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TK0104

Totem Arts Staff
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Everything posted by TK0104

  1. View File CNC-City Re-Make of the original C&C City Map from Command & Conquer Renegade Multiplayer Submitter ThommyK0104 Submitted 11/27/2016 Category Levels
  2. TK0104

    Faceless

    Hmmm I agree the original Skins have to return to this game. I want those Havoc Skins, Sakura Skin, Mendoza Skin, Mutant Raveshaw and Prototype Assault Suit Camo Skins are also something that would look good
  3. Update + Changelist So it's been a while for City but I did quite some changes to the map. Some are maybe for you not good, but I did it for a good reason. The new version will probably be uploaded this weekend. Could be today or tomorrow. I'm not sure for 100% Changelist - Removed Air Units because the Air Units can control the whole field because they can see Techs / Hotties and other infantry too easy. The other team doesn't stand a chance against it. This map is also not the best map to have Air Units. Walls is waaaaaay more open map to use Air Units Ramps are still there - Moved the Tiberium Fields closer to the bases to fix the Harverster Path and the harvy is extremely slow so it takes ages to get back to the refinery - Added Rocks for cover. A new rock type we haven't seen before - Gave the map natural erosion - Fixed getting vehicles in the Obelisk - Changed Vehicle Camo to Urban - Increased Nod Character Brightness from 1.2 to 1.5 (They were too dark) - Increased GDI/Nod Vehicle Brightness from 1 to 1.2 (They were too dark too) - Map File Name Changed: CNC-City_Flying -----------> CNC-CityRedux - Updated Minimap Well these are the changes. Some people won't like it, but it is much better gameplay. I'm sure of it!
  4. VERSION 5.3 IS ONLINE -----------------> CHECK DOWNLOAD SECTION FOR FULL CHANGELIST AND FILE
  5. There's also a "Land of the Lost" Spotting area
  6. Sunday Round 1 / Final Round :
  7. @DarkSn4keGlad to hear there aren't any bugs anymore! I do not know what the FPS-drop could cause. Think it's maybe too much foliage but it can also be sonmething else...... That's why I chose to add a side-path to the map so GDI could Gunner rush or something else. I don't think people would do that in a real match Working first on Training Yard and Headlands, then moving on to City and do for the People who want it: CNC-River.... Will probably done with this at end 2016 / Mid-January 2017. Then I'm thinking of recording a 'making of series' (!!ONLY IF I GOT A MIC!! or it will be boring) of a new map, how Kenz did it back in the day but I won't be a tutorial map And not another Re-Make, because I'm tired of that and I want to make my own content....
  8. @KrypTheBearPurchable Sidearms of course Maybe we can do it for some infantry classes (Not for: SBH/Patch, Tech/Hottie, LCG, Mendoza/Mobius) - SBH: He is stealth cloaked so he don't need it - Patch: has Powerful Tactical Rifle with Grenade Launcher - Tech/Hottie: Too easy to sneak - LCG: Too powerful LaserChainGun - Doza: He has a Tib Auto Rifle and Flechette in 1 gun!!! - Mobius: He has an effective weapon
  9. Yo, So I play this game since Beta 3 and I liked the side-arms a lot. After the release of 5.1, I didn't like all those changes at all. I loved it to choose your weapons for your advantage. It was a good idea of the original Devs. I still miss them. Now I also know the negative points about this, but I think we never had to remove them. I think we had to reduce the weapon damage instead of just removing it. So I want to try to convince the Devs to re-add this function because the silo will be more important again. It only gives you 1 extra credit, nothing special about it. If the weapons are back, it will be much better. Think about it, and leave your thoughts here.....
  10. VERSION 2.3.1 IS ONLINE -----------------> CHECK DOWNLOAD SECTION FOR FULL CHANGELIST AND FILE
  11. Disaster that we only played 1 game...
  12. VERSION 2.3 IS ONLINE -----------------> CHECK DOWNLOAD SECTION FOR FULL CHANGELIST AND FILE
  13. Yo, This is V5.2 of Training Yard with multiple bug fixes: - Fixed 'Sniping' Spot at Nod Tiberium Field - Fixed shooting from bridge to HoN - Fixed vehicles getting on Power Plant - Fixed B2B issue where you could shoot GDI Ref from Airtower roof - Updated Minimap - Smoothed some landscape @beach route - Changed vehicles to Forest Camo
  14. View File CNC-Training Yard CNC-Training Yard - Close Combat map - Power Plant - Refinery - Weapons Factory / Airstrip - Barracks / Hand of Nod Based on the original C&C Renegade Tutorial Map! Submitter TK0104 Submitted 11/20/2016 Category Levels
  15. @DarkSn4keOkay but it is fixed anyway because that's the same spot where you can hit HoN
  16. Version 2.1.0 is Released!
  17. @DarkSn4ke - B2B isn't possible. I tried it out recently but the rockets won't reach the GDI Refinery. - Minimap needs to be re-done. I changed some stuff in the last couple months (at a time I couldn't work with a photoshopping program (I use GIMP atm)). The last one was made by YagiHige. But he don't have Always the time to do a minimap so I had do to it myself by watching Kenz's tutorial @Snappy I almost forgot your bugs report. Thanks!
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