Jump to content

[NE]Fobby[GEN]

Totem Arts Staff
  • Posts

    9302
  • Joined

  • Last visited

Everything posted by [NE]Fobby[GEN]

  1. If you're going to buy it anyway, might as well buy it. Because, one day, a release is going to happen and you'll be unprepared to jump right ingame
  2. I'd like to announce that we, the Renegade X team, would like to host a Community Game of Command & Conquer: Renegade! C&C Renegade is and always will be a unique game, and what's a better way to appreciate the game we're remaking than to play it? For this reason I would like to announce our second-ever Renegade X Community game. This is the perfect opportunity for you teamplayers to get involved in some good ol' Renegade with a real team. We all know that public servers have lacked teamwork recently, so be at the game when the time comes, play with some of Renegade's best all working together on Teamspeak. The event will be taking place this weekend: on Sunday, July 20th, at 3:00pm EST. We will be hosting our own 100 player server for the event, as well as our own Teamspeak channel. I'd also like to congratulate the C&C Renegade clan [NE], or Nod Elites, as the 20th is the 5th year anniversary of the clan. They will be taking part in this celebration alongside Renegade X, just like last year. Teamspeak is mandatory in order to be a part of this community game. I'd suggest you all download it, even if you do not have a microphone, in order to listen in on instructions and play as a team. You can download it at http://www.goteamspeak.com Don't miss out on this once in a year opportunity, as we push public teamwork to the limits! And meet some of the people making this mod. So will you be there? If so, post below! Edit!: Here is the server and teamspeak information for tomorrow's game! Server IP: 75.126.220.122:4848 Teamspeak IP: 75.126.220.122:8769 Server and Teamspeak Password: elite1234 Here is the direct connect information: "C:\Westwood\Renegade\game.exe" +connect 75.126.220.122:4848 +netplayername YourName +password elite1234 The server name is [NE] Public Warzone Be on teamspeak 5 minutes in advance so we can prepare things, and as soon as you hop ingame, switch your teamspeak channel to the Nod or GDI rooms we have provided.
  3. We've done this poll before, just wondering how the figures have changed
  4. QUOTE I told you why it wouldn't work: "Destroying a building isn't easy in Renegade, it would suck if a team spent a lot of effort trying to destroy a building, then seeing it rebuilt a few minutes later. Being crippled by the destruction of buildings is one of Renegade's key ideas." Plus, this would mean that we'd need a Construction Yard to rebuild stuff, right? Then don't you think everyone's just going to concentrate on defending the construction yard instead of other buildings? Not a good gameplay element if there's only one "weak point" in the game, because that makes it too easy to defend and too hard to destroy. Empires is a good mod, but it's different from Renegade and what we want in Renegade X. Empires is also relatively slow based and complicated, while Renegade is quick and easy to play.
  5. QUOTE Yes I understood what you meant, I am just saying that the idea of building and rebuilding structures, although cool and very c&cish, wouldn't work in Renegade. But who knows, like Titan said, we might consider the idea again in the future. QUOTE It's a different kind of CTF idea, so it's not like the traditional one. We'll reveal more when we've started on it
  6. Yes as Titan said, other game modes are no problem. Titan actually came up with a really cool C&C-mode CTF mixture idea for a seperate game mode when we started the mod, I can't wait to see what he could do with that.
  7. You won't be able to build/rebuild in the mod, because that's just not Renegade. Destroying a building isn't easy in Renegade, it would suck if a team spent a lot of effort trying to destroy a building, then seeing it rebuilt a few minutes later. Being crippled by the destruction of buildings is one of Renegade's key ideas.
  8. We're still planning out ways to make the grenadier and flamethrower better (we've got some ideas of our own) and we'll probably be announcing them when they get done. I think you'll like them.
  9. That's completely up to the mapper, I think at the current moment the only vehicle blockers we have are to the tunnels.
  10. Havoc and I were thinking of having the secondary fire to the grenade launcher to be a one that bounces and takes 3 seconds to explode.
  11. Anyways it appears that the Mod DB link to the music isn't showing all of our pieces, but rather it's awaiting authorization. So if you want the music mentioned in my first post: http://renegade-x.com/staff/RenegadeX_July_15_Music.zip
  12. As some of you know, ModDB.com is a website where mods show off their videos, galleries, updates, and more. They also have a daily ranking. Out of the 7,687 mods registered, Renegade X is number 1 for today. We've finally reached it.
  13. QUOTE (R315r4z0r @ Jul 15 2008, 11:48 AM) <{POST_SNAPBACK}> Apparently the others are "awaiting authorization". <_
  14. Yes they will be implemented, the questions were answered quite recently.
  15. About the chinooks in Walls Flying, its one of those maps where you can see pretty much the whole field wherever you are. There's always a few snipers either in the base or on the cliff, and with no weapon to defend itself, a chinook helicopter is just cannon fodder. Sending multiple ones might be a good idea, but you will always have at least one die in mid air, and maybe even the second one die in the enemy base, because air units tend to grab a lot of attention in that map, and you'll see people running to the building that the chinook is heading to. As for anti-cheat, I believe UT3 has a good system and will probably get a community made system as well. I know that there was a server side anti cheat in UT 2004, where if you were caught cheating and banned, you'd be banned from each and every server that used this anti-cheat mod (which was almost all of the servers). It's also far easier to catch cheaters in this game. Remember that an admin can simply go into spectator mode and follow this cheater around, or have the option where you see what that person sees, so if the reticle is shooting at nothing and getting kills it would be quite obvious.
  16. QUOTE And that's the solution. QUOTE They were absolutely useless. APC vs. Chinook: APC Armour > Chinook armour APC Gun > Chinook has no gun APC Speed = Chinook speed APC Price > Chinook price -Chinooks can also be spotted from far away easier than APCs, since they fly in the skies. Ramjets weren't the only disadvantage to the Chinooks, it was absolutely useless. Also, there's no place a Chinook can get to on the renegade maps that only a flying unit can go. Infantry and vehicles are able to access all parts of the maps. This is why we want to make it more than a flying coffin. We're probably going to be giving it more armour as well as a player-controlled chaingun on each side. It is 700 credits after all, it shouldn't be so bad.
  17. #1. I'm in charge of the audio, so I can simply answer that yes the audio will be great. We won't be using any sounds from the original Renegade, so like the art assets, I am developing new sounds for each weapon, reload, vehicle, etc. As for ambience, UT3 comes with A LOT of environment sounds for the maps. #2. Yes of course. #3. We probably won't have a cheer, but we might keep the UT3 taunts or have similar ones for events like those. #4. We've changed our mind with this. The Ramjet's getting the 4 bullets, but the difference is now the reload time will be a bit longer (1.8 seconds longer). This should, for the most part, solve the problems with the Ramjet killing Orcas with them having no chance, without hindering the ability of the gun. #5. Honestly tunnel beacons very rarely work. I've been playing Renegade for a very long time and I could say that I think I've only seen a tunnel nuke work a handful of times. I think 95% of them just damage the building, most of them don't even damage it that much. I remember a case where I and some others were techs inside the Refinery and it was hit with 4 tunnel ions, and we just kept repairing and they didn't get the building. #6. Free aim = V button #7. Probably not in the first release, as it's a system we have to fully code that wasn't in the previous game. #9. I think having to rope somebody down is really unnecessary. The way the helicopters worked in Renegade was fine, where if you got low enough you could just jump out without getting hurt. Of course, chinook helicopters were completely useless in the game, and we'll be fixing that. #10. If you're flying around and bump into a wall, your apache will get hurt. #11. I believe in UT3 you can toggle between 1st and 3rd person for vehicles. It was like that in UT 2004, haven't really tried it tbh.
  18. I think I answered this in the FAQ. What would Renegade be without a boink?
  19. Yes I saw the survey a week ago and filled it out
  20. Its still going on for another 30 mins.
  21. I will be on the Renegade X IRC channel between 4:15pm EST and 8:00pm EST tonight to answer any of your questions concerning Renegade X. So hop in our channel to ask a question, or to just hang out with your bro, [NE]Fobby[GEN]. Network: irc.n00bstories.com Channel: #RenX See you there
  22. Actually they released a beta some time ago
  23. Quote from CNCNZ.com , Now to the results of our previous poll, Renegade X VS Command & Crysis - Which mod looks the most promising?. No real shock here, Renegade X won by a landslide with a massive 82% of the vote. And just recently, it appears as though Command & Crysis has been laid to rest, as pointed out by Mighty BOB!. To see the full poll results click here
  24. Okay, due to the feedback on this forum, we will reconsider our decision. Just so show that we love our fans
  25. That's really too bad, I've been looking forward to that mod for 4 years now.
×
×
  • Create New...