comm cent. which takes damage and will go offline if at 0%, damage beyond 0% = negative-damage%? That'd be neat.
  4. This is a global change ... unless this server puts your playercam to your base immediately after death before respawn?
  5. And removed because Hotties/Techs became OP I think if you or someone else is partly or fully capturing the silo those individual players should we rewarded a credit bonus (like an on-capture 200 credits for whoever gets the silo capture vp) - but not the entire team as if you hold the tib and silo you're pretty much rich whole game which disadvantages the struggling team
  6. I had that Steam Controller issue with Rocket League to be honest, my only fix was to plug it in via usb cable to stop it from suddenly not responding... Kinda sucks when it is supposed to be an wireless device
  7. Even if the server was closed for 6 hours 1am - 7am GMT, the first assumption would be "server crashed" and that's RenX dead for the night. Even if there was a prompt stating the server was closing you still can't ignore the attitude of players which prevents them from filling up an NA-based server or any server after a certain time. Additionally, just closing down the two most prominent EU servers for the night seems like an idea that's better on paper but impractical in reality - NA players just need to get an NA server-count to 12 (encouraging their NA-based friends to come play with them) if done regularly enough then an active NA server might become a more frequent occurrence which is good - Why 12? 12 seems to be a good bare-minimum for players to join and fill up an server Sidenote: If any EU players try to siphon NA players from a server better for NA players (so they're all on one server) is effectively an selfish-douche - This happened in the past when there was an NA server and wasn't dealt with soon enough at the time) DoubleSideNote: Most NA players are only ever able to achieve maybe up to 80% of their full power due to higher latency SideNoteTheThird: Discord suggestion: Continent roles. i.e. NA, SA, EU, Asia, Africa, Australia - All of which players can self-assign to themselves which could be handy for any continent-based server to promote attention to their server via @'s [If you dont want to be @'d then ya just don't assign a role to yourself
  8. Allies had the "Atom Bomb" as well in Red Alert 1 ... Or was that only Skirmish? Can't remember exactly.
  9. You mean those games where you're looking at the map with an over-head view anyway?
  10. There is quite an desire for an NA-based server, there are members happy to help push such a server too - just need an NA server/host/community to reach out on this forum a bit more
  11. Whenever somebody or something is Q-spotted the minimap should have an visual ping, either a flash or glow or an radial-pulse (Circle outline which comes from the edge of the minimap border and quickly gets smaller until its a dot - i.e. the enemy just Q-spotted) Might be a little more necessary if there is an zoom-function added to minimap
  12. Probably a wise decision to wait until the next patch
  13. Just be sure to put in an text pop-up to the player's driver and first passenger i.e. "Turret control given to Passenger" -When driver gives turret control to passenger "You have received turret control" -When passenger has received turret control from driver
  14. People just need to remember that on Daybreak when you kill an enemy vehicle it will take a while for that vehicle to be replaced. Whenever I've joined the server on Daybreak its typically been Nod on the losing side because GDI manage to take out their HoN, the map seems very versatile regarding which faction wins/loses. So far its been pretty even playing field, Nod's even won a few times on Daybreak It has been a well received map all in all, as in frequently played on.
  15. Bunker up the GTs so there is less of them to hit. Sandbangs between concrete and steel slabs, slightly larger Turret, its now harder to damage, so its not at an complete disadvantage
  16. I agree. Old Ren featured an elevator of steel big enough for two people on a few custom maps - mutator plz. Just need map coordz right?
  17. Infiltrating the enemy and detonating an building by themselves is worth the credits... Repairing vehicle and buildings pretty much help mine credits
  18. I mean, if you lose your Bar of HoN before anybody acquires a Hotwire/Technician your team will most likely fail... so they're already the most important structures to be fair... Although it wouldn't make much sense for the aforementioned tick-rate idea, what's more likely to happen? 150 deaths before the team without Bar/HoN can't respawn? Or their base being destroyed? I'd keep any such tick-rate gamemode simple and just have an 'until respawn is no longer an option' Maybe AOW servers/mode (because time limited) should have an tick-rate, only so many team deaths... That'd really give a whole new meaning to "All Out War" Bases still have to be destroyed too... That'd be really interesting gameplay, and games are limited to 45 minutes in AOW so 100 tick-rate. Either team with 100 deaths will no longer be able to respawn... If it works for capturing points then it can work for destroying buildings, right?
  19. If you want to jump on-board and create lovely assets which are Tiberian Sun-related assets then you go right for it! Start with map-based assets first as there's dire need for new models to play around with... Rocks and trees and walls (oh my!) only go so far
  20. No need to apologise, ask any question you would like to
  21. If Barracks/Hand of Nod dies then the faction without their Bar/HoN unlocks their 150 ticks, 1 death = -1 tick. When points reach 0, that team can no longer respawn Each building killed thereafter reduces the the total amount of ticks by 50.
  22. To achieve Heroic in 30 minutes with an artillery by staying in one spot their one Arty from an strategical Tanking position held off an strong defensive offence, implying one vehicle path was unavailble to the enemy team - please tell me how making one vehicle path inaccessible to the enemy is "semi-useless"
  23. Explosives deal burn damage, as does Mobius
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