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TK0104

Totem Arts Staff
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    2004
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Everything posted by TK0104

  1. No I don't want to play Co-op. For 15th Anniversary I'll play 1 of the original maps online or something else. I don't know yet
  2. Yo, So 2016 is almost over and I started to make some changes for 2017, which will be awesome. But some iconic stuff from me will disappear probably......maybe not.....I don't know So here a list what will be happening in 2017: - My Nickname is changed Yes I've used the name: 'ThommyK0104' for more than two years now and I did a lot of stuff wrong in the past. And now I'm more experienced, I would like to make a fresh new begin. So that's why I chose to change my nickname to: TK0104. But you can still call me Thommy in TS or in-game because that is kind of iconic to me - My voice will participate in PUG's from now on. I got my mic finally so I'm happy with that. And I probably never ever have stress typing anymore if there is an LCG rush incoming - I will start a 'Making A Renegade-X Map' series soon. I did on my old channel some timelapses of working on my maps. But I want to tell you what my idea is and what the plan is. And yes I already have an idea but I'm not going to tell anything yet - I will start a Walktrough soon. Probably the game 'No One Lives Forever' again because 2017 is actually the 15th Year Anniversary of No One Lives Forever 2 so that's why I want to do this. Also C&C Renegade will have his 15th Year Anniversary too, I won't forget that - I'm probably starting an ArtStation account where I can show other people my work. I'm not going to use my old map because Tomb, Uphill, Horologue and City are Re-Makes. Training Yard was my first map ever created on UDK but was a sh*t map. My fan-Made maps are not so good. Xmeteor and River are too bloody big Headlands is infantry only and not really popular. Oh yeah, my real name will probably be leaked when I create an account Of course these are only things I have in mind now but I'm sure still a lot is going to happen in 2017 that I don't even know Happy Newyear!, Regards TK0104
  3. I understand that but most of the times not really more stuff will be added Of course I finished it Most of the times they don't know yet because there is always a bug they need to fix
  4. Then there is something wrong with it ------> Refresh your game by opening the launcher --> Settings --> Refresh Game
  5. For the first time in 15 years we see base defences on Walls!!! ----> Mindblowing!!! Was thinking this morning about a new patch for the game. Going to the forums, ey new patch Yosh maybe add a new custom map......
  6. Merry Christmas too you too 2) Ahhh then it's OK 3) Don't understand what you mean with: "From Last picture...."
  7. Calm down! The reason you don't see the custom maps is because you don't have .ini files, I guess. You can STILL play them by pressing F5 and type: open CNC-[MapName] Replace [MapName] with a name for example Canyon or Complex
  8. 1) At least reduce light at HoN hand. It's like: "Hit here to kill it easily" 2) Reduce fog cause bases aren't really visible from the hill
  9. Well the game mode Deathmatch is already implented. We have atm a Renegade X DM version of DM-Deck Open CNC-Deck You can make an .ini file for it
  10. Fixed it It was still set to standard in World Info Settings
  11. I could check it out but I swear I didn't do anything to the bloody minelimit
  12. I can't fix that. OR I have to remove that whole bridge....again
  13. Voted for this amazing game!
  14. Newer Version is online!!!
  15. Well I swear to god I haven't done anything with collisions EDIT: I checked the bushes on collision, my SDK shows no collision to bushes to it can't be them. I think I know what it was. I added collision to the snowmarkers in the field (right side GDI base, Left Side Nod Base). I removed them from the field so think that was the problem
  16. Well I'm not against McFarland, but I'm quite interested how it would be if 150 Sydney was instead of McFarland
  17. Yes if this pops up, you know that the texture is located in an .udk file. This could happen in every material you copy from a .udk file But I think you don't need extra landscape cause if I look at the image, the buildings are very tiny. If you make it too big, you will notice that it takes hours to reach the enemy base
  18. @HappyConscriptA small question.... Is Daybreak going to be released? I haven't seen any download link or WIP of it..... Is it cancelled, pure for your portfolio or still WIP? I would like to hear it Thanks, Thommy
  19. - Happy Conscript is been online after 2013 because he announced Valley and Ash and Daybreak a year ago. - He doesn't show up much, but there is probably a way to contact him. And I think he knows about these updates and he will come back once. - As I said finish first something, then go to the next one - Well you're not really f*cked up, but what I mean is you shouldn't edit maps from someone else without permission. You could let him handle this map and you focus on youre own projects.
  20. Have you asked permission to edit this map? If you didn't then you're a bit f*cked up because you have to permission to edit the map and release it without permission. You have to get permission of the original dev to do something about his map. And you should finish first your map Dust before starting a new project. I did this back in the day, I still have multiple maps to fix because I started too many maps in the past.
  21. Ah no problem. Good idea to add it to a patch
  22. @Fffreak9999When it will be on official servers Because Walls don't have any bugs anymore and it is actually a newer version of Walls Snowing from Henk.....
  23. Starting to look like a good map! Make sure you give the tankblockers are different rotation. I doesn't look well now
  24. I changed all physical materials to snow
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