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[NE]Fobby[GEN]

Totem Arts Staff
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Everything posted by [NE]Fobby[GEN]

  1. Yup. There's tonnes of posts around talking about our mod, I didn't think it would get around so quickly.
  2. We don't know yet, we'll have to check out UT3 before we can answer your question.
  3. Can you post some of your texture work?
  4. Im sure we can get most of our work done by then, but probably not release the full mod. There's some stuff we need to implement and test in UT 3 before we can get a beta ready.
  5. Im pretty sure UT has that built into the game. When you join a server, it automatically gets the map if you dont have it
  6. That's also true. As long as moderators are made to recognize their mistakes. I've seen some of the most rediculous servers in Renegade's community, where moderators were always on top of everyone. Sure they may own or pay for the server, but gaming servers are for the public to enjoy, not for admins to oppress.
  7. Personally Anthrax I think first person for vehicles is pretty useless but we'll see.
  8. On the bright side, we'll be closer to completion before this game is even out.
  9. Q1: What enhancement will we see in C&C mode? In the original game, the engine had pretty crap netcoding so it was difficult for people to play in big servers. One of the major improvements to C&C mode is the good UE3 netcode. According to Gamespot testers, the frames per second in Unreal Tournament 3 rarely go down, even in the heap of a battle. Also to consider is that UT3 maps are really big, and the maps and units are very high in polygons. Our maps will generally be smaller than UT3 maps, and our units will generally be a bit smaller in polycount than UT3 units. In short, an enhancement to the C&C mode is more players - imagine playing at a 40 and 50 player server with no significant fps drop. Of course in order to play this game at a server that high you should have a good computer. Q2: Will the mod feature any new game-modes? Yes the mod will feature game modes... we don't have an official list right now, but we'll probably use some of Unreal Tournament 3's game modes for Renegade 2007. And maybe some of the game modes Westwood planned for the original game. Q3: Will the mod feature a single player campaign? It'll feature only a multiplayer mode, single player mode would take a heck of a long time. As most people gathered, Renegade's heart is in the multiplayer and that's the only reason why it's still around today. Q4: What additions in terms of units and buildings will we see? New infantry? New Vehicles? New Buildings? Q5: (kind of like the previous) Will we see Tiberium Silos, The Temple Of Nod, Communication Centers, (usable) SSM Launchers and Visceroids?What about the Concept Art Renegade Orca Land Truck? You'll mostly just see the units introduced in Renegade, however we'll probably be throwing in more content for custom maps.
  10. Actually Titan, my clan NE used to have a 24-player server not so long ago. It was always full. About moderators, they should NEVER be above the rules. I really dislike that sort of thing. Moderators should be like a police force, not like warlords Back when our server was up, moderators were punished for bad actions.
  11. Simple Answer: Yes More detail- The maps will obviously get a huge graphical overhaul - technically many more polygons and much better textures. We'll also add in some more details. For example, on City Flying we're planning that you'll be able to enter the actual offices and stuff. Titan's already started remaking Walls_Flying.. you'll probably be hearing more about that soon. Of course we'll also be making our own maps as well. Very good question, it'll go in the main post.
  12. It should look something like that. We added lighting to the render, but so does the game engine - it adds lighting and shadows the models automatically.
  13. We appreciate the full support from our fans, and thanks a lot Reborn Gamers. Anyway we'll be using the Unreal 3 Editor for LE (Level Edit) work. We've already gotten our hands on the Unreal 3 Editor through the game Roboblitz.
  14. The theme of C&C Renegade was a tune called "Command & Conquer", which was made by Frank Klepacki. Our music artist Chicajo has managed to remix the song for Renegade 2007. This tune will go great as this mod's theme music. Check it out! http://www.chicajo.com/CmndAndConqr06ChiMix.mp3
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