I won't be there tomorrow because I have a party which starts at the same time PUG starts
I hope Gliven and/or Voltex will record it the Saturday one. I will be there on Sunday again
Can you put all bug reports on of Horologe on release topic, Headlands on WIP forum, same goes for City
I normally only look at the Renegade X forums and not the CT forums
@YagiHigeThe map is no where near done yet. A lot has to happen like fixing the bug report of @DarkSn4ke
Good idea about cover. Will add that too.
Minimap isn't a problem. I can make a new one If I want
First screenshot with some changes:
- Added small Tiberium Field near Base Entrance which will be the primary harvesting field for the Harverster
- Gave the map some natural erosion
- Non-Accessable area fully blocked with wire
- Added Bushes
- Removed original Tiberium Field locations so infantry can run to the enemy harvy
- Reduced lighting in GDI base because it was too shiny
Really? Still wondering when I'm also a dev
Good luck Henk with the mapping and modeling (which I can't do and is probalby the reason), you really deserved it
Two things you can do to fix it.
1. File, Save as. Save it as a new file
2. Select All (NOT CTRL+A, IS NOT SELECT ALL IN UDK), copy everything and paste it in a blank map. NOTE: this will take some time. He's still working if he doesn't show "BUILT WITH UDK HAS STOPPED" even it says "not responding"
Well Team Ryz of Saturday's PUG was very good commands from Ryz. We made a plan before the game started like on Whiteout: Spawn at Ref or PP, go for harvy. Spawn at Bar or WF, go join farland rush. These are good tactics for the begin of the game.
And when we needed to put vehicles at right side of hill, we did that. I think the other teams did that too, but nobody listened
@Kalle BowoWell I noticed that you are a-ma-zing with modeling. If you could make it less detail and give it the right scale and less polygons it might actually work. I already can hear EVA saying: "GDI Advanced Power Plant under attack "
Does it crash when you save it and play from here?
About the textures. Textures probably moved to a different location but still in the SDK. Just open the material and re-add the texture you want.
Don't know about the rechecking data, I think that's always because I think I had it sometime too.
Those are quite rare because I never had it, maybe you should contact one of the devs for any further help
@Kalle BowoCould you put these meshes on the forums so we can do funky stuff with it like making them to working buildings inside the game?
@Henkwhy you removed the 2nd pp pipe in Reservoir back in the day?
@YagiHigeI don't want to move buildings to different locations because I think it is alright how they are now. I was thinking moving the tiberium field just outside the base (Bar / Air side).
I will add something else to the empty locations but don't know what yet. No tech buildings for sure
Ahhh then I understand
The code to spawn them is: Summon RenX_Game.TS_Vehicle_Vehicleyouwanttospawn
Vehicleyouwanttospawn must be replaced with: Buggy, HoverMRLS, MMKII, ReconBike, TickTank, Titan or Wolverine
@Schmitzenberghdon't worry too much. It isn't really like an exam. More like a week full of tests from different subjects like History, maths etc. But it is a part of my final exam note. I know what I'm doing
Mr. T / BA Baracus will never be boring btw
@YagiHigeI don't like the idea of adding silo's on both tib field. Is way to close to each other.
I'm thinking of moving tib fields more to the base because it takes too long before harv reaches tib field.
EDIT: Added a Poll question of the tib field thingy☝