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roweboat

Totem Arts Staff
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Everything posted by roweboat

  1. My coding knowledge is nill, and to be honest I'm pretty busy with other things in life these days, but since we're in the same time zone @Sarah!, if you ever need help testing something in game I have greater availability between 9pm - midnight.
  2. Yes I agree with @Ryz . I think a different key should be used to navigate through the commander menu. There have been times where I'm scrambling to get a certain commander option set, then I hit the key too many times and next thing you know I'm standing outside my vehicle. Also, a MAP view (top-down) approach for deploying EMP, smoke, cruise missile etc. would be amazing. many times I've tried to get an EMP right on an enemy and then all of a sudden I'm moving and a rock is in my field of view and the EMP is like 50 m off.
  3. Was doing fabulous on this match until my artillery wanted to become a bat. (i wasn't falling here, I was hanging)
  4. That air titan would be a scary sight to see if I was the enemy ...
  5. Nice! At first I read "Terminate Base Power" As "Terminate base, power". as in a super ultra power that allows you to one hit kill buildings from the outside ... whoa.
  6. I remember you mentioning this in game earlier lol! I'm glad you caught it. 1. because that's amazing. 2. I was being killed in that moment of the 2nd screen cap haha
  7. AGN was wacky! But alot of fun!! All the extras were great, like all the TS tanks and the pink ion gun lol =D
  8. I appreciate it. It's no problem. I can wait until the next version is released!
  9. @Fffreak9999 can you lock this topic? it's gotten a bit out of hand and I think the issue has been made aware.
  10. was trying to get the tank on the test server last night around 930pm -6 CST, but i kept getting "Eva: Denied". I downloaded the file from the post, put it in the right directory, enabled sandboxspawn, used teslatank.ra2_vh_teslatank finally wanted to drive a Tesla, but no ;p
  11. With the castle assets... someone could create a castle siege type map =D
  12. Ver 2.9, now with less birds.
  13. I think it should be reskinned and a giant label should be added stating it can hold 3 people... just kidding =p
  14. Any video showing this off... I think it requires "Hell March" as the audio =D
  15. This is shaping up to be pretty awesome @TomUjain !! I don't have as much free time to play these days, but look forward to this servers progress!! We will need to promote this heavily if we want it to be successful =)
  16. Well maybe if we keep discussing this in earnest, we can get the attention of those who actually have the abilities and time to make it happen.
  17. Wasn't @djlaptop friends with @Aircraftkiller ??
  18. I think @Henk pointed out the real problem. In an effort to keep all points of the game "team-based", the current mining system is great for people who understand it (I've been playing C&C mode since 2003), but it's too convoluted. Personally, I'm more of an offensive player, so if base defenses became more of an automatic process, I think that could allow more players to develop other strategies and tactics while remaining more simple for new players to pick up and start contributing to the team goal.
  19. There was something special about the original clusterf*ck that was Hourglass... trying to cram 6 med tanks & 2 MRLS on one side & 3 mam tanks on the other side...
  20. Didn't someone have an idea for laser defense doors? Basically I'm thinking something that can be disarmed the same way as now, with a repair gun, but the sole function is to defend the building door / entrance.
  21. Very true. but mostly there is a high risk with that since mine limit is strictly based around just enough mines for each buildling. oh yes! well I was thinking something different or new maybe. Since those are ceiling guard towers, and don't function quite the same (can't be disarmed even if youre sneaky).
  22. Perhaps, and I haven't put a ton of thought into this... what if since, really the only purpose of prox. mines are to be put as building defense. Why not have mini defenses inside buildings that are destroyable/ repairable. Maybe be it some sort of built-in mine or explosive that can be bought through the PT that is fixed somewhere on or in the building. Then prox. mines can be used all wily-nilly anywhere on the map by whomever and they could cause real havoc just like AT mines. EDIT: Since, ya know, I figure BASE BUILDING/ CONSTRUCTION should be an integral part of the "C&C Renegade" experience.
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